929 lines
23 KiB
Lua

--[[
nodes.lua - basic node blocks for Inside The Box
]]--
-- table format:
-- [1] name, also used for texture
-- [2] true for stair/slab
-- [3] tool if diggable version needs to be added
-- [4] color versions?
local nodes = {
{"bricks_clay", true, "pickaxe", sounds.stone},
{"bricks_limestone", true, "pickaxe", sounds.stone},
{"bricks_marble", true, "pickaxe", sounds.stone},
{"bricks_sandstone", true, "pickaxe", sounds.stone},
{"bricks_stone", true, "pickaxe", sounds.stone},
{"bricks_stone_moss", true, "pickaxe", sounds.stone},
{"cobble", true, "pickaxe", sounds.stone},
{"cobble_moss", true, "pickaxe", sounds.stone},
{"limestone", true, "pickaxe", sounds.stone},
{"marble", true, "pickaxe", sounds.stone},
{"sandstone", true, "pickaxe", sounds.stone},
{"stone", true, "pickaxe", sounds.stone},
{"stone_moss", true, "pickaxe", sounds.stone},
{"bronze", false, "pickaxe", sounds.metal},
{"gold", false, "pickaxe", sounds.metal},
{"emerald", false, "pickaxe", sounds.stone},
{"iron", false, "pickaxe", sounds.metal},
{"clay", false, "shovel", sounds.dirt},
{"dirt", false, "shovel", sounds.dirt},
{"gravel", false, "shovel", sounds.gravel},
{"sand", false, "shovel", sounds.sand},
{"wood_dark", true, "axe", sounds.wood},
{"wood_light", true, "axe", sounds.wood},
{"wood_medium", true, "axe", sounds.wood},
{"grass", false, false, sounds.grass},
{"snow", false, "shovel", sounds.snow},
{"ice", false, "pickaxe", sounds.stone},
{"ore_black", false, "pickaxe", sounds.stone},
{"ore_blue", false, "pickaxe", sounds.stone},
{"ore_brown", false, "pickaxe", sounds.stone},
{"ore_cyan", false, "pickaxe", sounds.stone},
{"ore_gold", false, "pickaxe", sounds.stone},
{"ore_green", false, "pickaxe", sounds.stone},
{"ore_red", false, "pickaxe", sounds.stone},
}
local function make_stair_slab(name, groups, b1, b2, snd)
minetest.register_node("nodes:" .. name .. b1 .. "_stairs", {
description = name .. " stairs" .. b2,
tiles = {name .. ".png"},
drawtype = "mesh",
mesh = "stairs_stair.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2, -1/2, 1/2, 0, 1/2},
{-1/2, 0, 0, 1/2, 1/2, 1/2},
},
},
collision_box = {
type = "fixed",
fixed = {
{-1/2, -1/2, -1/2, 1/2, 0, 1/2},
{-1/2, 0, 0, 1/2, 1/2, 1/2},
},
},
sounds = snd,
})
minetest.register_node("nodes:" .. name .. b1 .. "_slab", {
description = name .. " slab" .. b2,
tiles = {name .. ".png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
sounds = snd,
})
end
for _, v in pairs(nodes) do
local groups = {node = 1}
if v[3] then
-- register diggable node version
groups[v[3]] = 3
minetest.register_node("nodes:" .. v[1] .. "_breakable", {
description = v[1] .. " (breakable)",
tiles = {v[1] .. ".png"},
groups = groups,
sounds = v[4],
})
if v[2] then
make_stair_slab(v[1], groups, "_breakable", " (breakable)", v[4])
end
end
minetest.register_node("nodes:" .. v[1], {
description = v[1],
tiles = {v[1] .. ".png"},
groups = {node = 1, unbreakable = 1},
sounds = v[4],
})
frame.register("nodes:" .. v[1])
if v[2] then
make_stair_slab(v[1], {node = 1, unbreakable = 1}, "", "")
walls.register("nodes:" .. v[1] .. "_wall", v[1] .. " Wall", v[1] .. ".png", v[4])
end
end
for _, v in pairs({"yellow", "white", "violet", "red",
"pink", "orange", "magenta", "grey",
"green", "dark_grey", "dark_green", "cyan",
"brown", "blue", "black"}) do
minetest.register_node("nodes:wool_" .. v, {
description = v .. " wool",
tiles = {"wool_" .. v .. ".png"},
groups = {node = 1, unbreakable = 1},
sounds = sounds.sand,
})
make_stair_slab("wool_" .. v, {node = 1, unbreakable = 1}, "", "")
minetest.register_node("nodes:wool_" .. v .. "_breakable", {
description = v .. " wool (breakable",
tiles = {"wool_" .. v .. ".png"},
groups = {axe = 1, node = 1},
sounds = sounds.sand,
})
make_stair_slab("wool_" .. v, {axe = 1, node = 1}, "_breakable", " (breakable)", sounds.sand)
frame.register("nodes:wool_" .. v)
end
-- trunks
minetest.register_node("nodes:trunk_light_breakable", {
description = "Light Trunk (breakable)",
tiles = {"trunk_light_top.png", "trunk_light_top.png", "trunk_light.png"},
groups = {axe = 1, node = 1},
paramtype2 = "facedir",
sounds = sounds.wood,
})
minetest.register_node("nodes:trunk_light", {
description = "Light Trunk",
tiles = {"trunk_light_top.png", "trunk_light_top.png", "trunk_light.png"},
groups = {node = 1, unbreakable = 1},
paramtype2 = "facedir",
sounds = sounds.wood,
})
frame.register("nodes:trunk_light")
minetest.register_node("nodes:trunk_medium_breakable", {
description = "Medium Trunk (breakable)",
tiles = {"trunk_medium_top.png", "trunk_medium_top.png", "trunk_medium.png"},
groups = {axe = 1, node = 1},
paramtype2 = "facedir",
sounds = sounds.wood,
})
minetest.register_node("nodes:trunk_medium", {
description = "medium Trunk",
tiles = {"trunk_medium_top.png", "trunk_medium_top.png", "trunk_medium.png"},
groups = {node = 1, unbreakable = 1},
paramtype2 = "facedir",
sounds = sounds.wood,
})
frame.register("nodes:trunk_medium")
minetest.register_node("nodes:trunk_dark_breakable", {
description = "Dark Trunk (breakable)",
tiles = {"trunk_dark_top.png", "trunk_dark_top.png", "trunk_dark.png"},
groups = {axe = 1, node = 1},
paramtype2 = "facedir",
sounds = sounds.wood,
})
minetest.register_node("nodes:trunk_dark", {
description = "Dark Trunk",
tiles = {"trunk_dark_top.png", "trunk_dark_top.png", "trunk_dark.png"},
groups = {node = 1, unbreakable = 1},
paramtype2 = "facedir",
sounds = sounds.wood,
})
frame.register("nodes:trunk_dark")
-- barrier
minetest.register_node("nodes:barrier", {
description = "Barrier",
pointable = true, -- make it easy to understand that it's a barrier
drawtype = "allfaces_optional",
inventory_image = "barrier.png",
tiles = {"itb_blank.png"},
sunlight_propagates = true,
paramtype = "light",
collision_box = {
type = "fixed",
-- oversized to prevent crawling through
fixed = {-1,-0.5,-1,1,1,1},
},
})
local function lamp_on_untrigger(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
meta:set_string("on_name", node.name)
node.name = "nodes:lamp_bar_0"
minetest.swap_node(pos, node)
end
-- glass
minetest.register_node("nodes:glass", {
description = "glass",
drawtype = "glasslike_framed_optional",
sunlight_propagates = true,
paramtype = "light",
tiles = {"glass.png"},
groups = {node = 1, unbreakable = 1},
sounds = sounds.glass,
})
frame.register("nodes:glass")
minetest.register_node("nodes:glass_breakable", {
description = "glass (breakable)",
drawtype = "glasslike_framed_optional",
sunlight_propagates = true,
paramtype = "light",
tiles = {"glass.png"},
groups = {node = 1, pickaxe = 1},
sounds = sounds.glass,
})
-- light fixtures
for _, v in pairs({14, 11, 8, 0}) do
local on_trigger = function(pos) end
local on_untrigger = function(pos) end
if v == 0 then
on_trigger = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local new_name = meta:get_string("on_name")
if new_name ~= "" then
node.name = new_name
minetest.swap_node(pos, node)
if string.find(new_name, "broken") then
minetest.get_node_timer(pos):start(math.random(50)/10)
end
end
end
else
on_untrigger = lamp_on_untrigger
end
minetest.register_node("nodes:lamp_bar_" .. v, {
description = "A Lamp (" .. v .. ")",
light_source = v,
sunlight_propagates = true,
tiles = {"lamp_bar.png"},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-1, 1/4, 1/4, 1, 1/2, 1/2},
},
groups = {node = 1, unbreakable = 1},
sounds = sounds.glass,
on_rotate = screwdriver.rotate_simple(),
on_trigger = on_trigger,
on_untrigger = on_untrigger,
after_dig_node = mech.after_dig,
})
end
minetest.register_node("nodes:lamp_bar_broken", {
description = "A Broken Lamp (flickering)",
light_source = 8,
sunlight_propagates = true,
tiles = {"lamp_bar.png"},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-1, 1/4, 1/4, 1, 1/2, 1/2},
},
groups = {node = 1, unbreakable = 1},
sounds = sounds.glass,
on_rotate = screwdriver.rotate_simple(),
on_trigger = function(pos) end,
on_untrigger = lamp_on_untrigger,
on_timer = function(pos)
local node = minetest.get_node(pos)
minetest.set_node(pos, {name = "nodes:lamp_bar_broken_off", param2 = node.param2})
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(50)/10)
end,
after_dig_node = mech.after_dig,
})
minetest.register_node("nodes:lamp_bar_broken_off", {
description = "A Broken Lamp (flickering, off)",
sunlight_propagates = true,
tiles = {"lamp_bar.png"},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-1, 1/4, 1/4, 1, 1/2, 1/2},
},
groups = {node = 1, unbreakable = 1},
sounds = sounds.glass,
on_rotate = screwdriver.rotate_simple(),
on_trigger = function(pos) end,
on_untrigger = lamp_on_untrigger,
on_timer = function(pos)
local node = minetest.get_node(pos)
minetest.set_node(pos, {name = "nodes:lamp_bar_broken", param2 = node.param2})
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(50)/10)
end,
after_dig_node = mech.after_dig,
})
for _, wood in ipairs({"wood_dark", "wood_light", "wood_medium"}) do
fences.register_fence("nodes:fence_" .. wood, {
description = wood .. " Fence",
texture = wood .. "_fence.png",
inventory_image = "default_fence_overlay.png^" .. wood .. ".png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^" .. wood .. ".png^default_fence_overlay.png^[makealpha:255,126,126",
groups = {node = 1, unbreakable = 1},
sounds = sounds.wood,
})
end
-- ladders, rope & vines
for _, n in pairs({
{"ladder", "signlike"},
{"rope", "plantlike"},
{"vine", "signlike"},
}) do
minetest.register_node("nodes:" .. n[1], {
description = n[1],
drawtype = n[2],
tiles = {n[1] .. ".png"},
inventory_image = n[1] .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
selection_box = n[2] == "signlike" and {type = "wallmounted"},
groups = {node = 1, unbreakable = 1},
sounds = sounds.wood,
})
frame.register("nodes:" .. n[1])
end
-- special nodes
-- liquids
minetest.register_node("nodes:water_source", {
description = "Water Source",
drawtype = "liquid",
tiles = {
{
name = "water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "nodes:water_flowing",
liquid_alternative_source = "nodes:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 203, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = sounds.water,
})
minetest.register_node("nodes:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
tiles = {"water.png"},
special_tiles = {
{
name = "water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "nodes:water_flowing",
liquid_alternative_source = "nodes:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 203, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = sounds.water,
})
minetest.register_node("nodes:river_water_source", {
description = "River Water Source",
drawtype = "liquid",
tiles = {
{
name = "river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "nodes:river_water_flowing",
liquid_alternative_source = "nodes:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 203, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = sounds.water,
})
minetest.register_node("nodes:river_water_flowing", {
description = "Flowing River Water",
drawtype = "flowingliquid",
tiles = {"river_water.png"},
special_tiles = {
{
name = "river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "nodes:river_water_flowing",
liquid_alternative_source = "nodes:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 203, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = sounds.water,
})
minetest.register_node("nodes:lava_source", {
description = "Lava Source",
drawtype = "liquid",
tiles = {
{
name = "lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name = "lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
backface_culling = false,
},
},
paramtype = "light",
light_source = 8,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "nodes:lava_flowing",
liquid_alternative_source = "nodes:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1},
sounds = sounds.water,
})
minetest.register_node("nodes:lava_flowing", {
description = "Flowing Lava",
drawtype = "flowingliquid",
tiles = {"lava.png"},
special_tiles = {
{
name = "lava_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "lava_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 8,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "nodes:lava_flowing",
liquid_alternative_source = "nodes:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
sounds = sounds.water,
})
-- tnt
-- fire
minetest.register_node("nodes:fire", {
description = "Fire",
drawtype = "firelike",
tiles = {
{
name = "fire_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.6,
},
},
},
inventory_image = "fire.png",
paramtype = "light",
light_source = 13,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
})
frame.register("nodes:fire")
-- chests:
-- empty (fake) chest
-- chest-with-key
-- chest-with-tool
for _, name in ipairs({
"nothing",
"boxes:nexus",
"tools:axe",
"tools:pickaxe",
"tools:shovel",
"tools:sword",
"tools:flint_and_steel",
}) do
minetest.register_node("nodes:chest_with_" .. string.gsub(name, ":", "_"), {
description = "Chest with " .. name,
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "chest_close.obj",
tiles = {"chest.png"},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "nodes:chest_open"
minetest.set_node(pos, node)
if name ~= "nothing" then
if itemstack:item_fits(name) then
itemstack:add_item(name)
return itemstack
end
clicker:get_inventory():add_item("main", name)
end
return itemstack
end,
})
end
minetest.register_alias("nodes:chest_with_boxes_findme_item", "nodes:chest_with_boxes_nexus")
minetest.register_node("nodes:chest_open", {
description = "Chest",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "chest_open.obj",
tiles = {"chest.png"},
on_construct = function(pos)
minetest.sound_play("chest_open", {pos = pos})
minetest.get_node_timer(pos):start(3.0)
end,
on_timer = function(pos)
minetest.sound_play("chest_close", {pos = pos})
local node = minetest.get_node(pos)
minetest.set_node(pos, {name = "nodes:chest_with_nothing", param2 = node.param2})
end,
groups = {node = 0},
})
-- vegetation:
-- leaves
for _, v in pairs({
"leaves_light",
"leaves_medium",
"leaves_dark",
}) do
minetest.register_node("nodes:" .. v .. "_breakable", {
description = v .. " (breakable)",
drawtype = "allfaces_optional",
tiles = {v .. ".png"},
groups = {node = 1, axe = 1},
sounds = sounds.leaves,
})
minetest.register_node("nodes:" .. v, {
description = v,
drawtype = "allfaces_optional",
tiles = {v .. ".png"},
groups = {node = 1, unbreakable = 1},
sounds = sounds.leaves,
})
end
-- grass variants
-- flowers
-- farming plants
-- flowerpot combos
for _, n in pairs({
{"grass_1", 56},
{"grass_2", 56},
{"grass_3", 56},
{"grass_4", 56},
{"grass_5", 56},
{"rose", 9},
{"dandelion", 9},
{"white_tulip", 9},
{"allium", 9},
{"orchid", 9},
{"daisy", 9},
{"houstonia", 9},
{"paeonia", 9},
{"wheat_stage_0", 11},
{"wheat_stage_1", 11},
{"wheat_stage_2", 11},
{"wheat_stage_3", 11},
{"wheat_stage_4", 11},
{"wheat_stage_5", 11},
{"wheat_stage_6", 11},
{"wheat_stage_7", 11},
{"potatoes_stage_0", 10},
{"potatoes_stage_1", 10},
{"potatoes_stage_2", 10},
{"potatoes_stage_3", 10},
{"carrots_stage_0", 8},
{"carrots_stage_1", 8},
{"carrots_stage_2", 8},
{"carrots_stage_3", 8},
{"sapling_1", 8},
{"sapling_2", 8},
{"sapling_3", 8},
{"sapling_4", 8},
{"sapling_5", 8},
{"sapling_6", 8},
}) do
if n[2] then
minetest.register_node("nodes:" .. n[1], {
description = n[1],
drawtype = "plantlike",
place_param2 = n[2],
tiles = {n[1] .. ".png"},
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/4, 1/4},
},
sounds = sounds.grass,
})
else
minetest.register_node("nodes:" .. n[1], {
description = n[1],
drawtype = "plantlike",
tiles = {n[1] .. ".png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/4, 1/4},
},
sounds = sounds.grass,
})
end
frame.register("nodes:" .. n[1])
minetest.register_node("nodes:flowerpot_" ..n[1], {
description = "Pot with " .. n[1],
drawtype = "mesh",
mesh = "flowerpot.obj",
tiles = {
{name = "pot.png"},
{name = n[1] .. ".png"},
},
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, -1/8, 1/4},
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
sounds = sounds.wood,
})
end
-- empty flowerpot
minetest.register_node("nodes:flowerpot_empty", {
description = "Pot (empty)",
drawtype = "mesh",
mesh = "flowerpot.obj",
tiles = {
{name = "pot.png"},
{name = "itb_blank.png"},
},
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, -1/8, 1/4},
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
sounds = sounds.wood,
})
-- soil
for _, v in pairs({
"soil",
"soil_wet",
}) do
-- register diggable node version
minetest.register_node("nodes:" .. v .. "_breakable", {
description = v .. " (breakable)",
tiles = {{name = v .. ".png"}, {name = "dirt.png"}},
groups = {node = 1, shovel = 1},
sounds = sounds.dirt,
})
minetest.register_node("nodes:" .. v, {
description = v,
tiles = {{name = v .. ".png"}, {name = "dirt.png"}},
groups = {node = 1, unbreakable = 1},
sounds = sounds.dirt,
})
frame.register("nodes:" .. v)
end
-- dirt with grass,
minetest.register_node("nodes:dirt_with_grass_breakable", {
description = "Dirt with grass (breakable)",
tiles = {"grass.png", "dirt.png", "grass_side.png"},
groups = {node = 1, shovel = 1},
sounds = sounds.dirt,
})
minetest.register_node("nodes:dirt_with_grass", {
description = "Dirt with grass",
tiles = {"grass.png", "dirt.png", "grass_side.png"},
groups = {node = 1, unbreakable = 1},
sounds = sounds.dirt,
})
frame.register("nodes:dirt_with_grass")
-- dirt with snow
minetest.register_node("nodes:dirt_with_snow_breakable", {
description = "Dirt with snow (breakable)",
tiles = {"snow.png", "dirt.png", "grass_side_snowed.png"},
groups = {node = 1, shovel = 1},
sounds = sounds.snow,
})
minetest.register_node("nodes:dirt_with_snow", {
description = "Dirt with snow",
tiles = {"snow.png", "dirt.png", "grass_side_snowed.png"},
groups = {node = 1, unbreakable = 1},
sounds = sounds.snow,
})
frame.register("nodes:dirt_with_snow")