1041 lines
28 KiB
Lua
1041 lines
28 KiB
Lua
boxes = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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-- Box allocation
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dofile(modpath .. "/valloc.lua")
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-- Handling the data that encodes boxes
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dofile(modpath .. "/data.lua")
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-- Import/export boxes to files
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dofile(modpath .. "/io.lua")
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-- Handle inventory-related callbacks (i.e. whether the itemstacks
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-- should be decreased when placing nodes)
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dofile(modpath .. "/inv.lua")
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-- Nodes that have a box-related effect
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dofile(modpath .. "/nodes.lua")
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-- Set the region from minp to maxp to air
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function boxes.cleanup(minp, maxp)
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-- Clear any leftover entities
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local center = vector.divide(vector.add(minp, maxp), 2)
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local radius = vector.length(vector.subtract(vector.add(maxp, 1), minp)) / 2
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for _, obj in ipairs(minetest.get_objects_inside_radius(center, radius)) do
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if not obj:is_player() then
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local pos = obj:get_pos()
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if minp.x - 0.5 <= pos.x and pos.x <= maxp.x + 0.5 and
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minp.y - 0.5 <= pos.y and pos.y <= maxp.y + 0.5 and
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minp.z - 0.5 <= pos.z and pos.z <= maxp.z + 0.5
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then
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obj:remove()
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end
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end
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end
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local vm = minetest.get_voxel_manip(minp, maxp)
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local emin, emax = vm:get_emerged_area()
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local va = VoxelArea:new{MinEdge=emin,MaxEdge=emax}
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local vmdata = vm:get_data()
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local param2 = vm:get_param2_data()
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local cid = minetest.get_content_id("air")
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local index = va:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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vmdata[index] = cid
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param2[index] = 0
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index = index + 1
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end
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end
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end
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vm:set_data(vmdata)
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vm:set_param2_data(param2)
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vm:update_liquids()
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vm:write_to_map()
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vm:update_map()
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end
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function vector.min(a, b)
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return {
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x = math.min(a.x, b.x),
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y = math.min(a.y, b.y),
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z = math.min(a.z, b.z),
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}
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end
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function vector.max(a, b)
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return {
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x = math.max(a.x, b.x),
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y = math.max(a.y, b.y),
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z = math.max(a.z, b.z),
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}
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end
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boxes.players_in_boxes = {}
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local function open_door(player, pos1, pos2, bminp, bmaxp)
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local minp = vector.min(pos1, pos2)
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local maxp = vector.max(pos1, pos2)
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local drs = {}
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local i = 1
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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for z = minp.z, maxp.z do
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local door = doors.get({x = x, y = y, z = z})
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if door then
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door:open()
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drs[i] = {x = x, y = y, z = z}
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i = i + 1
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end
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end
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end
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end
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local od = boxes.players_in_boxes[player:get_player_name()].open_doors
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od[#od + 1] = {minp = bminp, maxp = bmaxp, doors = drs, respawn =
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{x = maxp.x + 1, y = minp.y, z = (minp.z + maxp.z) / 2}}
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end
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local function handle_stats(stat, name, new_score, num_total)
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if stat.player_best[name] then
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local old = stat.player_best[name]
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if new_score < old then
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stat.average_best = stat.average_best + (new_score - old) / num_total
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stat.player_best[name] = new_score
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stat.overall_best = math.min(stat.overall_best, new_score)
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end
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else
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stat.player_best[name] = new_score
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stat.average_first = (num_total * stat.average_first + new_score) / (num_total + 1)
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stat.average_best = (num_total * stat.average_best + new_score) / (num_total + 1)
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stat.ovarall_best = math.min(stat.overall_best, new_score)
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end
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end
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function boxes.player_success(player)
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local name = player:get_player_name()
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local box = boxes.players_in_boxes[name]
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local id = box.box_id
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local time_taken = minetest.get_gametime() - box.start_time
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local deaths = box.deaths
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local damage = box.damage
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local bmeta = db.box_get_meta(id)
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local k = bmeta.meta.num_completed_players
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handle_stats(bmeta.meta.time, name, time_taken, k)
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handle_stats(bmeta.meta.deaths, name, deaths, k)
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handle_stats(bmeta.meta.damage, name, damage, k)
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if not bmeta.meta.completed_players[name] then
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bmeta.meta.completed_players[name] = true
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bmeta.meta.num_completed_players = k + 1
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end
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db.box_set_meta(id, bmeta)
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local sid = box.in_series
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if sid then
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local pmeta = db.player_get_meta(name)
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local index = pmeta.series_progress[sid] or 1
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pmeta.series_progress[sid] = index + 1
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db.player_set_meta(name, pmeta)
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end
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end
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function boxes.open_exit(player)
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local name = player:get_player_name()
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local box = boxes.players_in_boxes[name]
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local exds = box.exit_doors
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local n = #exds
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if n == 0 then return end
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local ex = exds[n]
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exds[n] = nil
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open_door(player, ex.door_pos, vector.add(ex.door_pos, {x = -1, y = 0, z = 1}), ex.box_minp, ex.box_maxp)
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end
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function boxes.increase_items(player)
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local name = player:get_player_name()
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if not boxes.players_in_boxes[name] then
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return
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end
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local exds = boxes.players_in_boxes[name].exit_doors
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local n = #exds
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if n == 0 then return end
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local ex = exds[n]
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ex.door_items = ex.door_items - 1
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if ex.door_items == 0 then
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boxes.open_exit(player)
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end
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end
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-- Close doors behind players
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minetest.register_globalstep(function(dtime)
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for playername, info in pairs(boxes.players_in_boxes) do
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local i = 1
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local player = minetest.get_player_by_name(playername)
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local pos = player:get_pos()
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local odoors = info.open_doors
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local n = #odoors
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while odoors[i] do
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local off = 0.7
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if odoors[i].minp.x + off <= pos.x and pos.x <= odoors[i].maxp.x - off and
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odoors[i].minp.y <= pos.y and pos.y <= odoors[i].maxp.y and
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odoors[i].minp.z + off <= pos.z and pos.z <= odoors[i].maxp.z - off
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then
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for _, dpos in ipairs(odoors[i].doors) do
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local door = doors.get(dpos)
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if door then
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door:close()
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end
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end
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info.respawn = odoors[i].respawn
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odoors[i] = odoors[n]
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odoors[n] = nil
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n = n - 1
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if not info.start_time then
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info.start_time = minetest.get_gametime()
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info.deaths = 0
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info.damage = 0
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music.start(player, info, "box")
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else
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-- We closed the last door: the player got out!
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boxes.player_success(player)
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minetest.chat_send_all(playername .. " completed box " .. info.box_id .. "!")
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music.start(player, info, "exit")
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end
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else
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i = i + 1
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end
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end
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end
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end)
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-- Although this functions takes a list as an argument,
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-- several parts of the code rely on it having length exactly
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-- 3 and being entry lobby, box, exit
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function boxes.open_box(player, box_id_list)
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local name = player:get_player_name()
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if boxes.players_in_boxes[name] ~= nil or boxes.players_editing_boxes[name] ~= nil then
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return
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end
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local offset = {x = 0, y = 0, z = 0}
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local pmin = {x = 0, y = 0, z = 0}
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local pmax = {x = 0, y = 0, z = 0}
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local metas = {}
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local offsets = {}
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for i, box in ipairs(box_id_list) do
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local meta = db.box_get_meta(box).meta
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metas[i] = meta
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offset = vector.subtract(offset, meta.entry)
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pmin = vector.min(pmin, offset)
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pmax = vector.max(pmax, vector.add(offset, meta.size))
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offsets[i] = offset
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offset = vector.add(offset, meta.exit)
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end
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for i, off in ipairs(offsets) do
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offsets[i] = vector.subtract(off, pmin)
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end
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pmax = vector.subtract(pmax, pmin)
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local size = math.max(pmax.x, pmax.z)
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local minp = boxes.valloc(size)
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local maxp = vector.add(minp, vector.subtract(pmax, 1))
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local exit_doors = {}
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local n = #box_id_list
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for i = 1, n - 1 do
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local exd = vector.add(minp, vector.add(metas[n - i].exit, offsets[n - i]))
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exit_doors[i] = {
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door_items = metas[n - i].num_items,
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door_pos = exd,
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box_minp = vector.add(minp, offsets[n - i + 1]),
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box_maxp = vector.add(minp, vector.add(offsets[n - i + 1], vector.subtract(metas[n - i + 1].size, 1))),
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}
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end
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local spawn_pos = vector.add(minp, vector.add(metas[1].entry, offsets[1]))
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boxes.players_in_boxes[name] = {
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box_id = box_id_list[2],
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minp = minp,
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maxp = maxp,
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exit_doors = exit_doors,
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exit = vector.add(minp, vector.add(metas[n].exit, offsets[n])),
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open_doors = {},
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respawn = spawn_pos,
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}
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for i, box in ipairs(box_id_list) do
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boxes.load(vector.add(minp, offsets[i]), box, player)
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end
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player:set_pos(spawn_pos)
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player:set_look_horizontal(3 * math.pi / 2)
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player:set_look_vertical(0)
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players.give_box_inventory(player)
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boxes.open_exit(player)
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end
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function boxes.close_box(player)
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local name = player:get_player_name()
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if boxes.players_in_boxes[name] == nil then
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return
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end
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local bx = boxes.players_in_boxes[name]
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boxes.cleanup(bx.minp, bx.maxp)
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boxes.vfree(bx.minp)
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boxes.players_in_boxes[name] = nil
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end
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function boxes.next_series(player, sid)
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local name = player:get_player_name()
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local pmeta = db.player_get_meta(name)
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local index = pmeta.series_progress[sid] or 1
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local bxs = db.series_get_boxes(sid)
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if not bxs[index] then
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players.return_to_lobby(player)
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return false
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else
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boxes.open_box(player, {0, bxs[index], 1})
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boxes.players_in_boxes[name].in_series = sid
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return true
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end
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end
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boxes.players_editing_boxes = {}
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minetest.register_chatcommand("enter", {
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params = "<boxid>",
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description = "Enter box with this id",
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privs = {server = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if boxes.players_in_boxes[name] or boxes.players_editing_boxes[name] then
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minetest.chat_send_player(name, "You are already in a box!")
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return
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end
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local id = tonumber(param)
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if not id or id ~= math.floor(id) or id < 0 then
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minetest.chat_send_player(name, "The id you supplied is not a nonnegative interger.")
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return
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end
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local meta = db.box_get_meta(id)
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if not meta or meta.type ~= db.BOX_TYPE then
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minetest.chat_send_player(name, "The id you supplied does not correspond to any box.")
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return
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end
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boxes.open_box(player, {0, id, 1})
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end,
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})
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minetest.register_chatcommand("series_create", {
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params = "<name>",
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description = "Create a new series",
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privs = {server = true},
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func = function(name, param)
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if param == "" then
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minetest.chat_send_player(name, "Please privide a name for the series")
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return
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end
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local id = db.series_create(param)
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if id then
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minetest.chat_send_player(name, "Series successfully created with id " .. id)
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else
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minetest.chat_send_player(name, "Series failed to create")
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end
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end
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})
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minetest.register_chatcommand("series_destroy", {
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params = "<series_id>",
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description = "Destroy a series",
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privs = {server = true},
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func = function(name, param)
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if param == "" then
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minetest.chat_send_player(name, "Please privide a series id to destroy")
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return
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end
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local id = tonumber(param)
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if not db.series_destroy(id) then
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minetest.chat_send_player(name, "Failed to destroy series " .. id)
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else
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minetest.chat_send_player(name, "Destroyed series " .. id)
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end
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end
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})
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minetest.register_chatcommand("series_add", {
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params = "<series_id> <box_id>",
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description = "Add a box a series",
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privs = {server = true},
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func = function(name, param)
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local sid, bid = string.match(param, "^([^ ]+) +(.+)$")
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sid = tonumber(sid)
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bid = tonumber(bid)
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if not sid or not bid or not db.series_get_meta(sid) or not db.box_get_meta(bid) then
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minetest.chat_send_player(name, "Box or series doesn't exist.")
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return
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end
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db.series_add_at_end(sid, bid)
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minetest.chat_send_player(name, "Done")
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end
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})
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minetest.register_chatcommand("series_list", {
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params = "",
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description = "List defined series",
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privs = {server = true},
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func = function(name, param)
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if param ~= "" then
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-- list boxes in this series.
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local sid = tonumber(param)
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if not sid or not db.series_get_meta(sid) then
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minetest.chat_send_player(name, "Series doesn't exist.")
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return
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end
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for _, v in ipairs(db.series_get_boxes(sid)) do
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minetest.chat_send_player(name, v)
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end
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else
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-- list all series
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for k, v in ipairs(db.series_get_series()) do
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minetest.chat_send_player(name, v.id .. " - " .. v.name)
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end
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end
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end
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})
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minetest.register_chatcommand("series_remove", {
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params = "<series_id> <box_id>",
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description = "Remove a box from specified series",
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privs = {server = true},
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func = function(name, param)
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local sid, bid = string.match(param, "^([^ ]+) +(.+)$")
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sid = tonumber(sid)
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bid = tonumber(bid)
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if not sid or not bid or not db.series_get_meta(sid) or not db.box_get_meta(bid) then
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minetest.chat_send_player(name, "Box or series doesn't exist.")
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return
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end
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db.series_delete_box(sid, bid)
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minetest.chat_send_player(name, "Done")
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end
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})
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minetest.register_chatcommand("leave", {
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params = "",
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description = "Leave the current box",
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privs = {server = true},
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func = function(name, param)
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if not boxes.players_in_boxes[name] then
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minetest.chat_send_player(name, "You are not in a box!")
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return
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end
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local player = minetest.get_player_by_name(name)
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boxes.close_box(player)
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players.return_to_lobby(player)
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end,
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})
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minetest.register_chatcommand("open", {
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params = "",
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description = "Open the current exit.",
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privs = {server = true},
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func = function(name, param)
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local box = boxes.players_in_boxes[name]
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if not box then
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minetest.chat_send_player(name, "You are not in a box!")
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return
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end
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if box.exit_doors[1] == nil then
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minetest.chat_send_player(name, "There are no more exits to open!")
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return
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end
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if box.open_doors[1] ~= nil then
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minetest.chat_send_player(name, "This box already has an open door!")
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return
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end
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local player = minetest.get_player_by_name(name)
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boxes.open_exit(player)
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end,
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})
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-- This is only still needed if we want to change the size, the entry, or the
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-- exit of the lobbies; changing the contents can be done by /edite.
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local lobby_updates = {}
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minetest.register_chatcommand("update_lobby", {
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params = "entry|exit",
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description = "Set corresponding lobby. Use without parameter to start \
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updating a lobby, then punch both corners of the lobby and the bottom node \
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of the exit. In the case of the entry lobby, stand at its spawnpoint to run \
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the command.",
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privs = {server = true},
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func = function(name, param)
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|
if param ~= "entry" and param ~= "exit" and param ~= "" then
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|
return
|
|
end
|
|
|
|
if param == "" then
|
|
lobby_updates[name] = {}
|
|
elseif not lobby_updates[name] then
|
|
minetest.chat_send_player(name, "Not all positions have been set.")
|
|
return
|
|
else
|
|
local pos1 = lobby_updates[name].pos1
|
|
local pos2 = lobby_updates[name].pos2
|
|
local pos3 = lobby_updates[name].pos3
|
|
if not pos1 or not pos2 or not pos3 then
|
|
minetest.chat_send_player(name, "Not all positions have been set.")
|
|
return
|
|
end
|
|
local minp = vector.min(pos1, pos2)
|
|
local maxp = vector.max(pos1, pos2)
|
|
local data = boxes.save(minp, maxp)
|
|
local p3 = vector.subtract(pos3, minp)
|
|
if param == "exit" then
|
|
local player = minetest.get_player_by_name(name)
|
|
local exit = vector.subtract(vector.round(player:get_pos()), minp)
|
|
-- Exit lobby is hardcoded as id 1 for now
|
|
db.box_set_data(1, data)
|
|
db.box_set_meta(1, {
|
|
type = db.EXIT_TYPE,
|
|
meta = {
|
|
size = vector.add(vector.subtract(maxp, minp), 1),
|
|
entry = p3,
|
|
exit = exit,
|
|
}
|
|
})
|
|
else
|
|
local player = minetest.get_player_by_name(name)
|
|
local entry = vector.subtract(vector.round(player:get_pos()), minp)
|
|
p3.x = p3.x + 1
|
|
-- Entry lobby is hardcoded as id 0 for now
|
|
db.box_set_data(0, data)
|
|
db.box_set_meta(0, {
|
|
type = db.ENTRY_TYPE,
|
|
meta = {
|
|
size = vector.add(vector.subtract(maxp, minp), 1),
|
|
entry = entry,
|
|
exit = p3,
|
|
}
|
|
})
|
|
end
|
|
minetest.chat_send_player(name, "Updated.")
|
|
lobby_updates[name] = nil
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|
if not puncher then return end
|
|
local name = puncher:get_player_name()
|
|
if not lobby_updates[name] then return end
|
|
if not lobby_updates[name].pos1 then
|
|
lobby_updates[name].pos1 = pos
|
|
minetest.chat_send_player(name, "Position 1 set to " .. dump(pos) .. ".")
|
|
elseif not lobby_updates[name].pos2 then
|
|
lobby_updates[name].pos2 = pos
|
|
minetest.chat_send_player(name, "Position 2 set to " .. dump(pos) .. ".")
|
|
elseif not lobby_updates[name].pos3 then
|
|
lobby_updates[name].pos3 = pos
|
|
minetest.chat_send_player(name, "Position 3 set to " .. dump(pos) .. ".")
|
|
end
|
|
end)
|
|
|
|
|
|
local digits = {[0] =
|
|
{ true, true, true,
|
|
true, false, true,
|
|
true, false, true,
|
|
true, false, true,
|
|
true, true, true,
|
|
},
|
|
{false, false, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
},
|
|
{ true, true, true,
|
|
false, false, true,
|
|
true, true, true,
|
|
true, false, false,
|
|
true, true, true,
|
|
},
|
|
{ true, true, true,
|
|
false, false, true,
|
|
true, true, true,
|
|
false, false, true,
|
|
true, true, true,
|
|
},
|
|
{ true, false, true,
|
|
true, false, true,
|
|
true, true, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
},
|
|
{ true, true, true,
|
|
true, false, false,
|
|
true, true, true,
|
|
false, false, true,
|
|
true, true, true,
|
|
},
|
|
{ true, true, true,
|
|
true, false, false,
|
|
true, true, true,
|
|
true, false, true,
|
|
true, true, true,
|
|
},
|
|
{ true, true, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
false, false, true,
|
|
},
|
|
{ true, true, true,
|
|
true, false, true,
|
|
true, true, true,
|
|
true, false, true,
|
|
true, true, true,
|
|
},
|
|
{ true, true, true,
|
|
true, false, true,
|
|
true, true, true,
|
|
false, false, true,
|
|
true, true, true,
|
|
},
|
|
}
|
|
|
|
function boxes.make_new(player, size)
|
|
local minp = boxes.valloc(size + 2)
|
|
local maxp = vector.add(minp, size + 1)
|
|
|
|
-- Create the box
|
|
local cid_air = minetest.get_content_id("air")
|
|
local cid_wall = minetest.get_content_id("nodes:marble")
|
|
local cid_digit = minetest.get_content_id("nodes:bronze")
|
|
local cid_barrier = minetest.get_content_id("nodes:barrier")
|
|
|
|
local vm = minetest.get_voxel_manip(minp, maxp)
|
|
local emin, emax = vm:get_emerged_area()
|
|
local va = VoxelArea:new{MinEdge=emin,MaxEdge=emax}
|
|
local vmdata = vm:get_data()
|
|
local param2 = vm:get_param2_data()
|
|
|
|
-- Set to air
|
|
for z = minp.z, maxp.z do
|
|
for y = minp.y, maxp.y do
|
|
local index = va:index(minp.x, y, z)
|
|
for x = minp.x, maxp.x do
|
|
vmdata[index] = cid_air
|
|
param2[index] = 0
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add stone for walls and barrier at the top
|
|
for z = minp.z, maxp.z do
|
|
local index = va:index(minp.x, minp.y, z)
|
|
local index2 = va:index(minp.x, maxp.y, z)
|
|
for x = minp.x, maxp.x do
|
|
vmdata[index] = cid_wall
|
|
vmdata[index2] = cid_barrier
|
|
index = index + 1
|
|
index2 = index2 + 1
|
|
end
|
|
end
|
|
for y = minp.y, maxp.y do
|
|
local index = va:index(minp.x, y, minp.z)
|
|
local index2 = va:index(minp.x, y, maxp.z)
|
|
for x = minp.x, maxp.x do
|
|
vmdata[index] = cid_wall
|
|
vmdata[index2] = cid_wall
|
|
index = index + 1
|
|
index2 = index2 + 1
|
|
end
|
|
end
|
|
local ystride = emax.x - emin.x + 1
|
|
for z = minp.z, maxp.z do
|
|
local index = va:index(minp.x, minp.y, z)
|
|
local index2 = va:index(maxp.x, minp.y, z)
|
|
for y = minp.y, maxp.y do
|
|
vmdata[index] = cid_wall
|
|
vmdata[index2] = cid_wall
|
|
index = index + ystride
|
|
index2 = index2 + ystride
|
|
end
|
|
end
|
|
|
|
local box_id = db.get_last_box_id() + 1
|
|
|
|
-- Write the box id
|
|
local id_string = tostring(box_id)
|
|
local id_sz = 4 * string.len(id_string) - 1
|
|
if size < 6 or size < id_sz + 2 then
|
|
minetest.log("error", "boxes.make_new(" .. size .. "): box size too small")
|
|
else
|
|
local xoff = minp.x + math.floor((size + 2 - id_sz) / 2)
|
|
local yoff = minp.y + math.floor((size + 2 - 5 + 1) / 2)
|
|
local n = string.len(id_string)
|
|
for i = 1, string.len(id_string) do
|
|
for dx = 0, 2 do
|
|
for dy = 0, 4 do
|
|
if digits[string.byte(id_string, n - i + 1) - 48][3-dx+3*(4-dy)] then
|
|
local index = va:index(xoff + dx, yoff + dy, minp.z)
|
|
vmdata[index] = cid_digit
|
|
end
|
|
end
|
|
end
|
|
xoff = xoff + 4
|
|
end
|
|
end
|
|
|
|
vm:set_data(vmdata)
|
|
vm:set_param2_data(param2)
|
|
vm:update_liquids()
|
|
vm:write_to_map()
|
|
vm:update_map()
|
|
|
|
local s2 = math.floor(size / 2)
|
|
local entry = {x = 0, y = 1, z = s2 + 1}
|
|
local exit = {x = size + 2, y = 1, z = s2 + 1}
|
|
local sz = {x = size + 2, y = size + 2, z = size + 2}
|
|
local meta = {
|
|
type = db.BOX_TYPE,
|
|
meta = {
|
|
entry = entry,
|
|
exit = exit,
|
|
size = sz,
|
|
num_items = 0,
|
|
box_name = "(No name)",
|
|
builder = player:get_player_name(),
|
|
build_time = 0,
|
|
}
|
|
}
|
|
|
|
player:set_pos(vector.add(minp, {x = 1, y = 1, z = s2 + 1}))
|
|
players.give_edit_inventory(player)
|
|
db.box_set_meta(box_id, meta)
|
|
db.box_set_data(box_id, boxes.save(minp, maxp))
|
|
boxes.players_editing_boxes[player:get_player_name()] = {
|
|
box_id = box_id,
|
|
minp = minp,
|
|
maxp = maxp,
|
|
num_items = 0,
|
|
entry = vector.add(minp, entry),
|
|
exit = vector.add(minp, exit),
|
|
start_edit_time = minetest.get_gametime(),
|
|
box_name = "",
|
|
}
|
|
end
|
|
|
|
minetest.register_chatcommand("create", {
|
|
params = "<box_size>",
|
|
description = "Start editing a new box.",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
if boxes.players_editing_boxes[name] or boxes.players_in_boxes[name] then
|
|
minetest.chat_send_player(name, "You are already editing a box!")
|
|
return
|
|
end
|
|
|
|
local size = tonumber(param)
|
|
if not size or size ~= math.floor(size) or size <= 0 then
|
|
minetest.chat_send_player(name, "Please specify a size.")
|
|
return
|
|
end
|
|
|
|
boxes.make_new(minetest.get_player_by_name(name), size)
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("edit", {
|
|
params = "",
|
|
description = "DEPRECATED",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
minetest.chat_send_player(name, "Did you mean /create or /edite?")
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_chatcommand("edite", {
|
|
params = "<box_id>",
|
|
description = "Edit an existing box.",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
if boxes.players_editing_boxes[name] or boxes.players_in_boxes[name] then
|
|
minetest.chat_send_player(name, "You are already editing a box!")
|
|
return
|
|
end
|
|
|
|
local id = tonumber(param)
|
|
if not id or id ~= math.floor(id) or id < 0 then
|
|
minetest.chat_send_player(name, "The id you supplied is not a nonnegative integer.")
|
|
return
|
|
end
|
|
|
|
local meta = db.box_get_meta(id)
|
|
if not meta then
|
|
minetest.chat_send_player(name, "The id you supplied is not in the database.")
|
|
return
|
|
end
|
|
|
|
if meta.meta.builder ~= name and not minetest.check_player_privs(name, "server") then
|
|
minetest.chat_send_player(name, "You are not allowed to edit this box.")
|
|
return
|
|
end
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
local minp = boxes.valloc(math.max(meta.meta.size.x, meta.meta.size.z))
|
|
local maxp = vector.add(minp, vector.subtract(meta.meta.size, 1))
|
|
|
|
boxes.players_editing_boxes[name] = {
|
|
box_id = id,
|
|
minp = minp,
|
|
maxp = maxp,
|
|
num_items = meta.meta.num_items,
|
|
entry = vector.add(minp, meta.meta.entry),
|
|
exit = vector.add(minp, meta.meta.exit),
|
|
start_edit_time = minetest.get_gametime(),
|
|
box_name = meta.meta.box_name,
|
|
}
|
|
boxes.load(minp, id, player)
|
|
local spawnpoint = vector.add({x = 1, y = 0, z = 0}, vector.add(minp, meta.meta.entry))
|
|
player:set_pos(spawnpoint)
|
|
players.give_edit_inventory(player)
|
|
end,
|
|
})
|
|
|
|
function boxes.save_edit(player, id)
|
|
local name = player:get_player_name()
|
|
local box = boxes.players_editing_boxes[name]
|
|
if not box then return end
|
|
|
|
local bmeta = db.box_get_meta(box.box_id)
|
|
if id == nil then
|
|
id = box.box_id
|
|
end
|
|
|
|
db.box_set_data(id, boxes.save(box.minp, box.maxp))
|
|
bmeta.meta.num_items = box.num_items
|
|
bmeta.meta.entry = vector.subtract(box.entry, box.minp)
|
|
bmeta.meta.exit = vector.subtract(box.exit, box.minp)
|
|
bmeta.meta.box_name = box.box_name
|
|
if box.box_name == "" then
|
|
bmeta.meta.box_name = "(No name)"
|
|
end
|
|
local t = minetest.get_gametime()
|
|
if name == bmeta.meta.builder then -- Do not count admin edit times
|
|
bmeta.meta.build_time = bmeta.meta.build_time + t - box.start_edit_time
|
|
box.start_edit_time = t
|
|
end
|
|
db.box_set_meta(id, bmeta)
|
|
|
|
minetest.log("action", name .. " saved box " .. id)
|
|
minetest.chat_send_player(name, "Box " .. id .. " saved successfully")
|
|
end
|
|
|
|
function boxes.stop_edit(player)
|
|
local name = player:get_player_name()
|
|
local box = boxes.players_editing_boxes[name]
|
|
if not box then return end
|
|
|
|
boxes.cleanup(box.minp, box.maxp)
|
|
boxes.vfree(box.minp)
|
|
boxes.players_editing_boxes[name] = nil
|
|
end
|
|
|
|
minetest.register_chatcommand("setbuilder", {
|
|
params = "<id> <name>",
|
|
description = "Set the builder of the box <id> to <name>.",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
local box_id, nname = string.match(param, "^([^ ]+) +(.+)$")
|
|
box_id = tonumber(box_id)
|
|
local bmeta = db.box_get_meta(box_id)
|
|
if not bmeta then
|
|
minetest.chat_send_player(name, "Supplied box id does not exist!")
|
|
return
|
|
end
|
|
if bmeta.type ~= db.BOX_TYPE then
|
|
minetest.chat_send_player(name, "This id does not correspond to a box.")
|
|
return
|
|
end
|
|
bmeta.meta.builder = nname
|
|
db.box_set_meta(box_id, bmeta)
|
|
minetest.chat_send_player(name, "Done.")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("save", {
|
|
params = "[<id>]",
|
|
description = "Save the box you are currently editing. If id is supplied, a copy is" ..
|
|
"instead saved to the box numbered id.",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
if not boxes.players_editing_boxes[name] then
|
|
minetest.chat_send_player(name, "You are not currently editing a box!")
|
|
return
|
|
end
|
|
|
|
local box_id = nil
|
|
if param ~= "" then
|
|
local id = tonumber(param)
|
|
if not id or id ~= math.floor(id) or id < 0 then
|
|
minetest.chat_send_player(name, "The id you supplied is not a non-negative number.")
|
|
return
|
|
end
|
|
box_id = id
|
|
end
|
|
|
|
boxes.save_edit(minetest.get_player_by_name(name), box_id)
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("stopedit", {
|
|
params = "",
|
|
description = "Stop editing a box.",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
if not boxes.players_editing_boxes[name] then
|
|
minetest.chat_send_player(name, "You are not currently editing a box!")
|
|
return
|
|
end
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
boxes.save_edit(player)
|
|
boxes.stop_edit(player)
|
|
players.return_to_lobby(player)
|
|
end,
|
|
})
|
|
|
|
local function on_leaveplayer(player)
|
|
minetest.log("action", player:get_player_name() .. " left the game")
|
|
boxes.close_box(player)
|
|
boxes.save_edit(player)
|
|
boxes.stop_edit(player)
|
|
end
|
|
|
|
minetest.register_on_leaveplayer(on_leaveplayer)
|
|
minetest.register_on_shutdown(function()
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
on_leaveplayer(player)
|
|
end
|
|
db.shutdown()
|
|
end)
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
local name = player:get_player_name()
|
|
if boxes.players_in_boxes[name] then
|
|
local box = boxes.players_in_boxes[name]
|
|
player:setpos(box.respawn)
|
|
elseif boxes.players_editing_boxes[name] then
|
|
local box = boxes.players_editing_boxes[name]
|
|
player:setpos(vector.add(box.entry, {x = 1, y = 0, z = 0}))
|
|
else
|
|
players.return_to_lobby(player)
|
|
end
|
|
return true
|
|
end)
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local box = boxes.players_in_boxes[name]
|
|
if box and box.deaths then
|
|
box.deaths = box.deaths + 1
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_player_hpchange(function(player, hp_change)
|
|
local name = player:get_player_name()
|
|
local box = boxes.players_in_boxes[name]
|
|
if box and box.damage and hp_change < 0 then
|
|
box.damage = box.damage - hp_change
|
|
end
|
|
end, false)
|
|
|
|
function boxes.can_edit(player)
|
|
local name = player:get_player_name()
|
|
if boxes.players_editing_boxes[name] then
|
|
return true
|
|
end
|
|
if boxes.players_in_boxes[name] then
|
|
return false
|
|
end
|
|
return minetest.check_player_privs(name, "server")
|
|
end
|
|
|
|
--[[
|
|
|
|
-- Handle box expositions
|
|
-- These are boxes whose inside can be seen by the players before entering them
|
|
-- Proof of concept for now, so only one such box.
|
|
|
|
local box_expo_minp = {x = 5, y = 0, z = 5}
|
|
local box_expo_size = {x = 22, y = 22, z = 22}
|
|
|
|
|
|
minetest.register_chatcommand("expo", {
|
|
params = "<box_id>",
|
|
description = "Select the chosen box for exposition",
|
|
privs = {server = true},
|
|
func = function(name, param)
|
|
local id = tonumber(param)
|
|
if not id or id ~= math.floor(id) or id < 0 then
|
|
minetest.chat_send_player(name, "The id you supplied is not a nonnegative integer.")
|
|
return
|
|
end
|
|
|
|
local meta = db.box_get_meta(id)
|
|
if not meta then
|
|
minetest.chat_send_player(name, "The id you supplied is not in the database.")
|
|
return
|
|
end
|
|
if meta.type ~= db.BOX_TYPE then
|
|
minetest.chat_send_player(name, "The id you supplied does not correspond to a box.")
|
|
return
|
|
end
|
|
|
|
local size = meta.meta.size
|
|
if not vector.equals(size, box_expo_size) then
|
|
minetest.chat_send_player(name, "The box you chose does not have the correct size.")
|
|
return
|
|
end
|
|
|
|
boxes.load(box_expo_minp, id, nil)
|
|
-- Open up a side
|
|
|
|
local minp = vector.add(box_expo_minp, {x = 1, y = 1, z = size.z - 1})
|
|
local maxp = vector.add(box_expo_minp, {x = size.x - 2, y = size.y - 1, z = size.z - 1})
|
|
|
|
local cid_barrier = minetest.get_content_id("nodes:barrier")
|
|
|
|
local vm = minetest.get_voxel_manip(minp, maxp)
|
|
local emin, emax = vm:get_emerged_area()
|
|
local va = VoxelArea:new{MinEdge=emin,MaxEdge=emax}
|
|
local vmdata = vm:get_data()
|
|
|
|
for y = minp.y, maxp.y do
|
|
local index = va:index(minp.x, y, maxp.z)
|
|
for x = minp.x, maxp.x do
|
|
vmdata[index] = cid_barrier
|
|
index = index + 1
|
|
end
|
|
end
|
|
|
|
vm:set_data(vmdata)
|
|
vm:write_to_map()
|
|
vm:update_map()
|
|
|
|
end,
|
|
})
|
|
|
|
]]
|