Some of these are copies from the respective origins from mtg, to make sure we have headers everywhere listing the proper code. I've relicensed spectator_mode from WT*PL to LGPL-2.1. No other licenses were changed.
198 lines
4.2 KiB
Lua
198 lines
4.2 KiB
Lua
|
|
--[[
|
|
|
|
ITB (insidethebox) minetest game - Copyright (C) 2017-2018 sofar & nore
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public License
|
|
as published by the Free Software Foundation; either version 2.1
|
|
of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free
|
|
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
|
|
MA 02111-1307 USA
|
|
|
|
]]--
|
|
|
|
--[[
|
|
|
|
sounds.lua
|
|
|
|
--]]
|
|
|
|
sounds = {}
|
|
|
|
for _, v in pairs({
|
|
{"dirt"},
|
|
{"glass"},
|
|
{"grass"},
|
|
{"gravel"},
|
|
{"metal"},
|
|
{"sand"},
|
|
{"snow"},
|
|
{"stone", 1},
|
|
{"wood"},
|
|
{"leaves"},
|
|
{"water"},
|
|
{"cloth"},
|
|
}) do
|
|
sounds[v[1]] = {
|
|
footstep = {name = v[1] .. "_step", gain = 1.0},
|
|
dig = {name = v[1] .. "_dig", gain = 1.0},
|
|
dug = {name = v[1] .. "_dig", gain = 1.0},
|
|
place = {name = v[1] .. "_dig", gain = 1.0},
|
|
}
|
|
if v[2] then
|
|
sounds[v[1]].place = {name = v[1] .. "_place", gain = 1.0}
|
|
end
|
|
end
|
|
|
|
-- fix these sounds up
|
|
sounds.glass.footstep = {name = "stone_step", gain = 1.0}
|
|
sounds.glass.place = {name = "stone_place", gain = 1.0}
|
|
|
|
local function trim(tbl)
|
|
local secs = os.time()
|
|
local slice = math.floor(secs / 2)
|
|
-- trim old slices first
|
|
for k, _ in pairs(tbl) do
|
|
if k < slice - 6 then
|
|
tbl[k] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local player_env_sounds = {}
|
|
|
|
local function do_env_sound(pos, node, tbl, sound)
|
|
local secs = os.time()
|
|
local slice = math.floor(secs / 2)
|
|
|
|
-- get center pos of 2x2 node complex
|
|
local center = vector.apply(pos, function(a)
|
|
return (math.floor(a / 2) * 2) + 0.5
|
|
end)
|
|
local chash = minetest.hash_node_position(vector.apply(center, math.floor))
|
|
|
|
-- scan for recent sound from center
|
|
for k, _ in pairs(tbl) do
|
|
if tbl[k][chash] then
|
|
return
|
|
end
|
|
end
|
|
local spec = {
|
|
pos = center,
|
|
loop = false,
|
|
gain = 0.3,
|
|
max_hear_distance = 16
|
|
}
|
|
local box = boxes.find_box(pos)
|
|
if box and box.name then
|
|
local name = box.name
|
|
spec.to_player = name
|
|
local v = name .. " " .. sound
|
|
if not player_env_sounds[slice] then
|
|
player_env_sounds[slice] = {}
|
|
end
|
|
if not player_env_sounds[slice][v] then
|
|
player_env_sounds[slice][v] = 1
|
|
else
|
|
if player_env_sounds[slice][v] > 16 then
|
|
return
|
|
end
|
|
player_env_sounds[slice][v] = player_env_sounds[slice][v] + 1
|
|
end
|
|
end
|
|
|
|
minetest.sound_play(sound, spec)
|
|
|
|
if not tbl[slice] then
|
|
tbl[slice] = {}
|
|
end
|
|
tbl[slice][chash] = 1
|
|
end
|
|
|
|
--
|
|
-- fire sounds
|
|
--
|
|
local fire_sound_tbl = {}
|
|
minetest.register_abm({
|
|
label = "fire_sounds",
|
|
nodenames = {"nodes:fire", "nodes:furnace_on"},
|
|
neighbors = {"air"},
|
|
interval = 1,
|
|
chance = 4,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
do_env_sound(pos, node, fire_sound_tbl, "fire_fire")
|
|
end,
|
|
})
|
|
|
|
|
|
--
|
|
-- flowing water sounds
|
|
--
|
|
local flw_sound_tbl = {}
|
|
minetest.register_abm({
|
|
label = "flowing_water_sounds",
|
|
nodenames = {"nodes:water_flowing", "nodes:river_water_flowing"},
|
|
neighbors = {"air"},
|
|
interval = 1,
|
|
chance = 4,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
do_env_sound(pos, node, flw_sound_tbl, "water_flowing")
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- leaves sounds
|
|
--
|
|
local leaves_sound_tbl = {}
|
|
minetest.register_abm({
|
|
label = "leaves_sounds",
|
|
nodenames = {"group:leaves"},
|
|
neighbors = {"air"},
|
|
interval = 1,
|
|
chance = 4,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
do_env_sound(pos, node, leaves_sound_tbl, "leaves")
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- mech electric sounds
|
|
--
|
|
local mech_sound_tbl = {}
|
|
minetest.register_abm({
|
|
label = "mech_sounds",
|
|
nodenames = {"group:mech"},
|
|
neighbors = {"air"},
|
|
interval = 1,
|
|
chance = 4,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
do_env_sound(pos, node, mech_sound_tbl, "mech_humm_60hz")
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- housekeeping timer
|
|
--
|
|
local function player_env_sounds_trim()
|
|
trim(player_env_sounds)
|
|
trim(fire_sound_tbl)
|
|
trim(flw_sound_tbl)
|
|
trim(leaves_sound_tbl)
|
|
trim(mech_sound_tbl)
|
|
minetest.after(2.0, player_env_sounds_trim)
|
|
end
|
|
minetest.after(2.0, player_env_sounds_trim)
|