A couple of nodes have missing or wrong node sounds:
nodes:hardened_clay*: Plays no sound (suggested sound: stone sound)
nodes:chest_with_*: No sound (suggested: wood sound)
nodes:flowerpot*: Plays wood sound (suggested: stone sound)
nodes:vine*: Wood sound when climbing (suggested: leaves sound)
terminal:terminal: No sound (suggested: metal sound)
nodes:tnt: No sound (suggested: wood sound)
signs:bg: No sound (suggested: stone sound)
All doors and fence gates: No sounds for placing/digging
frame:*: No sound (suggested: wood sound)
signs:sign_wall: No sound (suggested: wood sound)
Special cases:
Trampoline: Wood sound
Waterlily: No change, still no sound (leaves sound would be too odd here)
Lava: Sound removed
boxes:nexus: No change, I have no good idea
Sponge: Dirt sound
Rope: Sound removed (other sounds just don't fit well)
Some of these are copies from the respective origins from mtg,
to make sure we have headers everywhere listing the proper code.
I've relicensed spectator_mode from WT*PL to LGPL-2.1. No other
licenses were changed.
opens a normal text editor window, allowing anyone to edit a text
file in the normal way one edits a file. After saving, the view of
the terminal is restored.
Still doesn't do much yet, but the terminal code is somewhat
working. Need to limit output to ~16-18 lines. Implement locking
with triggers unlocking, input of text files, file/folder structure?