A couple of nodes have missing or wrong node sounds:
nodes:hardened_clay*: Plays no sound (suggested sound: stone sound)
nodes:chest_with_*: No sound (suggested: wood sound)
nodes:flowerpot*: Plays wood sound (suggested: stone sound)
nodes:vine*: Wood sound when climbing (suggested: leaves sound)
terminal:terminal: No sound (suggested: metal sound)
nodes:tnt: No sound (suggested: wood sound)
signs:bg: No sound (suggested: stone sound)
All doors and fence gates: No sounds for placing/digging
frame:*: No sound (suggested: wood sound)
signs:sign_wall: No sound (suggested: wood sound)
Special cases:
Trampoline: Wood sound
Waterlily: No change, still no sound (leaves sound would be too odd here)
Lava: Sound removed
boxes:nexus: No change, I have no good idea
Sponge: Dirt sound
Rope: Sound removed (other sounds just don't fit well)
I actually broke most insertions into frames. This is much more
careful, and it now tells the player that something just can not
be put in a frame. Tested with breakable nodes, tools, and torch.
The frames autolock on things like flowers. Attempting to unlock
a frame yields a message explaining why some can not be unlocked.
Until now, it was possible for the player to obtain any item if
the frame was left unlocked. The items that are not obtainable
have significant placement liberties that can break many boxes and
potentially allow players to brick their box.
To secure this, we lock all frames automatically and do not allow
them to become unlocked unless they contain obtainable items.
Uses ABM's, but highly visible. The particle effect is "sometimes"
so you might not catch it immediately.
Animated texture cc-by-3.0 by sofar (made from scratch).