Import walls & xpanes
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mods/nodes/depends.txt
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mods/nodes/depends.txt
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walls
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screwdriver
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@ -104,6 +104,7 @@ for _, v in pairs(nodes) do
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})
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if v[2] then
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make_stair_slab(v[1], {node = 1}, "", "")
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walls.register("nodes:" .. v[1] .. "_wall", v[1] .. "Wall", v[1] .. ".png", nil) -- default.node_sound_stone_defaults())
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end
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end
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7
mods/walls/README.txt
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mods/walls/README.txt
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Minetest Game mod: walls
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========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Auke Kok <sofar@foo-projects.org> (LGPL 2.1)
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mods/walls/depends.txt
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mods/walls/depends.txt
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27
mods/walls/init.lua
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mods/walls/init.lua
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walls = {}
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walls.register = function(wall_name, wall_desc, wall_texture, wall_sounds)
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-- inventory node, and pole-type wall start item
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minetest.register_node(wall_name, {
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description = wall_desc,
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
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-- connect_bottom =
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connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
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connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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},
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connects_to = { "group:wall", "group:node" },
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paramtype = "light",
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is_ground_content = false,
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tiles = { wall_texture, },
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walkable = true,
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groups = { node = 1, wall = 1 },
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sounds = wall_sounds,
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})
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end
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14
mods/walls/license.txt
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mods/walls/license.txt
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License of source code
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----------------------
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2015 Auke Kok <sofar@foo-projects.org>
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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21
mods/xpanes/README.txt
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mods/xpanes/README.txt
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Minetest Game mod: xpanes
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=========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by xyz (MIT)
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BlockMen (MIT)
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sofar (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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xyz (CC BY-SA 3.0):
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All textures not mentioned below.
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Gambit (CC BY-SA 3.0):
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xpanes_bar.png
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paramat (CC BY-SA 3.0):
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xpanes_bar_top.png
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1
mods/xpanes/depends.txt
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mods/xpanes/depends.txt
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nodes
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155
mods/xpanes/init.lua
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mods/xpanes/init.lua
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local function is_pane(pos)
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return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
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end
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local function connects_dir(pos, name, dir)
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local aside = vector.add(pos, minetest.facedir_to_dir(dir))
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if is_pane(aside) then
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return true
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end
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local connects_to = minetest.registered_nodes[name].connects_to
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if not connects_to then
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return false
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end
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local list = minetest.find_nodes_in_area(aside, aside, connects_to)
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if #list > 0 then
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return true
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end
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return false
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end
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local function swap(pos, node, name, param2)
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if node.name == name and node.param2 == param2 then
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return
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end
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minetest.set_node(pos, {name = name, param2 = param2})
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end
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local function update_pane(pos)
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if not is_pane(pos) then
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return
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end
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local node = minetest.get_node(pos)
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local name = node.name
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if name:sub(-5) == "_flat" then
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name = name:sub(1, -6)
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end
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local any = node.param2
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local c = {}
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local count = 0
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for dir = 0, 3 do
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c[dir] = connects_dir(pos, name, dir)
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if c[dir] then
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any = dir
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count = count + 1
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end
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end
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if count == 0 then
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swap(pos, node, name .. "_flat", any)
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elseif count == 1 then
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swap(pos, node, name .. "_flat", (any + 1) % 4)
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elseif count == 2 then
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if (c[0] and c[2]) or (c[1] and c[3]) then
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swap(pos, node, name .. "_flat", (any + 1) % 4)
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else
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swap(pos, node, name, 0)
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end
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else
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swap(pos, node, name, 0)
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end
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end
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minetest.register_on_placenode(function(pos, node)
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if minetest.get_item_group(node, "pane") then
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update_pane(pos)
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end
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end)
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minetest.register_on_dignode(function(pos)
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end)
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xpanes = {}
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function xpanes.register_pane(name, def)
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local flatgroups = table.copy(def.groups)
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flatgroups.pane = 1
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minetest.register_node(":xpanes:" .. name .. "_flat", {
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description = def.description,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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paramtype2 = "facedir",
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tiles = {def.textures[3], def.textures[3], def.textures[1]},
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groups = flatgroups,
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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node_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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connect_sides = { "left", "right" },
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})
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local groups = table.copy(def.groups)
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groups.pane = 1
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groups.not_in_creative_inventory = 1
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minetest.register_node(":xpanes:" .. name, {
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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description = def.description,
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tiles = {def.textures[3], def.textures[3], def.textures[1]},
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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node_box = {
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type = "connected",
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fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
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connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}},
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connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}},
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connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
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connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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connects_to = {"group:pane", "group:node"},
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})
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end
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xpanes.register_pane("pane", {
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description = "Glass Pane",
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textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
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inventory_image = "default_glass.png",
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wield_image = "default_glass.png",
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--sounds = default.node_sound_glass_defaults(),
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groups = {node = 1},
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})
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xpanes.register_pane("bar", {
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description = "Iron bar",
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textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_bar_top.png"},
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inventory_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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--sounds = default.node_sound_metal_defaults(),
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groups = {node = 1},
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})
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64
mods/xpanes/license.txt
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64
mods/xpanes/license.txt
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2014-2016 xyz
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Copyright (C) 2014-2016 BlockMen
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Copyright (C) 2016 Auke Kok <sofar@foo-projects.org>
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Copyright (C) 2014-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2014-2016 xyz
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Copyright (C) 2013-2016 Gambit
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Copyright (C) 2016 paramat
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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mods/xpanes/textures/default_glass.png
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mods/xpanes/textures/default_glass.png
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mods/xpanes/textures/xpanes_bar.png
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mods/xpanes/textures/xpanes_bar.png
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mods/xpanes/textures/xpanes_bar_top.png
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mods/xpanes/textures/xpanes_bar_top.png
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After Width: | Height: | Size: 3.4 KiB |
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mods/xpanes/textures/xpanes_pane_half.png
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mods/xpanes/textures/xpanes_pane_half.png
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mods/xpanes/textures/xpanes_space.png
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mods/xpanes/textures/xpanes_space.png
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After Width: | Height: | Size: 149 B |
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mods/xpanes/textures/xpanes_white.png
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mods/xpanes/textures/xpanes_white.png
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After Width: | Height: | Size: 3.4 KiB |
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