Fsc: fix crash in series progress dialog.
The callback was passed `{id = id}` instead of `id` directly, leading to a concatenate crash.
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@ -70,7 +70,7 @@ local function series_progress_reset(player, id)
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"has happened.;0;0]" ..
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"button[0.6,5.5;4.4,1.5;btn_cancel;I'll come back later]" ..
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"button[5.0,5.5;4.4,1.5;btn_reset;Reset progress]",
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{id = id},
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id,
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callback.progress_reset
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)
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end
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