Wrong node sound for hardened clay stairs/slabs.

Hardened clay stairs and slabs have a cloth sound instead of
stone. Whoops, I have must overlooked that somehow
This commit is contained in:
Wuzzy 2019-04-28 19:56:50 -07:00 committed by Auke Kok
parent 02b3d0e5d0
commit a784c4173b

View File

@ -457,14 +457,14 @@ for n, v in pairs({"black", "violet", "brown", "cyan",
groups = {node = 1, unbreakable = 1},
sounds = sounds.stone,
})
make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {node = 1, unbreakable = 1}, "", "", sounds.cloth, tex)
make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {node = 1, unbreakable = 1}, "", "", sounds.stone, tex)
minetest.register_node("nodes:hardened_clay_" .. v .. "_breakable", {
description = nm(v .. " hardened clay"),
tiles = {tex},
groups = {pickaxe = 1, node = 1},
sounds = sounds.stone,
})
make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {axe = 1, node = 1}, "_breakable", "", sounds.cloth, tex)
make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {axe = 1, node = 1}, "_breakable", "", sounds.stone, tex)
frame.register("nodes:hardened_clay_" .. v .. "_breakable")
end