Wrong node sound for hardened clay stairs/slabs.
Hardened clay stairs and slabs have a cloth sound instead of stone. Whoops, I have must overlooked that somehow
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@ -457,14 +457,14 @@ for n, v in pairs({"black", "violet", "brown", "cyan",
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groups = {node = 1, unbreakable = 1},
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sounds = sounds.stone,
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})
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make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {node = 1, unbreakable = 1}, "", "", sounds.cloth, tex)
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make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {node = 1, unbreakable = 1}, "", "", sounds.stone, tex)
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minetest.register_node("nodes:hardened_clay_" .. v .. "_breakable", {
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description = nm(v .. " hardened clay"),
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tiles = {tex},
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groups = {pickaxe = 1, node = 1},
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sounds = sounds.stone,
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})
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make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {axe = 1, node = 1}, "_breakable", "", sounds.cloth, tex)
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make_stair_slab("hardened_clay_" .. v, nm(v .. " hardened clay"), {axe = 1, node = 1}, "_breakable", "", sounds.stone, tex)
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frame.register("nodes:hardened_clay_" .. v .. "_breakable")
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end
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