Add symbols to logic mech nodes.

This will allow for the facing direction of each node to be easily
determined without being able to see the top side.

The detector's top side texture has also been notably rounded compared
to the node creator.

This is a usability feature to aid box builders with various
colorblindness issues.  The symbols may also aid new builders
in memorization of node functionality.  Additionally, directional
indicators were added to the sides of Node Detector and Node Creator
nodes, to make it clear which direction they're pointing when the
top is not visible.
This commit is contained in:
Yukitty 2019-04-27 00:06:48 -04:00 committed by Auke Kok
parent a784c4173b
commit 98cf23704c
14 changed files with 2 additions and 2 deletions

View File

@ -989,7 +989,7 @@ end
minetest.register_node("mech:node_detector", {
description = "Node detector\nPunch nodes while wielding this to limit detection to punched nodes",
tiles = {"detector_top.png", "detector.png"},
tiles = {"detector_top.png", "detector_bottom.png", "detector_side.png"},
groups = {node = 1, unbreakable = 1, trigger = 1},
sounds = sounds.metal,
paramtype2 = "facedir",
@ -1123,7 +1123,7 @@ minetest.register_node("mech:node_creator", {
description = "Node creator\nIf you don't fill it before placing, it will make air\n" ..
"punch a node to fill it with that node\n" ..
"shift-punch a diggable node to fill it with a placeholder",
tiles = {"creator_top.png", "creator.png"},
tiles = {"creator_top.png", "creator_bottom.png", "creator_side.png"},
groups = {node = 1, unbreakable = 1, trigger = 1},
sounds = sounds.metal,
paramtype2 = "facedir",

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