Some hints about installation.
Note: this is mostly from memory. I didn't actually test this as I wrote it but it should be close to what is actually needed to run this.
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readme.md
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readme.md
@ -69,6 +69,7 @@ about their performance in the box itself, but only on the first
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attempt. The performance includes time spent in the box, times died,
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and damage taken.
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## Constructing
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Players can construct new boxes. They do this by entering a pristine
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@ -197,3 +198,50 @@ Placement of boxes will use VoxelManips as well as additional metadata
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where needed to connect dynamic elements inside the box. These are
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subsequently connected to assure proper functioning of the box.
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## Running this game
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Runnig this game requires a working copy of `lsqlite3`, which can be
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obtained through `luarocks`, or manually compiled. You will need to
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instal the `lsqite3.so` into a proper location. If you don't have it or
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don't know where to put it, minetest's Lua will tell you where it looks.
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The game doesn't require `Minetest Game`. It is a full game, not a
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subgame or modpack. It requires that you create 2 mods manually outside
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the game:
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* `localmusic`
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the `localmusic` mod is designed to keep music out of the git tree
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and instead local to each server. You can find an example `localmusic`
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mod as a subfolder of the `music` mod.
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* `ranks`
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the `ranks` mod is optional and is how `itb` gets ranking data back
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from a backend service. Currently, ranking data is time intensive
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and takes too long to do in lua, so on the official server this
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happens in a separate daemon process. The `ranks` mod reads this data
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back in and exposes it through the `ranks` global table.
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Additionally, the `db` mod requires to be added to the `secure.trusted_mods`
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minetest.conf setting:
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```
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secure.trusted_mods = db
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```
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Optional world settings are:
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```
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lobby_respawn_center = (<x>,<y>,<z>) -- where to respawn players who come back
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-- to the lobby
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lobby_respawn_radius = <min>,<max> -- use this radius around the center
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tutorial_required = <true,false> -- are players required to complete this
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tutorial_series = <id> -- number of the tutorial series
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tutorial_entry_lobby = <id> -- tutorial entry lobby box_id
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tutorial_exit_lobby = <id> -- tutorial exit lobby box_id
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tutorial_exit = (<x>,<y>,<z>) -- where to teleport player at end of tutorial
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```
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