Fix crash on sign created by mech.
I tested wall signs, not plain style signs. Tested with exit lobby signs to make sure those still work.
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@ -245,8 +245,10 @@ minetest.register_node("signs:sign", {
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end,
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after_box_construct = function(pos, box_id, player, moredata)
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clean_sign_entities(pos)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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if player then
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-- this is reached in exit lobbies, elswhere player = nil (mech creation of sign)
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local name = player:get_player_name()
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if boxes.players_in_boxes[name] then
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local box = boxes.players_in_boxes[name].box_id
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local bmeta = db.box_get_meta(box).meta
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@ -270,6 +272,7 @@ minetest.register_node("signs:sign", {
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meta:set_string("dtext", ntext)
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meta:mark_as_private("dtext")
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end
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end
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if meta:get_string("text") ~= "" then
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minetest.add_entity(pos, "signs:sign")
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end
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