Rename 'mob' everywhere to 'monster'.

This commit is contained in:
Auke Kok 2016-09-26 10:41:50 -07:00
parent 22f3c8a808
commit 0e78a75a66
3 changed files with 7 additions and 7 deletions

View File

@ -112,10 +112,10 @@ function check_trapped_and_escape(self)
local p2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local n2 = minetest.get_node(p2)
if not minetest.registered_nodes[n2.name].walkable then
--print("mob trapped, escaped upward!")
--print("monster trapped, escaped upward!")
self.object:setpos({x = pos.x, y = p2.y + 0.5, z = pos.z})
else
print("mob trapped but can't escape upward!", minetest.pos_to_string(pos))
print("monster trapped but can't escape upward!", minetest.pos_to_string(pos))
end
end
end
@ -639,7 +639,7 @@ local function entity_ai_on_activate(self, staticdata)
--print("loaded: " .. self.name .. ", driver=" .. driver )
else
-- set initial mob driver
-- set initial monster driver
driver = self.script.driver
self.driver = Driver(self, driver)
--print("activate: " .. self.name .. ", driver=" .. driver)

View File

@ -17,7 +17,7 @@ A Contributor License Agreement exists, please read:
--
local sheep_script = {
-- the start driver. Should be able to spawn a mob with a different driver!
-- the start driver. Should be able to spawn a monster with a different driver!
driver = "roam",
-- default properties
properties = {
@ -87,7 +87,7 @@ local sheep_script = {
footsteps = {{name = "sheep_steps", gain = 0.2}, {max_hear_distance = 12}},
hurt = {{name = "sheep_hurt", gain = 0.5}, {max_hear_distance = 18}},
},
-- mob script states:
-- monster script states:
roam = {
finders = {
"find_habitat",

View File

@ -17,7 +17,7 @@ A Contributor License Agreement exists, please read:
--
local stone_giant_script = {
-- the start driver. Should be able to spawn a mob with a different driver!
-- the start driver. Should be able to spawn a monster with a different driver!
driver = "roam",
-- default properties
properties = {
@ -55,7 +55,7 @@ local stone_giant_script = {
-- sound samples
sounds = {
},
-- mob script states:
-- monster script states:
roam = {
finders = {
"find_habitat",