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Author SHA1 Message Date
Skivling
26fa0c59a2 Update that in API.md 2024-03-05 08:53:38 +13:00
Skivling
811fa9ffbe Change how chat command checks errors 2024-03-05 08:53:30 +13:00
Skivling
6f52aa551c changes 2024-02-26 18:12:52 +13:00
Skivling
05dc9e0185 Most changes 2024-02-19 17:01:01 +13:00
Wuzzy
1b815adffc Version 1.1.1 2024-02-13 20:30:10 +01:00
Wuzzy
eac9e8af82 Merge pull request 'fix global variable access to use correct name' (#2) from programmerjake/minetest_findbiome:master into master
Reviewed-on: https://codeberg.org/Wuzzy/minetest_findbiome/pulls/2
2024-02-13 19:29:34 +00:00
Jacob Lifshay
1c4ee70ef5
fix global variable access to use correct name 2024-01-28 19:17:21 -08:00
Wuzzy
5c424199ff Version 1.1.0 2024-01-11 20:02:17 +01:00
Wuzzy
4114c51c2e Fix typo in code comment 2024-01-11 20:00:53 +01:00
Wuzzy
7dfd9aec62 Expose res and checks to find_biome function 2024-01-11 19:57:46 +01:00
3 changed files with 89 additions and 33 deletions

37
API.md
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@ -1,8 +1,8 @@
# Find Biome API
This mod has a single public function:
This mod has two public functions:
## `findbiome.find_biome(pos, biomes)`
## `findbiome.find_biome(pos, biomes, res, checks)`
Attempts to find a position of any biome listed in `biomes`, starting the search from `pos`.
The algorithm will start check positions around `pos`, starting at `pos` and extend its
@ -13,6 +13,8 @@ and the biome position is returned.
* `pos`: Position at where to start the search
* `biomes`: List of the technical names of the biomes to search for
* `res`: (optional): Size of search grid resolution (smaller = more precise, but also smaller area) (default: 64)
* `checks`: (optional): Number of points checked in total (default: 16384)
### Return value
@ -23,9 +25,40 @@ Returns `<biome position>, <success>`.
### Additional notes
* This function checks nodes on a square spiral going outwards from `pos`
* Although unlikely, there is *no 100% guarantee* that the biome will always be found if
it exists in the world. Very small and/or rare biomes tend to get “overlooked”.
* The search might include different Y levels than provided in `pos.y` in order
to find biomes that are restricted by Y coordinates
* If the mapgen `v6` is used, this function only works if the mod `biomeinfo` is
active, too. See the `biomeinfo` mod for more information
* Be careful not to check too many points, as this can lead to potentially longer
searches which may freeze the server for a while
## `findbiome.list_biomes()`
Lists all registered biomes in the world.
### Parameters
None.
### Return value
Returns `<biomes>, <success>`.
* `<success>` is `true` on success and `false` on failure.
* `<biomes>` is a table.
* If there are no errors, it will be a list of all registered biomes, in alphabetical order.
* Possible errors: (the message will be the first table value)
* If no biomes are found, it will be `"No biomes."` and `true`.
* If `v6` mapgen is used and `biomeinfo` is not enabled, it will be
`"Not supported. The “biomeinfo” mod is required for v6 mapgen support!"` and `false`.
* If not all mods have loaded into the world yet, it will be `"Wait until all mods have loaded!"` and `false`.
### Additional notes
* If the mapgen `v6` is used, this function only works if the mod `biomeinfo` is
active, too. See the `biomeinfo` mod for more information.
* The error messages are always sent in English so the API user can check for them. It is possible to then use a translator on the returned value before showing it to the player, if that is what is wanted. See how errors are handled by the chat command.
* It is better to just check the success value, unless the error message may interfere with other functions.

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@ -2,10 +2,10 @@
## Description
This is a mod to help with mod/game development for Minetest.
It adds a command (“findbiome”) to find a biome nearby and teleport you to it
and another command (“listbiomes”) to list biomes.
It adds a command (“findbiome”) to find a biome nearby and teleport you to it,
and another command (“listbiomes”) to list all biomes.
Version: 1.0.2
Version: 1.1.1
## Known limitations
There's no guarantee you will always find the biome, even if it exists in the world.
@ -16,12 +16,13 @@ If the biome could not be found, just move to somewhere else and try again.
## Modding info
For modders, this mod offers a single function to search biomes via code.
For modders, this mod offers two functions to search or list biomes via code, similar to the chat commands.
See `API.md` for details.
## Authors
- paramat (MIT License)
- Wuzzy (MIT License)
- Skivling (MIT License, `list_biomes()` function)
This mod is free software. See `license.txt` for license information.

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@ -23,13 +23,13 @@ else
playable_limit_max = vector.new(limit_estimate, limit_estimate, limit_estimate)
end
-- Parameters
-------------
-- Default parameters
---------------------
-- Resolution of search grid in nodes.
local res = 64
local DEFAULT_SEARCH_GRID_RESOLUTION = 64
-- Number of points checked in the square search grid (edge * edge).
local checks = 128 * 128
local DEFAULT_CHECKED_POINTS = 128 * 128
-- End of parameters
--------------------
@ -123,7 +123,14 @@ local function find_default_biome()
return nil
end
function findbiome.find_biome(pos, biomes)
function findbiome.find_biome(pos, biomes, res, checks)
if not res then
res = DEFAULT_SEARCH_GRID_RESOLUTION
end
if not checks then
checks = DEFAULT_CHECKED_POINTS
end
pos = vector.round(pos)
-- Pos: Starting point for biome checks. This also sets the y co-ordinate for all
-- points checked, so the suitable biomes must be active at this y.
@ -243,7 +250,37 @@ minetest.register_on_mods_loaded(function()
mods_loaded = true
end)
-- Regiver chat commands
function findbiome.list_biomes(param)
local biomes = {}
local b = 0
if not mods_loaded then
table.insert(biomes, "Wait until all mods have loaded!")
return biomes, false
end
if mg_name == "v6" then
if not mod_biomeinfo then
table.insert(biomes, "Not supported. The “biomeinfo” mod is required for v6 mapgen support!")
return biomes, false
end
biomes = biomeinfo.get_active_v6_biomes()
b = #biomes
else
biomes = {}
for k,v in pairs(minetest.registered_biomes) do
table.insert(biomes, k)
b = b + 1
end
end
if b == 0 then
table.insert(biomes, "No biomes.")
return biomes, true
else
table.sort(biomes)
return biomes, true
end
end
-- Register chat commands
do
minetest.register_chatcommand("findbiome", {
description = S("Find and teleport to biome"),
@ -303,27 +340,12 @@ do
params = "",
privs = { debug = true },
func = function(name, param)
if not mods_loaded then
local biomes = findbiome.list_biomes()
-- Error checking before sending them in chat
if not biomes then -- send error message
minetest.chat_send_player(name, S(biomes[1]))
return false
end
local biomes
local b = 0
if mg_name == "v6" then
if not mod_biomeinfo then
return false, S("Not supported. The “biomeinfo” mod is required for v6 mapgen support!")
end
biomes = biomeinfo.get_active_v6_biomes()
b = #biomes
else
biomes = {}
for k,v in pairs(minetest.registered_biomes) do
table.insert(biomes, k)
b = b + 1
end
end
if b == 0 then
return true, S("No biomes.")
else
else -- it worked, send all biomes or error message if no biomes were found
table.sort(biomes)
for b=1, #biomes do
minetest.chat_send_player(name, biomes[b])
@ -332,4 +354,4 @@ do
end
end,
})
end
end