Be ready to add RP armor for when we make the textures
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23
armor.lua
23
armor.lua
@ -113,12 +113,23 @@ if minetest.get_modpath("shields") then
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end -- of Shields
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end -- Of 3d_armor check
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end -- Of MTG check
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if _drwho_tardis.GAMETYPE == "mcl" then
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elseif _drwho_tardis.GAMETYPE == "mcl" then
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-- MineClone armor has not been made yet.
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end
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if _drwho_tardis.GAMETYPE == "rp" then
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-- RePixture armor has not been made, and I don't know if they even have a public api to make them.
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elseif _drwho_tardis.GAMETYPE == "rp" then
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if minetest.get_modpath("rp_armor") then
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-- Will have to wait until we have the textures for them though
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--[[
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armor.register_armor_set("drwho_tardis", "dalek", {
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craftitem = "drwho_tardis:dalekanium_ingot",
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descriptions = {S("Dalekanium Helmet"), S("Dalekanium Chestplate"), S("Dalekanium Boots")},
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protections = 24,
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full_suit_bonus = 5,
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sound_equip = "rp_armor_equip_metal",
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sound_unequip = "rp_armor_unequip_metal",
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sound_pitch = 0.85,
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inventory_image_prefix = "rp_drwho_tardis",
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})
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--]]
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end
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end
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