Cleanup 1: Preparing for first release

Readme update
Fix wheat textures
Add missing/tweak flowers
Add Screenshot
Add Xpanes missing
Add Coral missing
Add Kelp
Add Binoculars
Add Boats
Fix Bars (wrong color)
Remove awards already in base awards mod
This commit is contained in:
Sirrobzeroone 2023-03-19 21:23:33 +11:00
parent be5bcd36ef
commit 1e84a1d0bc
213 changed files with 129 additions and 49 deletions

115
Read me.txt Normal file
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-------------------------------------------------------------------------------
-- ____ ____ --
-- | _ \ _ _ _ __ __ _ ___ ___ _ __ / ___| ___ _ _ _ __ --
-- | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ \___ \ / _ \| | | | '_ \ --
-- | |_| | |_| | | | | (_| | __/ (_) | | | | ___) | (_) | |_| | |_) | --
-- |____/ \__,_|_| |_|\__, |\___|\___/|_| |_| |____/ \___/ \__,_| .__/ --
-- |___/ |_| --
-- --
-------------------------------------------------------------------------------
-- All Textures CC0 --
-- https://creativecommons.org/publicdomain/zero/1.0/ --
-- Sirrobzeroone --
-------------------------------------------------------------------------------
I started to create this texture pack of the back of a comment Wuzzy left on a
forum thread mentioning the CC0 graphics avaliable for Dungeon Crawl Stone Soup
(https://crawl.develz.org/). After converting what I could or recolouring some
I then created what was missing from scratch or when I got lucky from other CC0
content on Opengameart.org. I was orginally going to name the texture back
Dungeon Crawl Stone Soup but decided against this for multiple reasons but made
a name which I hope pays homage to the source material that inspired this pack.
I gravely under estimated how much work this was going to be and keeping up the
motivation has been difficult at times. I started this pack when MT version 0.4.17
was released (Jan 2019) and it took until 2023 (I get distracted easily) to get a
version to a point where I think it will be useful/usable. I dubbed this first
version Broth Soup edition to show its in my mind minimal coverage of common mods
and textures but usable and hopefully tasty :).
There is some slight sylistic conflicts and you'll find some textures better than
others (lack of skill/inspiration). There are several I want to rework but at the
moment my focus is getting a high coverage of mods with similar look/feel. I am no
texture or pixel artist like my programming I just dabble so don't expect pro work :).
--------------------------
-- Current Mods Covered --
--------------------------
I have tried to take a mod centric approach to textures rather than a game centric
approach. Given all games are just a groups of mods I'm hoping over time through
re-use and filling in the gaps I can cover many games by covering there mods.
The below isn't a very large list of mods but to cover these requires around 1400 images
+-----------------+------------------+-----------------+--------------+-------------+
| 3d_armor | 3d_armor_shields | basic_materials | bedrock | bedrock2 |
+-----------------+------------------+-----------------+--------------+-------------+
| beds_bed | binoculars | boats | bonemeal | bones |
+-----------------+------------------+-----------------+--------------+-------------+
| buckets | butterflies | carts | creative | default |
+-----------------+------------------+-----------------+--------------+-------------+
| doors | dye | farming | farming_redo | fire |
+-----------------+------------------+-----------------+--------------+-------------+
| fireflies | flowers | keys | map | menu |
+-----------------+------------------+-----------------+--------------+-------------+
| minimap | mobs_animal | mobs_redo | moreblocks | moreores |
+-----------------+------------------+-----------------+--------------+-------------+
| nextgen_bedrock | pbj_pup | player_api | protector | screwdriver |
+-----------------+------------------+-----------------+--------------+-------------+
| stairs | tnt | vessels | wool | worldedit |
+-----------------+------------------+-----------------+--------------+-------------+
| xpanes | | | | |
+-----------------+------------------+-----------------+--------------+-------------+
awards is also covered although I supplied those textures to the awards mod directly long
ago, I do need to make some new ones to cover new awards.
----------------------
-- Release versions --
----------------------
I'm really just having fun with this but will try to keep a soup theme each release.
Version 1.0: Broth Soup
---------------------
-- Texture Summary --
---------------------
Initial Conversion to Minetest and Addition/Creation of Missing Tiles and Clean up - Sirrobzeroone
Dungeon Crawl Soup Textures - Various Artists
https://opengameart.org/content/dungeon-crawl-32x32-tiles
Denzis - Various Tiles
https://opengameart.org/content/denzis-public-domain-art
Sand Tile CDmir - Cestmír Dammer
https://opengameart.org/content/desert-tileset-1
Vines Tile - Matt Rumble
https://opengameart.org/content/vines
GUI Elements - Buch
https://opengameart.org/content/golden-ui
Caustics Water Element - Calinou
https://opengameart.org/content/caustic-textures
Bread (Plain/Multi) Icon - 7Soul1
https://opengameart.org/content/496-pixel-art-icons-for-medievalfantasy-rpg
Blueberry Icon - Glitch
https://opengameart.org/content/cc0-food-icons
----------------------------------------------------------
-- Notes well for me or anyone else who might need them --
----------------------------------------------------------
Change Sandstone block type to Desert Sandstone block type
GIMP Colors>>Hue-Saturation - Master Hue: -15, Lightness: -26, Saturation: -19
Change Sandstone block type to Silver Sandstone block type
GIMP Colors>>Hue-Saturation - Master Hue:0, Lightness:0, Saturation:-90
Change grass to dry grass
GIMP Colors> colorize Hue:40 Sat:45 lightness:20

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-------------------------------------------------------------------------------
-- ____ ____ --
-- | _ \ _ _ _ __ __ _ ___ ___ _ __ / ___| ___ _ _ _ __ --
-- | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ \___ \ / _ \| | | | '_ \ --
-- | |_| | |_| | | | | (_| | __/ (_) | | | | ___) | (_) | |_| | |_) | --
-- |____/ \__,_|_| |_|\__, |\___|\___/|_| |_| |____/ \___/ \__,_| .__/ --
-- |___/ |_| --
-- --
-------------------------------------------------------------------------------
-- All Textures CC0 --
-- https://creativecommons.org/publicdomain/zero/1.0/ --
-------------------------------------------------------------------------------
Initial Conversion to Minetest and
Addition/Creation of Missing Tiles and Clean up - Sirrobzeroone
Dungeon Crawl Soup Textures - Various Artists
https://opengameart.org/content/dungeon-crawl-32x32-tiles
Denzis - Various Tiles
https://opengameart.org/content/denzis-public-domain-art
Sand Tile CDmir - Cestmír Dammer
https://opengameart.org/content/desert-tileset-1
Vines Tile - Matt Rumble
https://opengameart.org/content/vines
GUI Elements - Buch
https://opengameart.org/content/golden-ui
Caustics Water Element - Calinou
https://opengameart.org/content/caustic-textures
Bread Icon - 7Soul1
https://opengameart.org/content/496-pixel-art-icons-for-medievalfantasy-rpg
Blueberry, Tofu Icon - Glitch
https://opengameart.org/content/cc0-food-icons
Notes:
Change Sandstone block type to Desert Sandstone block type
GIMP Colors>>Hue-Saturation - Master Hue: -15, Lightness: -26, Saturation: -19
Change Sandstone block type to Silver Sandstone block type
GIMP Colors>>Hue-Saturation - Master Hue:0, Lightness:0, Saturation:-90
Change grass to dry grass
GIMP Colors> colorize Hue:40 Sat:45 lightness:20

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