Cleanup 1: Preparing for first release
Readme update Fix wheat textures Add missing/tweak flowers Add Screenshot Add Xpanes missing Add Coral missing Add Kelp Add Binoculars Add Boats Fix Bars (wrong color) Remove awards already in base awards mod
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Read me.txt
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-------------------------------------------------------------------------------
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-- ____ ____ --
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-- | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ \___ \ / _ \| | | | '_ \ --
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-- | |_| | |_| | | | | (_| | __/ (_) | | | | ___) | (_) | |_| | |_) | --
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-- |____/ \__,_|_| |_|\__, |\___|\___/|_| |_| |____/ \___/ \__,_| .__/ --
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-- |___/ |_| --
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-- --
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-------------------------------------------------------------------------------
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-- All Textures CC0 --
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-- https://creativecommons.org/publicdomain/zero/1.0/ --
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-- Sirrobzeroone --
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-------------------------------------------------------------------------------
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I started to create this texture pack of the back of a comment Wuzzy left on a
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forum thread mentioning the CC0 graphics avaliable for Dungeon Crawl Stone Soup
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(https://crawl.develz.org/). After converting what I could or recolouring some
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I then created what was missing from scratch or when I got lucky from other CC0
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content on Opengameart.org. I was orginally going to name the texture back
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Dungeon Crawl Stone Soup but decided against this for multiple reasons but made
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a name which I hope pays homage to the source material that inspired this pack.
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I gravely under estimated how much work this was going to be and keeping up the
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motivation has been difficult at times. I started this pack when MT version 0.4.17
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was released (Jan 2019) and it took until 2023 (I get distracted easily) to get a
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version to a point where I think it will be useful/usable. I dubbed this first
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version Broth Soup edition to show its in my mind minimal coverage of common mods
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and textures but usable and hopefully tasty :).
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There is some slight sylistic conflicts and you'll find some textures better than
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others (lack of skill/inspiration). There are several I want to rework but at the
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moment my focus is getting a high coverage of mods with similar look/feel. I am no
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texture or pixel artist like my programming I just dabble so don't expect pro work :).
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--------------------------
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-- Current Mods Covered --
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--------------------------
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I have tried to take a mod centric approach to textures rather than a game centric
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approach. Given all games are just a groups of mods I'm hoping over time through
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re-use and filling in the gaps I can cover many games by covering there mods.
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The below isn't a very large list of mods but to cover these requires around 1400 images
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+-----------------+------------------+-----------------+--------------+-------------+
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| 3d_armor | 3d_armor_shields | basic_materials | bedrock | bedrock2 |
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+-----------------+------------------+-----------------+--------------+-------------+
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| beds_bed | binoculars | boats | bonemeal | bones |
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+-----------------+------------------+-----------------+--------------+-------------+
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| buckets | butterflies | carts | creative | default |
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+-----------------+------------------+-----------------+--------------+-------------+
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| doors | dye | farming | farming_redo | fire |
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+-----------------+------------------+-----------------+--------------+-------------+
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| fireflies | flowers | keys | map | menu |
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+-----------------+------------------+-----------------+--------------+-------------+
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| minimap | mobs_animal | mobs_redo | moreblocks | moreores |
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+-----------------+------------------+-----------------+--------------+-------------+
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| nextgen_bedrock | pbj_pup | player_api | protector | screwdriver |
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+-----------------+------------------+-----------------+--------------+-------------+
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| stairs | tnt | vessels | wool | worldedit |
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+-----------------+------------------+-----------------+--------------+-------------+
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| xpanes | | | | |
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+-----------------+------------------+-----------------+--------------+-------------+
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awards is also covered although I supplied those textures to the awards mod directly long
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ago, I do need to make some new ones to cover new awards.
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----------------------
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-- Release versions --
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----------------------
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I'm really just having fun with this but will try to keep a soup theme each release.
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Version 1.0: Broth Soup
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---------------------
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-- Texture Summary --
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---------------------
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Initial Conversion to Minetest and Addition/Creation of Missing Tiles and Clean up - Sirrobzeroone
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Dungeon Crawl Soup Textures - Various Artists
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https://opengameart.org/content/dungeon-crawl-32x32-tiles
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Denzis - Various Tiles
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https://opengameart.org/content/denzis-public-domain-art
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Sand Tile CDmir - Cestmír Dammer
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https://opengameart.org/content/desert-tileset-1
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Vines Tile - Matt Rumble
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https://opengameart.org/content/vines
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GUI Elements - Buch
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https://opengameart.org/content/golden-ui
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Caustics Water Element - Calinou
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https://opengameart.org/content/caustic-textures
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Bread (Plain/Multi) Icon - 7Soul1
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https://opengameart.org/content/496-pixel-art-icons-for-medievalfantasy-rpg
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Blueberry Icon - Glitch
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https://opengameart.org/content/cc0-food-icons
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----------------------------------------------------------
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-- Notes well for me or anyone else who might need them --
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----------------------------------------------------------
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Change Sandstone block type to Desert Sandstone block type
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GIMP Colors>>Hue-Saturation - Master Hue: -15, Lightness: -26, Saturation: -19
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Change Sandstone block type to Silver Sandstone block type
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GIMP Colors>>Hue-Saturation - Master Hue:0, Lightness:0, Saturation:-90
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Change grass to dry grass
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GIMP Colors> colorize Hue:40 Sat:45 lightness:20
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49
_Read me.txt
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-------------------------------------------------------------------------------
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-- ____ ____ --
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-- | _ \ _ _ _ __ __ _ ___ ___ _ __ / ___| ___ _ _ _ __ --
|
||||
-- | | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ \___ \ / _ \| | | | '_ \ --
|
||||
-- | |_| | |_| | | | | (_| | __/ (_) | | | | ___) | (_) | |_| | |_) | --
|
||||
-- |____/ \__,_|_| |_|\__, |\___|\___/|_| |_| |____/ \___/ \__,_| .__/ --
|
||||
-- |___/ |_| --
|
||||
-- --
|
||||
-------------------------------------------------------------------------------
|
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-- All Textures CC0 --
|
||||
-- https://creativecommons.org/publicdomain/zero/1.0/ --
|
||||
-------------------------------------------------------------------------------
|
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Initial Conversion to Minetest and
|
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Addition/Creation of Missing Tiles and Clean up - Sirrobzeroone
|
||||
|
||||
Dungeon Crawl Soup Textures - Various Artists
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https://opengameart.org/content/dungeon-crawl-32x32-tiles
|
||||
|
||||
Denzis - Various Tiles
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||||
https://opengameart.org/content/denzis-public-domain-art
|
||||
|
||||
Sand Tile CDmir - Cestmír Dammer
|
||||
https://opengameart.org/content/desert-tileset-1
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Vines Tile - Matt Rumble
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https://opengameart.org/content/vines
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GUI Elements - Buch
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https://opengameart.org/content/golden-ui
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Caustics Water Element - Calinou
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https://opengameart.org/content/caustic-textures
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|
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Bread Icon - 7Soul1
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https://opengameart.org/content/496-pixel-art-icons-for-medievalfantasy-rpg
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Blueberry, Tofu Icon - Glitch
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https://opengameart.org/content/cc0-food-icons
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Notes:
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Change Sandstone block type to Desert Sandstone block type
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GIMP Colors>>Hue-Saturation - Master Hue: -15, Lightness: -26, Saturation: -19
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|
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Change Sandstone block type to Silver Sandstone block type
|
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GIMP Colors>>Hue-Saturation - Master Hue:0, Lightness:0, Saturation:-90
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Change grass to dry grass
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GIMP Colors> colorize Hue:40 Sat:45 lightness:20
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