Update README.MD
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README.MD
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README.MD
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@ -46,9 +46,22 @@ Given the above I have kept capes inside this mod with an option to enable/disab
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Capes provide minimal additional armor, about half as much as wooden boots by default.
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--------------------------------------------
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## What nodes are set as Flyable/Swimmable?
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Any node which has the drawtype set as "airlike", "liquid" and "flowingliquid" will automatically be flyable or swimmable.
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Big thanks to Gundul for pointing out a better way to do this.
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## Headanimation is incorporated
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I have incorporated "headanim" mod content by LoneWolfHT as it was easier to include and then customise for this mod than try to interface
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with "headanim. Full credit to LoneWolfHT for the functionality. I did modify the functionality a little so:
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~ Regular animations when looking down Sams chin now rests on his chest (about a 60 degree angle)
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~ Regular animatiosn when looking up Sam only bends head back to the same 60 degrees
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~ Swimming and flying you can look down full 90 degrees, straight ahead 0 degrees, however up is restricted to 30 degrees back.
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Make sure you disable "headanim" if you have it installed, although I found no serious issues with both enabled the mods
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could fight one another for control of head position.
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