Update README.MD

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Sirrobzeroone 2020-11-30 15:12:44 +11:00
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@ -46,9 +46,22 @@ Given the above I have kept capes inside this mod with an option to enable/disab
Capes provide minimal additional armor, about half as much as wooden boots by default.
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## What nodes are set as Flyable/Swimmable?
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Any node which has the drawtype set as "airlike", "liquid" and "flowingliquid" will automatically be flyable or swimmable.
Big thanks to Gundul for pointing out a better way to do this.
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## Headanimation is incorporated
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I have incorporated "headanim" mod content by LoneWolfHT as it was easier to include and then customise for this mod than try to interface
with "headanim. Full credit to LoneWolfHT for the functionality. I did modify the functionality a little so:
~ Regular animations when looking down Sams chin now rests on his chest (about a 60 degree angle)
~ Regular animatiosn when looking up Sam only bends head back to the same 60 degrees
~ Swimming and flying you can look down full 90 degrees, straight ahead 0 degrees, however up is restricted to 30 degrees back.
Make sure you disable "headanim" if you have it installed, although I found no serious issues with both enabled the mods
could fight one another for control of head position.