Add mod.conf and improve README.md (#3)
* Create mod.conf * Update README.md * Update README.md * Update README.mdmaster
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README.md
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README.md
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### skin_db
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# Skin Database
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A minetest skin mod that uses the skins resources located at http://minetest.fensta.bplaced.net/ to offer:
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@ -7,12 +7,13 @@ A minetest skin mod that uses the skins resources located at http://minetest.fen
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* assign personal skins to specific players
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* supports Unified Inventory
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* supports Inventory Plus
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* supports 3D Armor
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#### Use:
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## How to use
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To activate a skin double click it, after selecting a skin in the active list you have the options to remove it by double clicking, set moderator or admin flags and assign the skin to a specific player by typing their name in the field and clicking the private checkbox.
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#### INSTALLATION
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## INSTALLATION
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skin_db requires lsqlite3 (https://github.com/LuaDist/lsqlite3).
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luarocks install lsqlite3
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If the target server runs mods in secure mode[recommended], you must add skin_db
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If the target server runs mods in secure mode(recommended), you must add skin_db
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to the list of trusted mods in minetest.conf:
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secure.trusted_mods = skin_db
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then move the skin_db.sqlite file into the world folder.
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then move the skin_db.sqlite file into the world folder.
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Also see https://wiki.minetest.net/Installing_Mods for more information.
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##### Adding skins:
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## Adding skins
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You need 3 files before you can import a skin.
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```
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character_<number>.png -- 64 x 32 skin image
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character_<number>_preview.png -- 16 x 32 preview image
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character_<number>.txt -- name, author, licence on seperate lines
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character_<number>.txt -- name, author, license on seperate lines
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```
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the png files are placed in the textures folder and the txt file in the meta folder, use the admin GUI import button. New skins appear in the inactive list and can be used immediately by adding them to the active list.
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The .png files are placed in the textures folder and the txt file in the meta folder, use the admin GUI import button. New skins appear in the inactive list and can be used immediately by adding them to the active list.
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Texture Info: All textures retain original licensing which can be found in the respective meta file
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Texture Info: All textures retain original licensing which can be found in the respective meta file.
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