Fixes constantly resetting player physics when player isn't sprinting
parent
2599bd6928
commit
a27872af29
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@ -3,13 +3,13 @@ local players = {}
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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players[name] = true
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local control = player:get_player_control()
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local sprint = control.aux1 and control.up
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if sprint and players[name] then
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if sprint then
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players[name] = true
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player:set_physics_override({speed = 1.3})
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player:set_fov(1.2, true, 0.1)
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else
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elseif players[name] then
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player:set_physics_override({speed = 1})
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player:set_fov(1, true, 0.1)
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players[name] = nil
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