Add doors/chests/furnaces/chat.

master
Beha 2017-01-03 19:27:32 -05:00
parent c33e55992f
commit d9c7ca3bd3
37 changed files with 1896 additions and 37 deletions

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doors/README.txt Normal file
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Minetest Game mod: doors
========================
version: 2.0
License of source code:
-----------------------
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Steel trapdoor added by sofar.
Copyright (C) 2016 sofar@foo-projects.org
Re-implemented most of the door algorithms, added meshes, UV wrapped texture
Added doors API to facilitate coding mods accessing and operating doors.
Added Fence Gate model, code, and sounds
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of textures
--------------------------------------
following Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png
door_wood_a.png
door_wood_a_r.png
door_wood_b.png
door_wood_b_r.png
following Textures created by BlockMen (WTFPL):
door_trapdoor.png
door_obsidian_glass_side.png
following textures created by celeron55 (CC BY-SA 3.0):
door_glass_a.png
door_glass_b.png
following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png
door_obsidian_glass.png
following textures created by sofar (CC-BY-SA-3.0)
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
door_trapdoor_side.png
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
door_obsidian_glass.png
Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0
door_glass.png
All other textures (created by PilzAdam): WTFPL
Door textures were converted to the new texture map by sofar, paramat and
red-001, under the same license as the originals.
Models:
--------------------------------------
Door 3d models by sofar (CC-BY-SA-3.0)
- door_a.obj
- door_b.obj
Fence gate models by sofar (CC-BY-SA-3.0)
- fencegate_open.obj
- fencegate_closed.obj
License of sounds
--------------------------------------
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
door_open.ogg
Closing-Sound created by bennstir (CC BY 3.0)
door_close.ogg
fencegate_open.ogg:
http://www.freesound.org/people/mhtaylor67/sounds/126041/ - CC0
fencegate_close.ogg:
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
Steel door sounds (open & close (CC-BY-3.0) by HazMatt
- http://www.freesound.org/people/HazMattt/sounds/187283/
doors_steel_door_open.ogg
doors_steel_door_close.ogg

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doors/depends.txt Normal file
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default
screwdriver?
kingdoms

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doors/init.lua Normal file
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--[[
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
--]]
-- our API object
doors = {}
-- private data
local _doors = {}
_doors.registered_doors = {}
_doors.registered_trapdoors = {}
-- returns an object to a door object or nil
function doors.get(pos)
if _doors.registered_doors[minetest.get_node(pos).name] then
-- A normal upright door
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return _doors.door_toggle(self.pos, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.door_toggle(self.pos, player)
end,
toggle = function(self, player)
return _doors.door_toggle(self.pos, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
-- A trapdoor
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return _doors.trapdoor_toggle(self.pos, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.trapdoor_toggle(self.pos, player)
end,
toggle = function(self, player)
return _doors.trapdoor_toggle(self.pos, player)
end,
state = function(self)
local name = minetest.get_node(pos).name
return name:sub(-5) == "_open"
end
}
else
return nil
end
end
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = "Hidden Door Segment",
-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
-- has to be walkable for falling nodes to stop falling.
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top.
nodebox = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
-- collision_box needed otherise selection box would be full node size
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
})
-- table used to aid door opening/closing
local transform = {
{
{ v = "_a", param2 = 3 },
{ v = "_a", param2 = 0 },
{ v = "_a", param2 = 1 },
{ v = "_a", param2 = 2 },
},
{
{ v = "_b", param2 = 1 },
{ v = "_b", param2 = 2 },
{ v = "_b", param2 = 3 },
{ v = "_b", param2 = 0 },
},
{
{ v = "_b", param2 = 1 },
{ v = "_b", param2 = 2 },
{ v = "_b", param2 = 3 },
{ v = "_b", param2 = 0 },
},
{
{ v = "_a", param2 = 3 },
{ v = "_a", param2 = 0 },
{ v = "_a", param2 = 1 },
{ v = "_a", param2 = 2 },
},
}
function _doors.door_toggle(pos, clicker)
local meta = minetest.get_meta(pos)
local def = minetest.registered_nodes[minetest.get_node(pos).name]
local name = def.door.name
local state = meta:get_string("state")
if state == "" then
-- fix up lvm-placed right-hinged doors, default closed
if minetest.get_node(pos).name:sub(-2) == "_b" then
state = 2
end
else
state = tonumber(state)
end
if not kingdoms.check_pos_level(pos, clicker:get_player_name(), def.door.heavy and "heavy_doors" or "doors", "You are not of a sufficient level to open this door.") then
return false
end
local old = state
-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
else
state = state + 1
end
local dir = minetest.get_node(pos).param2
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.swap_node(pos, {
name = name .. transform[state + 1][dir+1].v,
param2 = transform[state + 1][dir+1].param2
})
meta:set_int("state", state)
return true
end
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
local pointed_thing_copy = {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
ref = pointed_thing.ref,
}
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
end
end
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
end
-- replace old doors of this type automatically
minetest.register_lbm({
name = ":doors:replace_" .. name:gsub(":", "_"),
nodenames = {name.."_b_1", name.."_b_2"},
action = function(pos, node)
local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
-- properly place doors:hidden at the right spot
local p3 = p2
if new.state >= 2 then
p3 = (p3 + 3) % 4
end
if new.state % 2 == 1 then
if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4
end
end
-- wipe meta on top node as it's unused
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
{name = "doors:hidden", param2 = p3})
end
})
minetest.register_craftitem(":" .. name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
local pos = nil
if not pointed_thing.type == "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local ref = {
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
z = pos.z + ref[dir + 1].z,
}
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
end
local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
local pn = placer:get_player_name()
meta:set_string("doors_owner", pn)
if def.heavy then
meta:set_string("infotext", "Heavy locked door")
else
meta:set_string("infotext", "Locked door")
end
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
return itemstack
end
})
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
def.groups.not_in_creative_inventory = 1
def.groups.door = 1
def.drop = name
def.door = {
name = name,
sounds = { def.sound_close, def.sound_open },
heavy = def.heavy,
}
def.on_rightclick = function(pos, node, clicker)
_doors.door_toggle(pos, clicker)
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
end
def.on_destruct = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
end
minetest.register_node(":" .. name .. "_a", {
description = def.description,
visual = "mesh",
mesh = "door_a.obj",
tiles = def.tiles,
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
is_ground_content = false,
buildable_to = false,
drop = def.drop,
groups = def.groups,
sounds = def.sounds,
door = def.door,
on_rightclick = def.on_rightclick,
after_dig_node = def.after_dig_node,
on_rotate = def.on_rotate,
on_blast = def.on_blast,
on_destruct = def.on_destruct,
selection_box = {
type = "fixed",
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
collision_box = {
type = "fixed",
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
})
minetest.register_node(":" .. name .. "_b", {
description = def.description,
visual = "mesh",
mesh = "door_b.obj",
tiles = def.tiles,
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
is_ground_content = false,
buildable_to = false,
drop = def.drop,
groups = def.groups,
sounds = def.sounds,
door = def.door,
on_rightclick = def.on_rightclick,
after_dig_node = def.after_dig_node,
on_rotate = def.on_rotate,
on_blast = def.on_blast,
on_destruct = def.on_destruct,
selection_box = {
type = "fixed",
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
collision_box = {
type = "fixed",
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
})
if def.recipe then
minetest.register_craft({
output = name,
recipe = def.recipe,
})
end
_doors.registered_doors[name .. "_a"] = true
_doors.registered_doors[name .. "_b"] = true
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
}
})
doors.register("door_steel", {
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
doors.register("door_steel_heavy", {
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
heavy = true,
protected = true,
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"doors:door_steel", "default:steel_ingot"},
}
})
doors.register("door_glass", {
tiles = { "doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
sounds = default.node_sound_glass_defaults(),
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
}
})
doors.register("door_obsidian_glass", {
tiles = { "doors_door_obsidian_glass.png" },
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
sounds = default.node_sound_glass_defaults(),
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
},
})
-- Capture mods using the old API as best as possible.
function doors.register_door(name, def)
if def.only_placer_can_open then
def.protected = true
end
def.only_placer_can_open = nil
local i = name:find(":")
local modname = name:sub(1, i - 1)
if not def.tiles then
if def.protected then
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
else
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
end
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
"using deprecated API method \"doors.register_door()\" but " ..
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
"will be used instead.")
end
doors.register(name, def)
end
----trapdoor----
function _doors.trapdoor_toggle(pos, clicker)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if not kingdoms.check_pos_level(pos, clicker:get_player_name(), def.heavy and "heavy_doors" or "doors", "You are not of a sufficient level to open this trapdoor.") then
return false
end
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
end
end
function doors.register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
local function check_player_priv(pos, player)
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
def.on_rightclick = function(pos, node, clicker)
_doors.trapdoor_toggle(pos, clicker)
end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
if def.protected then
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn)
if def.heavy then
meta:set_string("infotext", "Heavy locked trapdoor")
else
meta:set_string("infotext", "Locked trapdoor")
end
return minetest.setting_getbool("creative_mode")
end
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
return { name }
end
end
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
_doors.registered_trapdoors[name_opened] = true
_doors.registered_trapdoors[name_closed] = true
end
doors.register_trapdoor("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
})
doors.register_trapdoor("doors:trapdoor_steel_heavy", {
description = "Heavy Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
heavy = true,
protected = true,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
minetest.register_craft({
output = 'doors:trapdoor_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'doors:trapdoor_steel_heavy',
recipe = {
{'doors:trapdoor_steel', 'default:steel_ingot'},
}
})
----fence gate----
function doors.register_fencegate(name, def)
local fence = {
description = def.description,
drawtype = "mesh",
tiles = { def.texture },
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name .. "_closed",
connect_sides = { "left", "right" },
groups = def.groups,
sounds = def.sounds,
on_rightclick = function(pos, clicker)
local node = minetest.get_node(pos)
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
max_hear_distance = 8})
end,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
},
}
if not fence.sounds then
fence.sounds = default.node_sound_wood_defaults()
end
fence.groups.fence = 1
local fence_closed = table.copy(fence)
fence_closed.mesh = "doors_fencegate_closed.obj"
fence_closed.gate = name .. "_open"
fence_closed.sound = "doors_fencegate_open"
fence_closed.collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
}
local fence_open = table.copy(fence)
fence_open.mesh = "doors_fencegate_open.obj"
fence_open.gate = name .. "_closed"
fence_open.sound = "doors_fencegate_close"
fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
minetest.register_node(":" .. name .. "_open", fence_open)
minetest.register_craft({
output = name .. "_closed",
recipe = {
{"default:stick", def.material, "default:stick"},
{"default:stick", def.material, "default:stick"}
}
})
end
doors.register_fencegate("doors:gate_wood", {
description = "Wooden Fence Gate",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
description = "Acacia Fence Gate",
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
description = "Junglewood Fence Gate",
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Fence Gate",
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Fence Gate",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
kingdoms.log("action", "Doors loaded.")

40
doors/models/door_a.obj Normal file
View File

@ -0,0 +1,40 @@
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
# www.blender.org
mtllib door_a.mtl
o Cube_Cube.001
v 0.499000 -0.499000 -0.499000
v 0.499000 1.499000 -0.499000
v 0.499000 -0.499000 -0.375000
v 0.499000 1.499000 -0.375000
v -0.499000 -0.499000 -0.499000
v -0.499000 1.499000 -0.499000
v -0.499000 -0.499000 -0.375000
v -0.499000 1.499000 -0.375000
vt 0.842105 1.000000
vt 0.894737 1.000000
vt 0.894737 0.000000
vt 0.842105 0.000000
vt 0.421053 1.000000
vt 0.421053 0.000000
vt 0.947368 1.000000
vt 0.947368 0.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.500000
vt 0.947368 0.500000
vt 1.000000 1.000000
vt 1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 4/5/2 8/1/2 7/4/2 3/6/2
f 8/2/3 6/7/3 5/8/3 7/3/3
f 6/9/4 2/5/4 1/6/4 5/10/4
f 1/11/5 3/12/5 7/7/5 5/13/5
f 6/14/6 8/8/6 4/12/6 2/11/6

40
doors/models/door_b.obj Normal file
View File

@ -0,0 +1,40 @@
# Blender v2.76 (sub 0) OBJ File: 'door_b.blend'
# www.blender.org
mtllib door_b.mtl
o Cube_Cube.001
v -0.499000 -0.499000 -0.499000
v -0.499000 1.499000 -0.499000
v -0.499000 -0.499000 -0.375000
v -0.499000 1.499000 -0.375000
v 0.499000 -0.499000 -0.499000
v 0.499000 1.499000 -0.499000
v 0.499000 -0.499000 -0.375000
v 0.499000 1.499000 -0.375000
vt 0.842105 1.000000
vt 0.842105 0.000000
vt 0.894737 0.000000
vt 0.894737 1.000000
vt 0.421053 1.000000
vt 0.421053 0.000000
vt 0.947368 0.000000
vt 0.947368 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.500000
vt 0.947368 0.500000
vt 1.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 2/1/1 1/2/1 3/3/1 4/4/1
f 4/5/2 3/6/2 7/2/2 8/1/2
f 8/4/3 7/3/3 5/7/3 6/8/3
f 6/9/4 5/10/4 1/6/4 2/5/4
f 1/11/5 5/12/5 7/13/5 3/7/5
f 6/8/6 2/13/6 4/12/6 8/14/6

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@ -0,0 +1,106 @@
# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend'
# www.blender.org
mtllib gate_closed.mtl
o Cube_Cube.001
v -0.625000 -0.500000 0.125000
v -0.625000 0.500100 0.125000
v -0.625000 -0.500000 -0.125000
v -0.625000 0.500100 -0.125000
v -0.375000 -0.500000 0.125000
v -0.375000 0.500100 0.125000
v -0.375000 -0.500000 -0.125000
v -0.375000 0.500100 -0.125000
v 0.375000 -0.500000 0.125000
v 0.375000 0.500100 0.125000
v 0.375000 -0.500000 -0.125000
v 0.375000 0.500100 -0.125000
v 0.625000 -0.500000 0.125000
v 0.625000 0.500100 0.125000
v 0.625000 -0.500000 -0.125000
v 0.625000 0.500100 -0.125000
v -0.375000 0.187500 0.062500
v -0.375000 0.312500 0.062500
v -0.375000 0.187500 -0.062500
v -0.375000 0.312500 -0.062500
v 0.375000 0.187500 0.062500
v 0.375000 0.312500 0.062500
v 0.375000 0.187500 -0.062500
v 0.375000 0.312500 -0.062500
v -0.374831 0.187348 0.062500
v -0.156342 0.187363 0.062500
v -0.374831 0.187348 -0.062500
v -0.156342 0.187363 -0.062500
v 0.374981 -0.343683 0.062500
v 0.375065 -0.187304 0.062500
v 0.374981 -0.343683 -0.062500
v 0.375065 -0.187304 -0.062500
vt 0.000000 0.750000
vt 0.000000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 1.000000 1.000000
vt -0.000000 1.000000
vt 1.000000 -0.000000
vt 1.000000 0.250000
vt 0.000000 0.250000
vt -0.000000 0.000000
vt 0.250000 0.000000
vt 0.250000 0.250000
vt 0.250000 0.750000
vt 0.250000 1.000000
vt 0.500000 -0.000000
vt 0.500000 0.250000
vt 0.500000 0.750000
vt 0.500000 1.000000
vt 1.000000 0.625000
vt 0.000000 0.625000
vt 1.000000 0.875000
vt 0.000000 0.875000
vt -0.000000 0.687500
vt 0.000000 0.562500
vt 1.000000 0.562500
vt 1.000000 0.687500
vt 0.813740 0.249033
vt 0.201557 0.249293
vt 0.120995 0.125498
vt 0.987404 0.125469
vt 0.125000 0.375000
vt 0.812500 0.375000
vt 0.937500 0.500000
vt 0.062500 0.500000
vt 0.000000 0.125000
vt 1.000000 0.125000
vt 0.312500 0.437500
vt 0.312500 0.312500
vt 1.000000 0.312500
vt 1.000000 0.437500
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn -0.578000 -0.816100 0.000000
vn 0.576200 0.817300 0.000000
usemtl None
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 4/4/2 8/5/2 7/6/2 3/1/2
f 8/7/3 6/8/3 5/9/3 7/10/3
f 6/2/4 2/9/4 1/8/4 5/3/4
f 1/9/5 3/10/5 7/11/5 5/12/5
f 6/6/6 8/1/6 4/13/6 2/14/6
f 10/1/1 12/2/1 11/3/1 9/4/1
f 12/2/2 16/9/2 15/8/2 11/3/2
f 16/7/3 14/8/3 13/9/3 15/10/3
f 14/4/4 10/5/4 9/6/4 13/1/4
f 9/12/5 11/11/5 15/15/5 13/16/5
f 14/14/6 16/13/6 12/17/6 10/18/6
f 20/2/2 24/3/2 23/19/2 19/20/2
f 22/1/4 18/4/4 17/21/4 21/22/4
f 17/23/5 19/24/5 23/25/5 21/26/5
f 22/21/6 24/5/6 20/6/6 18/22/6
f 28/27/2 32/28/2 31/29/2 27/30/2
f 30/31/4 26/32/4 25/33/4 29/34/4
f 25/35/7 27/10/7 31/7/7 29/36/7
f 30/37/8 32/38/8 28/39/8 26/40/8

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@ -0,0 +1,112 @@
# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend'
# www.blender.org
mtllib gate_open.mtl
o Cube_Cube.001
v -0.625000 -0.500000 0.125000
v -0.625000 0.500100 0.125000
v -0.625000 -0.500000 -0.125000
v -0.625000 0.500100 -0.125000
v -0.375000 -0.500000 0.125000
v -0.375000 0.500100 0.125000
v -0.375000 -0.500000 -0.125000
v -0.375000 0.500100 -0.125000
v 0.375000 -0.500000 0.125000
v 0.375000 0.500100 0.125000
v 0.375000 -0.500000 -0.125000
v 0.375000 0.500100 -0.125000
v 0.625000 -0.500000 0.125000
v 0.625000 0.500100 0.125000
v 0.625000 -0.500000 -0.125000
v 0.625000 0.500100 -0.125000
v 0.434859 0.187500 -0.872359
v 0.434859 0.312500 -0.872359
v 0.559859 0.187500 -0.872359
v 0.559859 0.312500 -0.872359
v 0.434859 0.187500 -0.122359
v 0.434859 0.312500 -0.122359
v 0.559859 0.187500 -0.122359
v 0.559859 0.312500 -0.122359
v 0.434859 0.187348 -0.872190
v 0.434859 0.187363 -0.653701
v 0.559859 0.187348 -0.872190
v 0.559859 0.187363 -0.653701
v 0.434859 -0.343683 -0.122379
v 0.434859 -0.187304 -0.122294
v 0.559859 -0.343683 -0.122379
v 0.559859 -0.187304 -0.122294
v 0.499560 -0.442900 0.005495
vt 0.000000 0.750000
vt 0.000000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 1.000000 1.000000
vt -0.000000 1.000000
vt 1.000000 -0.000000
vt 1.000000 0.250000
vt 0.000000 0.250000
vt -0.000000 0.000000
vt 0.250000 0.000000
vt 0.250000 0.250000
vt 0.250000 0.750000
vt 0.250000 1.000000
vt 0.500000 -0.000000
vt 0.500000 0.250000
vt 0.500000 0.750000
vt 0.500000 1.000000
vt 1.000000 0.625000
vt 0.000000 0.625000
vt 1.000000 0.875000
vt 0.000000 0.875000
vt -0.000000 0.687500
vt 0.000000 0.562500
vt 1.000000 0.562500
vt 1.000000 0.687500
vt 0.813740 0.249033
vt 0.201557 0.249293
vt 0.120995 0.125498
vt 0.987404 0.125469
vt 0.125000 0.375000
vt 0.812500 0.375000
vt 0.937500 0.500000
vt 0.062500 0.500000
vt 0.000000 0.125000
vt 1.000000 0.125000
vt 0.312500 0.437500
vt 0.312500 0.312500
vt 1.000000 0.312500
vt 1.000000 0.437500
vt 0.312500 0.625000
vt 0.312500 0.500000
vt 0.187500 0.500000
vt 0.187500 0.625000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -0.816100 -0.578000
vn 0.000000 0.817300 0.576200
usemtl None
s off
f 2/1/1 4/2/1 3/3/1 1/4/1
f 4/4/2 8/5/2 7/6/2 3/1/2
f 8/7/3 6/8/3 5/9/3 7/10/3
f 6/2/4 2/9/4 1/8/4 5/3/4
f 1/9/5 3/10/5 7/11/5 5/12/5
f 6/6/6 8/1/6 4/13/6 2/14/6
f 10/1/1 12/2/1 11/3/1 9/4/1
f 12/2/2 16/9/2 15/8/2 11/3/2
f 16/7/3 14/8/3 13/9/3 15/10/3
f 14/4/4 10/5/4 9/6/4 13/1/4
f 9/12/5 11/11/5 15/15/5 13/16/5
f 14/14/6 16/13/6 12/17/6 10/18/6
f 20/2/3 24/3/3 23/19/3 19/20/3
f 22/1/1 18/4/1 17/21/1 21/22/1
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f 30/31/1 26/32/1 25/33/1 29/34/1
f 25/35/7 27/10/7 31/7/7 29/36/7
f 30/37/8 32/38/8 28/39/8 26/40/8
f 17/41/2 18/42/2 20/43/2 19/44/2

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101
kingdoms/chat.lua Normal file
View File

@ -0,0 +1,101 @@
kingdoms.db.current_channels = kingdoms.db.current_channels or {}
function kingdoms.current_chat_channel(name)
return kingdoms.db.current_channels[name] or "a"
end
local function relay(channel, message, allow, logn)
for _,player in ipairs(minetest.get_connected_players()) do
if not allow or allow(player) then
minetest.chat_send_player(player:get_player_name(), "["..channel.."] "..message)
end
end
kingdoms.log("action", ("[CHAT] [%s (%s)] %s"):format(channel, logn, message))
end
local function nm(n, m, i)
if i then
return ("<%s (%s)> %s"):format(n, tostring(i), m)
end
return ("<%s> %s"):format(n, m)
end
local channels = {
a = {
params = "<text>",
description = "Speak around.",
privs = {shout = true},
name = "around",
func = function(name, text)
if text == "" then
kingdoms.db.current_channels[name] = "a"
return true
end
local tplayer = minetest.get_player_by_name(name)
if tplayer then
relay("around", nm(name, text), function(player) return vector.distance(tplayer:getpos(), player:getpos()) <= kingdoms.config.around end, minetest.pos_to_string(vector.round(tplayer:getpos())))
end
return true
end,
},
c = {
params = "<text>",
description = "Speak in the kingdom's channel",
privs = {shout = true},
name = "kingdom",
func = function(name, text)
if text == "" then
kingdoms.db.current_channels[name] = "c"
return true
end
local kingdom = kingdoms.player.kingdom(name)
if not kingdoms.player.can(name, "talk") then
return false, "You do not have sufficient level to talk."
end
relay("kingdom", nm(name, text, kingdoms.player.kingdom_state(name).level), function(player)
return kingdoms.player.kingdom(player:get_player_name()) and kingdoms.player.kingdom(player:get_player_name()).id == kingdom.id
end, kingdom.longname)
return true
end,
},
g = {
params = "<text>",
description = "Speak globally.",
privs = {shout = true},
name = "global",
func = function(name, text)
if text == "" then
kingdoms.db.current_channels[name] = "g"
return true
end
relay("global", nm(name, text))
return true
end,
}
}
kingdoms.chat_channels = channels
minetest.register_chatcommand("a", channels.a)
minetest.register_chatcommand("around", channels.a)
minetest.register_chatcommand("g", channels.g)
minetest.register_chatcommand("global", channels.g)
minetest.register_chatcommand("c", channels.c)
minetest.register_chatcommand("kc", channels.c)
minetest.register_chatcommand("kingdomchat", channels.c)
minetest.register_on_chat_message(function(name, message)
if message:sub(1, 1) == "/" then
return false
end
if not minetest.check_player_privs(name, channels[kingdoms.current_chat_channel(name)].privs) then
minetest.chat_send_player(name, "You cannot use this channel.")
return true
end
channels[kingdoms.current_chat_channel(name)].func(name, message)
return true
end)

View File

@ -37,8 +37,21 @@ function kingdoms.can_dig(r, pos, name)
return true
end
function kingdoms.bypos(pos)
local r = kingdoms.config.corestone_radius
function kingdoms.check_pos_level(pos, name, level, message)
local akingdom = kingdoms.bypos(pos)
local pkingdom = kingdoms.player.kingdom(name)
if not akingdom or (akingdom == pkingdom and kingdoms.player.can(name, level)) then
return true
else
if message then
minetest.chat_send_player(name, message)
end
return false
end
end
function kingdoms.bypos(pos, radius)
local r = radius or kingdoms.config.corestone_radius
local positions = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
@ -123,7 +136,7 @@ minetest.register_node("kingdoms:corestone", {
return itemstack
end
if kingdom.corestone then
if kingdom.corestone.pos then
minetest.chat_send_player(placer:get_player_name(), "You cannot place a corestone if the kingdom already has a corestone placed.")
return itemstack
end
@ -143,7 +156,8 @@ minetest.register_node("kingdoms:corestone", {
return itemstack
end
kingdom.corestone = pointed_thing.above
kingdom.corestone.pos = pointed_thing.above
kingdom.corestone.placed = os.time()
kingdoms.log("action", ("Corestone of '%s' placed at %s."):format(kingdom.longname, minetest.pos_to_string(pointed_thing.above)))
return minetest.item_place(itemstack, placer, pointed_thing)
@ -166,22 +180,17 @@ minetest.register_node("kingdoms:corestone", {
on_destruct = function(pos)
local kingdom = kingdoms.bycspos(pos)
if not kingdom then return end
kingdom.corestone = nil
kingdom.corestone.pos = nil
kingdom.corestone.dug = os.time()
kingdoms.log("action", ("Corestone of '%s' removed at %s."):format(kingdom.longname, minetest.pos_to_string(pos)))
end,
on_use = function(itemstack, user, pointed_thing)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local akingdom = kingdoms.bycspos(pos)
if akingdom then
kingdoms.formspec_info.func(clicker:get_player_name(), akingdom)
end
end,
on_punch = function(pos, node, puncher)
end,
})
minetest.register_abm{
@ -196,7 +205,7 @@ minetest.register_node("kingdoms:servercorestone", {
drawtype = "nodebox",
tiles = {"kingdoms_corestone.png"},
sounds = default.node_sound_stone_defaults(),
groups = {oddly_breakable_by_hand = 2, unbreakable = 1},
groups = {oddly_breakable_by_hand = 2, unbreakable = 1, not_in_creative_inventory = 1},
is_ground_content = false,
paramtype = "light",
light_source = 0,
@ -255,13 +264,4 @@ minetest.register_node("kingdoms:servercorestone", {
on_destruct = function(pos)
kingdoms.db.servercorestone = nil
end,
on_use = function(itemstack, user, pointed_thing)
end,
on_rightclick = function(pos, node, clicker, itemstack)
end,
on_punch = function(pos, node, puncher)
end,
})

View File

@ -0,0 +1,6 @@
minetest.register_craft({
output = 'default:chest_locked_heavy',
recipe = {
{'default:chest_locked', 'default:steel_ingot'},
}
})

View File

@ -9,13 +9,24 @@ kingdoms.config.minlevel = 1
kingdoms.config.maxlevel = 100
-- Default levels.
--- Kingdom
kingdoms.config.default_level_set_levels = 100 -- Change level values.
kingdoms.config.default_level_corestone = 100 -- Place or dig the corestone.
kingdoms.config.default_level_rename = 100 -- Rename the kingdom.
kingdoms.config.default_level_set_info = 75 -- Set the kingdom's info.
kingdoms.config.default_level_kick = 50 -- Kick a member of lower level than oneself.
kingdoms.config.default_level_invite = 50 -- Invite someone to join.
kingdoms.config.default_level_change_level = 25 -- Change someone's level if their level and the target level are lower than oneself.
--- Node
kingdoms.config.default_level_corestone = 100 -- Place or dig the corestone.
kingdoms.config.default_level_heavy_chests = 15 -- Open heavy locked chests within the corestone's range.
kingdoms.config.default_level_heavy_doors = 15 -- Open heavy locked doors within the corestone's range.
kingdoms.config.default_level_build = 10 -- Build within the corestone's range.
--- Basic
kingdoms.config.default_level_furnaces = 1 -- Use furnaces within the corestone's range.
kingdoms.config.default_level_chests = 1 -- Open locked chests within the corestone's range.
kingdoms.config.default_level_doors = 1 -- Open locked doors within the corestone's range.
kingdoms.config.default_level_talk = 1 -- Talk in the kingdom's main channel.
-- A corestone extends in a radius of <corestone_radius>.
@ -23,3 +34,9 @@ kingdoms.config.corestone_radius = 5
kingdoms.config.corestone_overlap_multiplier = 4
-- A corestone can be placed only above <corestone_miny>.
kingdoms.config.corestone_miny = -32
-- Distance players are visible (in 16-node blocks)
kingdoms.config.player_visible_distance = 4
-- Distance of around speech. Use <player_visible_distance * 16> to match with player visibility.
kingdoms.config.around = kingdoms.config.player_visible_distance * 16

163
kingdoms/ext/chests.lua Normal file
View File

@ -0,0 +1,163 @@
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
local function has_locked_chest_privilege(pos, player, heavy)
return kingdoms.check_pos_level(pos, player:get_player_name(), heavy and "heavy_chests" or "chests", "You are not of a sufficient level to use this chest.")
end
minetest.register_node(":default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked chest")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(pos, player) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(pos, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(pos, player) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(pos, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end
end,
on_blast = function() end,
})
minetest.register_node(":default:chest_locked_heavy", {
description = "Heavy Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Heavy locked chest")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Heavy locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(pos, player, true) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(pos, player, true) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(pos, player, true) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(pos, clicker, true) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end
end,
on_blast = function() end,
})

301
kingdoms/ext/furnace.lua Normal file
View File

@ -0,0 +1,301 @@
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
return formspec
end
local inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
--
-- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if not kingdoms.check_pos_level(pos, player:get_player_name(), "furnaces", "You are not of a sufficient level to use this furnace.") then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", "Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if not kingdoms.check_pos_level(pos, player:get_player_name(), "furnaces", "You are not of a sufficient level to use this furnace.") then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local fuellist = inv:get_list("fuel")
local dstlist = inv:get_list("dst")
--
-- Cooking
--
-- Check if we have cookable content
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
local cookable = true
if cooked.time == 0 then
cookable = false
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + 1
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + 1
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = 0
end
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
fuel_time = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_totaltime = fuel.time
fuel_time = 0
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
fuel_time = 0
src_time = 0
end
end
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec
local item_state = ""
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
item_state = item_percent .. "%"
else
if srclist[1]:is_empty() then
item_state = "Empty"
else
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
local result = false
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
local timer = minetest.get_node_timer(pos)
timer:stop()
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result
end
--
-- Node definitions
--
minetest.register_node(":default:furnace", {
description = "Furnace",
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
on_timer = furnace_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
end,
on_metadata_inventory_move = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether furnace can burn or not.
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
minetest.register_node(":default:furnace_active", {
description = "Furnace",
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})

View File

@ -16,6 +16,7 @@ minetest.register_globalstep(function(dtime)
akingdom and ("This area is owned by %s"):format(akingdom.longname) or ((kingdoms.can_dig(kingdoms.config.corestone_radius * kingdoms.config.corestone_overlap_multiplier, pos, "") and pos.y >= kingdoms.config.corestone_miny) and "This area is neutral and available." or "This area is neutral."),
pkingdom and ("You are a level %d member of %s"):format(kingdoms.player.kingdom_state(name).level, pkingdom.longname) or "You are neutral with "..kingdoms.utils.s("invitation", kingdoms.db.invitations[name] and #kingdoms.db.invitations[name] or 0)..".",
kingdoms.is_protected(pos, name) and "You cannot dig here." or "You can dig here.",
"Your current chat channel is: "..kingdoms.chat_channels[kingdoms.current_chat_channel(name)].name,
}
kingdoms.spm(true)
local infostring = table.concat(infostrings, "\n")

View File

@ -56,11 +56,20 @@ domodfile("utils.lua")
domodfile("kingdom.lua")
domodfile("player.lua")
domodfile("chat.lua")
domodfile("nametags.lua")
domodfile("hud.lua")
domodfile("corestone.lua")
domodfile("gen.lua")
-- Overrides of default to support kingdoms.
domodfile("ext/chests.lua")
domodfile("ext/furnace.lua")
domodfile("crafts.lua")
-- All done!
kingdoms.log("action", "Completely loaded.")
kingdoms.log("action", "Number of kingdoms in the database: "..tostring(kingdoms.utils.table_len(kingdoms.db.kingdoms)))
kingdoms.log("action", "Number of players in kingdoms: "..tostring(kingdoms.utils.table_len(kingdoms.db.players)))

View File

@ -4,17 +4,13 @@ local selectedmember = {}
local selectedinvitation = {}
local kmenuitems = {
{"invite", "Manage invitations"},
{"invite", "Manage invitations", "invite"},
{"levels", "Manage levels"},
{"info", "Manage the description"},
{"rename", "Rename the kingdom", "rename"},
{"leave", "Leave the kingdom"},
}
local kmenuitemsd = {}
for _,item in ipairs(kmenuitems) do
table.insert(kmenuitemsd, minetest.formspec_escape(item[2]))
end
-- The main formspecs, contains menus and options to all others and information about the current status.
local kcommand = {
params = "",
@ -30,12 +26,24 @@ local kcommand = {
membersstring = membersstring .. minetest.formspec_escape(("%s - %d"):format(member.name, member.level))
end
membersstring = membersstring or ""
local kmenuitemsd = {}
for _,item in ipairs(kmenuitems) do
if item[3] then
if kingdoms.player.can(name, item[3]) then
table.insert(kmenuitemsd, minetest.formspec_escape(item[2]))
else
table.insert(kmenuitemsd, "---")
end
else
table.insert(kmenuitemsd, minetest.formspec_escape(item[2]))
end
end
minetest.show_formspec(name, "kingdoms:joined",
"size[9,6]"
.."label[0,0;"..minetest.formspec_escape(("%s | You are level %d in this kingdom."):format(kingdom.longname, kingdom.members[name].level)).."]"
.."label[0,0.5;Age: "
..("%f"):format((os.time() - kingdom.created) / 60 / 60 / 24)
.." days | Corestone: "..minetest.formspec_escape(kingdom.corestone and minetest.pos_to_string(kingdom.corestone) or "N/A")
..kingdoms.utils.s("day", math.floor((os.time() - kingdom.created) / 60 / 60 / 24))
.." days | Corestone: "..minetest.formspec_escape(kingdom.corestone.pos and minetest.pos_to_string(kingdom.corestone.pos) or "N/A")
..minetest.formspec_escape("\n")..kingdoms.utils.s("member", #kingdom.memberlist)
.."]"
.."textlist[0,1.5;4,4;members;"..membersstring.."]"
@ -162,8 +170,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
memberlist = {},
invitations = {},
levels = {},
corestone = {
placed = 0,
dug = 0,
},
}
for _,k in ipairs(kingdoms.db.kingdoms) do
for _,k in pairs(kingdoms.db.kingdoms) do
if k.id == kingdom.id then
minetest.chat_send_player(name, "You have managed to collide with another kingdom's ID. Impressive. Try again for a new random ID.")
return true
@ -404,10 +416,10 @@ local formspec_info = {
end
minetest.show_formspec(name, "kingdoms:info",
s
.."label[0,0;"..minetest.formspec_escape(("%s: founded %f days ago."):format(akingdom.longname, (os.time() - akingdom.created) / 60 / 60 / 24)).."]"
.."label[0,0;"..minetest.formspec_escape(("%s: founded %s ago."):format(akingdom.longname, kingdoms.utils.s("day", math.floor((os.time() - akingdom.created) / 60 / 60 / 24)))).."]"
.."textarea[0.25,1;6,4;info;Info;"..minetest.formspec_escape(akingdom.info or "").."]"
..(cansave and "button[0,5;6,1;save;Save]" or "")
..((not a) and "button[0,6;6,1;kingdoms_special_exit;X]" or "")
..((not a) and (cansave and "button[0,6;6,1;kingdoms_special_exit;X]" or "button[0,5;6,1;kingdoms_special_exit;X]") or "")
)
return true
end,
@ -437,11 +449,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local m = minetest.explode_textlist_event(fields.menu)
if not kmenuitems[m.index] then return true end
local selected = kmenuitems[m.index][1]
local level = kmenuitems[m.index][3]
if level and not kingdoms.player.can(name, level) then
return true
end
if selected == "invite" then
if not kingdoms.player.can(name, "invite") then
minetest.chat_send_player(name, "You do not have sufficent level to invite.")
return true
end
return formspec_invitations.func(name)
elseif selected == "leave" then
minetest.show_formspec(name, "kingdoms:leave", "size[4,3]"
@ -453,6 +465,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return formspec_levels.func(name)
elseif selected == "info" then
return formspec_info.func(name)
elseif selected == "rename" then
minetest.show_formspec(name, "kingdoms:rename", "size[4,2]"
.."field[0.25,0.2;4,1;name;Kingdom's Name;"..minetest.formspec_escape(kingdom.longname).."]"
.."button[0,1;4,1;go;Set Name]")
end
elseif fields.members then
selectedmember[name] = kingdom.memberlist[minetest.explode_textlist_event(fields.members).index]
@ -461,6 +477,37 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "kingdoms:rename" then return false end
local name = player:get_player_name()
local kingdom = kingdoms.player.kingdom(name)
if fields.go then
if not kingdoms.player.can(name, "rename") then
return kcommand.func(name)
end
local formattedname = fields.name:gsub("%s%s+", " "):gsub("^%s+", ""):gsub("%s+$", "")
if formattedname == kingdom.longname then
return kcommand.func(name)
end
if formattedname == "" then
minetest.chat_send_player(name, "You must name your kingdom something.")
return kcommand.func(name)
end
if formattedname:len() > kingdoms.config.max_name_length then
minetest.chat_send_player(name, "That name is too long.")
return kcommand.func(name)
end
for _,k in pairs(kingdoms.db.kingdoms) do
if formattedname == k.longname then
minetest.chat_send_player(name, "There is already a kingdom with that name.")
return kcommand.func(name)
end
end
kingdom.longname = formattedname
return kcommand.func(name)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "kingdoms:leave" then return false end
local name = player:get_player_name()

17
kingdoms/nametags.lua Normal file
View File

@ -0,0 +1,17 @@
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.1 then return end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local kingdom = kingdoms.player.kingdom(name)
player:set_nametag_attributes({
text = kingdom and (name.." ["..kingdom.longname.."]") or name
})
end
end)
minetest.setting_set("player_transfer_distance", kingdoms.config.player_visible_distance)

View File

@ -30,6 +30,14 @@ function kingdoms.utils.filteri(table, func)
return ret
end
function kingdoms.utils.table_len(t)
local ret = 0
for _,_ in pairs(t) do
ret = ret + 1
end
return ret
end
function kingdoms.utils.spairs(t, order)
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end