Add doors/chests/furnaces/chat.
|
@ -0,0 +1,81 @@
|
|||
Minetest Game mod: doors
|
||||
========================
|
||||
version: 2.0
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2012 PilzAdam
|
||||
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
||||
Steel trapdoor added by sofar.
|
||||
Copyright (C) 2016 sofar@foo-projects.org
|
||||
Re-implemented most of the door algorithms, added meshes, UV wrapped texture
|
||||
Added doors API to facilitate coding mods accessing and operating doors.
|
||||
Added Fence Gate model, code, and sounds
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
License of textures
|
||||
--------------------------------------
|
||||
following Textures created by Fernando Zapata (CC BY-SA 3.0):
|
||||
door_wood.png
|
||||
door_wood_a.png
|
||||
door_wood_a_r.png
|
||||
door_wood_b.png
|
||||
door_wood_b_r.png
|
||||
|
||||
following Textures created by BlockMen (WTFPL):
|
||||
door_trapdoor.png
|
||||
door_obsidian_glass_side.png
|
||||
|
||||
following textures created by celeron55 (CC BY-SA 3.0):
|
||||
door_glass_a.png
|
||||
door_glass_b.png
|
||||
|
||||
following Textures created by PenguinDad (CC BY-SA 4.0):
|
||||
door_glass.png
|
||||
door_obsidian_glass.png
|
||||
|
||||
following textures created by sofar (CC-BY-SA-3.0)
|
||||
doors_trapdoor_steel.png
|
||||
doors_trapdoor_steel_side.png
|
||||
door_trapdoor_side.png
|
||||
|
||||
|
||||
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
|
||||
door_obsidian_glass.png
|
||||
|
||||
Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0
|
||||
door_glass.png
|
||||
All other textures (created by PilzAdam): WTFPL
|
||||
|
||||
Door textures were converted to the new texture map by sofar, paramat and
|
||||
red-001, under the same license as the originals.
|
||||
|
||||
Models:
|
||||
--------------------------------------
|
||||
Door 3d models by sofar (CC-BY-SA-3.0)
|
||||
- door_a.obj
|
||||
- door_b.obj
|
||||
Fence gate models by sofar (CC-BY-SA-3.0)
|
||||
- fencegate_open.obj
|
||||
- fencegate_closed.obj
|
||||
|
||||
License of sounds
|
||||
--------------------------------------
|
||||
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
|
||||
door_open.ogg
|
||||
Closing-Sound created by bennstir (CC BY 3.0)
|
||||
door_close.ogg
|
||||
fencegate_open.ogg:
|
||||
http://www.freesound.org/people/mhtaylor67/sounds/126041/ - CC0
|
||||
fencegate_close.ogg:
|
||||
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
|
||||
http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
|
||||
Steel door sounds (open & close (CC-BY-3.0) by HazMatt
|
||||
- http://www.freesound.org/people/HazMattt/sounds/187283/
|
||||
doors_steel_door_open.ogg
|
||||
doors_steel_door_close.ogg
|
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
screwdriver?
|
||||
kingdoms
|
|
@ -0,0 +1,807 @@
|
|||
|
||||
--[[
|
||||
|
||||
Copyright (C) 2012 PilzAdam
|
||||
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
||||
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
||||
|
||||
--]]
|
||||
|
||||
-- our API object
|
||||
doors = {}
|
||||
|
||||
-- private data
|
||||
local _doors = {}
|
||||
_doors.registered_doors = {}
|
||||
_doors.registered_trapdoors = {}
|
||||
|
||||
-- returns an object to a door object or nil
|
||||
function doors.get(pos)
|
||||
if _doors.registered_doors[minetest.get_node(pos).name] then
|
||||
-- A normal upright door
|
||||
return {
|
||||
pos = pos,
|
||||
open = function(self, player)
|
||||
if self:state() then
|
||||
return false
|
||||
end
|
||||
return _doors.door_toggle(self.pos, player)
|
||||
end,
|
||||
close = function(self, player)
|
||||
if not self:state() then
|
||||
return false
|
||||
end
|
||||
return _doors.door_toggle(self.pos, player)
|
||||
end,
|
||||
toggle = function(self, player)
|
||||
return _doors.door_toggle(self.pos, player)
|
||||
end,
|
||||
state = function(self)
|
||||
local state = minetest.get_meta(self.pos):get_int("state")
|
||||
return state %2 == 1
|
||||
end
|
||||
}
|
||||
elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
|
||||
-- A trapdoor
|
||||
return {
|
||||
pos = pos,
|
||||
open = function(self, player)
|
||||
if self:state() then
|
||||
return false
|
||||
end
|
||||
return _doors.trapdoor_toggle(self.pos, player)
|
||||
end,
|
||||
close = function(self, player)
|
||||
if not self:state() then
|
||||
return false
|
||||
end
|
||||
return _doors.trapdoor_toggle(self.pos, player)
|
||||
end,
|
||||
toggle = function(self, player)
|
||||
return _doors.trapdoor_toggle(self.pos, player)
|
||||
end,
|
||||
state = function(self)
|
||||
local name = minetest.get_node(pos).name
|
||||
return name:sub(-5) == "_open"
|
||||
end
|
||||
}
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-- this hidden node is placed on top of the bottom, and prevents
|
||||
-- nodes from being placed in the top half of the door.
|
||||
minetest.register_node("doors:hidden", {
|
||||
description = "Hidden Door Segment",
|
||||
-- can't use airlike otherwise falling nodes will turn to entities
|
||||
-- and will be forever stuck until door is removed.
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
-- has to be walkable for falling nodes to stop falling.
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
floodable = false,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_blast = function() end,
|
||||
tiles = {"doors_blank.png"},
|
||||
-- 1px transparent block inside door hinge near node top.
|
||||
nodebox = {
|
||||
type = "fixed",
|
||||
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
||||
},
|
||||
-- collision_box needed otherise selection box would be full node size
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
||||
},
|
||||
})
|
||||
|
||||
-- table used to aid door opening/closing
|
||||
local transform = {
|
||||
{
|
||||
{ v = "_a", param2 = 3 },
|
||||
{ v = "_a", param2 = 0 },
|
||||
{ v = "_a", param2 = 1 },
|
||||
{ v = "_a", param2 = 2 },
|
||||
},
|
||||
{
|
||||
{ v = "_b", param2 = 1 },
|
||||
{ v = "_b", param2 = 2 },
|
||||
{ v = "_b", param2 = 3 },
|
||||
{ v = "_b", param2 = 0 },
|
||||
},
|
||||
{
|
||||
{ v = "_b", param2 = 1 },
|
||||
{ v = "_b", param2 = 2 },
|
||||
{ v = "_b", param2 = 3 },
|
||||
{ v = "_b", param2 = 0 },
|
||||
},
|
||||
{
|
||||
{ v = "_a", param2 = 3 },
|
||||
{ v = "_a", param2 = 0 },
|
||||
{ v = "_a", param2 = 1 },
|
||||
{ v = "_a", param2 = 2 },
|
||||
},
|
||||
}
|
||||
|
||||
function _doors.door_toggle(pos, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local name = def.door.name
|
||||
|
||||
local state = meta:get_string("state")
|
||||
if state == "" then
|
||||
-- fix up lvm-placed right-hinged doors, default closed
|
||||
if minetest.get_node(pos).name:sub(-2) == "_b" then
|
||||
state = 2
|
||||
end
|
||||
else
|
||||
state = tonumber(state)
|
||||
end
|
||||
|
||||
if not kingdoms.check_pos_level(pos, clicker:get_player_name(), def.door.heavy and "heavy_doors" or "doors", "You are not of a sufficient level to open this door.") then
|
||||
return false
|
||||
end
|
||||
|
||||
local old = state
|
||||
-- until Lua-5.2 we have no bitwise operators :(
|
||||
if state % 2 == 1 then
|
||||
state = state - 1
|
||||
else
|
||||
state = state + 1
|
||||
end
|
||||
|
||||
local dir = minetest.get_node(pos).param2
|
||||
if state % 2 == 0 then
|
||||
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = name .. transform[state + 1][dir+1].v,
|
||||
param2 = transform[state + 1][dir+1].param2
|
||||
})
|
||||
meta:set_int("state", state)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(core.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
||||
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = {
|
||||
type = pointed_thing.type,
|
||||
above = vector.new(pointed_thing.above),
|
||||
under = vector.new(pointed_thing.under),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
|
||||
end
|
||||
end
|
||||
|
||||
function doors.register(name, def)
|
||||
if not name:find(":") then
|
||||
name = "doors:" .. name
|
||||
end
|
||||
|
||||
-- replace old doors of this type automatically
|
||||
minetest.register_lbm({
|
||||
name = ":doors:replace_" .. name:gsub(":", "_"),
|
||||
nodenames = {name.."_b_1", name.."_b_2"},
|
||||
action = function(pos, node)
|
||||
local l = tonumber(node.name:sub(-1))
|
||||
local meta = minetest.get_meta(pos)
|
||||
local h = meta:get_int("right") + 1
|
||||
local p2 = node.param2
|
||||
local replace = {
|
||||
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
|
||||
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
|
||||
}
|
||||
local new = replace[l][h]
|
||||
-- retain infotext and doors_owner fields
|
||||
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
||||
meta:set_int("state", new.state)
|
||||
-- properly place doors:hidden at the right spot
|
||||
local p3 = p2
|
||||
if new.state >= 2 then
|
||||
p3 = (p3 + 3) % 4
|
||||
end
|
||||
if new.state % 2 == 1 then
|
||||
if new.state >= 2 then
|
||||
p3 = (p3 + 1) % 4
|
||||
else
|
||||
p3 = (p3 + 3) % 4
|
||||
end
|
||||
end
|
||||
-- wipe meta on top node as it's unused
|
||||
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
|
||||
{name = "doors:hidden", param2 = p3})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":" .. name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos = nil
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pdef = minetest.registered_nodes[node.name]
|
||||
if pdef and pdef.on_rightclick then
|
||||
return pdef.on_rightclick(pointed_thing.under,
|
||||
node, placer, itemstack)
|
||||
end
|
||||
|
||||
if pdef and pdef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
node = minetest.get_node(pos)
|
||||
pdef = minetest.registered_nodes[node.name]
|
||||
if not pdef or not pdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||||
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pn = placer:get_player_name()
|
||||
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
|
||||
local ref = {
|
||||
{ x = -1, y = 0, z = 0 },
|
||||
{ x = 0, y = 0, z = 1 },
|
||||
{ x = 1, y = 0, z = 0 },
|
||||
{ x = 0, y = 0, z = -1 },
|
||||
}
|
||||
|
||||
local aside = {
|
||||
x = pos.x + ref[dir + 1].x,
|
||||
y = pos.y + ref[dir + 1].y,
|
||||
z = pos.z + ref[dir + 1].z,
|
||||
}
|
||||
|
||||
local state = 0
|
||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||
state = state + 2
|
||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||
else
|
||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("state", state)
|
||||
|
||||
if def.protected then
|
||||
local pn = placer:get_player_name()
|
||||
meta:set_string("doors_owner", pn)
|
||||
if def.heavy then
|
||||
meta:set_string("infotext", "Heavy locked door")
|
||||
else
|
||||
meta:set_string("infotext", "Locked door")
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.door = 1
|
||||
def.drop = name
|
||||
def.door = {
|
||||
name = name,
|
||||
sounds = { def.sound_close, def.sound_open },
|
||||
heavy = def.heavy,
|
||||
}
|
||||
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
_doors.door_toggle(pos, clicker)
|
||||
end
|
||||
def.after_dig_node = function(pos, node, meta, digger)
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
end
|
||||
def.on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end
|
||||
|
||||
if def.protected then
|
||||
def.on_blast = function() end
|
||||
else
|
||||
def.on_blast = function(pos, intensity)
|
||||
minetest.remove_node(pos)
|
||||
-- hidden node doesn't get blasted away.
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
return {name}
|
||||
end
|
||||
end
|
||||
|
||||
def.on_destruct = function(pos)
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
end
|
||||
|
||||
minetest.register_node(":" .. name .. "_a", {
|
||||
description = def.description,
|
||||
visual = "mesh",
|
||||
mesh = "door_a.obj",
|
||||
tiles = def.tiles,
|
||||
drawtype = "mesh",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
is_ground_content = false,
|
||||
buildable_to = false,
|
||||
drop = def.drop,
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
door = def.door,
|
||||
on_rightclick = def.on_rightclick,
|
||||
after_dig_node = def.after_dig_node,
|
||||
on_rotate = def.on_rotate,
|
||||
on_blast = def.on_blast,
|
||||
on_destruct = def.on_destruct,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node(":" .. name .. "_b", {
|
||||
description = def.description,
|
||||
visual = "mesh",
|
||||
mesh = "door_b.obj",
|
||||
tiles = def.tiles,
|
||||
drawtype = "mesh",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
is_ground_content = false,
|
||||
buildable_to = false,
|
||||
drop = def.drop,
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
door = def.door,
|
||||
on_rightclick = def.on_rightclick,
|
||||
after_dig_node = def.after_dig_node,
|
||||
on_rotate = def.on_rotate,
|
||||
on_blast = def.on_blast,
|
||||
on_destruct = def.on_destruct,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
||||
},
|
||||
})
|
||||
|
||||
if def.recipe then
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe,
|
||||
})
|
||||
end
|
||||
|
||||
_doors.registered_doors[name .. "_a"] = true
|
||||
_doors.registered_doors[name .. "_b"] = true
|
||||
end
|
||||
|
||||
doors.register("door_wood", {
|
||||
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
||||
description = "Wooden Door",
|
||||
inventory_image = "doors_item_wood.png",
|
||||
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_steel", {
|
||||
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
|
||||
description = "Steel Door",
|
||||
inventory_image = "doors_item_steel.png",
|
||||
protected = true,
|
||||
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_steel_heavy", {
|
||||
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
|
||||
description = "Steel Door",
|
||||
inventory_image = "doors_item_steel.png",
|
||||
heavy = true,
|
||||
protected = true,
|
||||
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{"doors:door_steel", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_glass", {
|
||||
tiles = { "doors_door_glass.png"},
|
||||
description = "Glass Door",
|
||||
inventory_image = "doors_item_glass.png",
|
||||
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_obsidian_glass", {
|
||||
tiles = { "doors_door_obsidian_glass.png" },
|
||||
description = "Obsidian Glass Door",
|
||||
inventory_image = "doors_item_obsidian_glass.png",
|
||||
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Capture mods using the old API as best as possible.
|
||||
function doors.register_door(name, def)
|
||||
if def.only_placer_can_open then
|
||||
def.protected = true
|
||||
end
|
||||
def.only_placer_can_open = nil
|
||||
|
||||
local i = name:find(":")
|
||||
local modname = name:sub(1, i - 1)
|
||||
if not def.tiles then
|
||||
if def.protected then
|
||||
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
|
||||
else
|
||||
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
|
||||
end
|
||||
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
|
||||
"using deprecated API method \"doors.register_door()\" but " ..
|
||||
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
|
||||
"will be used instead.")
|
||||
end
|
||||
|
||||
doors.register(name, def)
|
||||
end
|
||||
|
||||
----trapdoor----
|
||||
|
||||
function _doors.trapdoor_toggle(pos, clicker)
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if not kingdoms.check_pos_level(pos, clicker:get_player_name(), def.heavy and "heavy_doors" or "doors", "You are not of a sufficient level to open this trapdoor.") then
|
||||
return false
|
||||
end
|
||||
|
||||
if string.sub(node.name, -5) == "_open" then
|
||||
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||
else
|
||||
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
end
|
||||
|
||||
function doors.register_trapdoor(name, def)
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
local function check_player_priv(pos, player)
|
||||
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local pn = player:get_player_name()
|
||||
return meta:get_string("doors_owner") == pn
|
||||
end
|
||||
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
_doors.trapdoor_toggle(pos, clicker)
|
||||
end
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
|
||||
if def.protected then
|
||||
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local pn = placer:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("doors_owner", pn)
|
||||
if def.heavy then
|
||||
meta:set_string("infotext", "Heavy locked trapdoor")
|
||||
else
|
||||
meta:set_string("infotext", "Locked trapdoor")
|
||||
end
|
||||
|
||||
return minetest.setting_getbool("creative_mode")
|
||||
end
|
||||
|
||||
def.on_blast = function() end
|
||||
else
|
||||
def.on_blast = function(pos, intensity)
|
||||
minetest.remove_node(pos)
|
||||
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
return { name }
|
||||
end
|
||||
end
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||
def.tile_side, def.tile_side }
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = { def.tile_side, def.tile_side,
|
||||
def.tile_side .. '^[transform3',
|
||||
def.tile_side .. '^[transform1',
|
||||
def.tile_front, def.tile_front }
|
||||
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
minetest.register_node(name_opened, def_opened)
|
||||
minetest.register_node(name_closed, def_closed)
|
||||
|
||||
_doors.registered_trapdoors[name_opened] = true
|
||||
_doors.registered_trapdoors[name_closed] = true
|
||||
end
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor", {
|
||||
description = "Trapdoor",
|
||||
inventory_image = "doors_trapdoor.png",
|
||||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||
})
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor_steel", {
|
||||
description = "Steel Trapdoor",
|
||||
inventory_image = "doors_trapdoor_steel.png",
|
||||
wield_image = "doors_trapdoor_steel.png",
|
||||
tile_front = "doors_trapdoor_steel.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
protected = true,
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
||||
})
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor_steel_heavy", {
|
||||
description = "Heavy Steel Trapdoor",
|
||||
inventory_image = "doors_trapdoor_steel.png",
|
||||
wield_image = "doors_trapdoor_steel.png",
|
||||
tile_front = "doors_trapdoor_steel.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
heavy = true,
|
||||
protected = true,
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'doors:trapdoor 2',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'doors:trapdoor_steel',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'doors:trapdoor_steel_heavy',
|
||||
recipe = {
|
||||
{'doors:trapdoor_steel', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
----fence gate----
|
||||
|
||||
function doors.register_fencegate(name, def)
|
||||
local fence = {
|
||||
description = def.description,
|
||||
drawtype = "mesh",
|
||||
tiles = { def.texture },
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
drop = name .. "_closed",
|
||||
connect_sides = { "left", "right" },
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
on_rightclick = function(pos, clicker)
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
||||
max_hear_distance = 8})
|
||||
end,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
||||
},
|
||||
}
|
||||
|
||||
if not fence.sounds then
|
||||
fence.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
fence.groups.fence = 1
|
||||
|
||||
local fence_closed = table.copy(fence)
|
||||
fence_closed.mesh = "doors_fencegate_closed.obj"
|
||||
fence_closed.gate = name .. "_open"
|
||||
fence_closed.sound = "doors_fencegate_open"
|
||||
fence_closed.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
||||
}
|
||||
|
||||
local fence_open = table.copy(fence)
|
||||
fence_open.mesh = "doors_fencegate_open.obj"
|
||||
fence_open.gate = name .. "_closed"
|
||||
fence_open.sound = "doors_fencegate_close"
|
||||
fence_open.groups.not_in_creative_inventory = 1
|
||||
fence_open.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
||||
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
|
||||
}
|
||||
|
||||
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
||||
minetest.register_node(":" .. name .. "_open", fence_open)
|
||||
|
||||
minetest.register_craft({
|
||||
output = name .. "_closed",
|
||||
recipe = {
|
||||
{"default:stick", def.material, "default:stick"},
|
||||
{"default:stick", def.material, "default:stick"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
doors.register_fencegate("doors:gate_wood", {
|
||||
description = "Wooden Fence Gate",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_acacia_wood", {
|
||||
description = "Acacia Fence Gate",
|
||||
texture = "default_acacia_wood.png",
|
||||
material = "default:acacia_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_junglewood", {
|
||||
description = "Junglewood Fence Gate",
|
||||
texture = "default_junglewood.png",
|
||||
material = "default:junglewood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_pine_wood", {
|
||||
description = "Pine Fence Gate",
|
||||
texture = "default_pine_wood.png",
|
||||
material = "default:pine_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_aspen_wood", {
|
||||
description = "Aspen Fence Gate",
|
||||
texture = "default_aspen_wood.png",
|
||||
material = "default:aspen_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
kingdoms.log("action", "Doors loaded.")
|
|
@ -0,0 +1,40 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
|
||||
# www.blender.org
|
||||
mtllib door_a.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/5/2 8/1/2 7/4/2 3/6/2
|
||||
f 8/2/3 6/7/3 5/8/3 7/3/3
|
||||
f 6/9/4 2/5/4 1/6/4 5/10/4
|
||||
f 1/11/5 3/12/5 7/7/5 5/13/5
|
||||
f 6/14/6 8/8/6 4/12/6 2/11/6
|
|
@ -0,0 +1,40 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'door_b.blend'
|
||||
# www.blender.org
|
||||
mtllib door_b.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 1/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 7/2/2 8/1/2
|
||||
f 8/4/3 7/3/3 5/7/3 6/8/3
|
||||
f 6/9/4 5/10/4 1/6/4 2/5/4
|
||||
f 1/11/5 5/12/5 7/13/5 3/7/5
|
||||
f 6/8/6 2/13/6 4/12/6 8/14/6
|
|
@ -0,0 +1,106 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend'
|
||||
# www.blender.org
|
||||
mtllib gate_closed.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.625000 -0.500000 0.125000
|
||||
v -0.625000 0.500100 0.125000
|
||||
v -0.625000 -0.500000 -0.125000
|
||||
v -0.625000 0.500100 -0.125000
|
||||
v -0.375000 -0.500000 0.125000
|
||||
v -0.375000 0.500100 0.125000
|
||||
v -0.375000 -0.500000 -0.125000
|
||||
v -0.375000 0.500100 -0.125000
|
||||
v 0.375000 -0.500000 0.125000
|
||||
v 0.375000 0.500100 0.125000
|
||||
v 0.375000 -0.500000 -0.125000
|
||||
v 0.375000 0.500100 -0.125000
|
||||
v 0.625000 -0.500000 0.125000
|
||||
v 0.625000 0.500100 0.125000
|
||||
v 0.625000 -0.500000 -0.125000
|
||||
v 0.625000 0.500100 -0.125000
|
||||
v -0.375000 0.187500 0.062500
|
||||
v -0.375000 0.312500 0.062500
|
||||
v -0.375000 0.187500 -0.062500
|
||||
v -0.375000 0.312500 -0.062500
|
||||
v 0.375000 0.187500 0.062500
|
||||
v 0.375000 0.312500 0.062500
|
||||
v 0.375000 0.187500 -0.062500
|
||||
v 0.375000 0.312500 -0.062500
|
||||
v -0.374831 0.187348 0.062500
|
||||
v -0.156342 0.187363 0.062500
|
||||
v -0.374831 0.187348 -0.062500
|
||||
v -0.156342 0.187363 -0.062500
|
||||
v 0.374981 -0.343683 0.062500
|
||||
v 0.375065 -0.187304 0.062500
|
||||
v 0.374981 -0.343683 -0.062500
|
||||
v 0.375065 -0.187304 -0.062500
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vt 1.000000 -0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt -0.000000 0.000000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.250000 1.000000
|
||||
vt 0.500000 -0.000000
|
||||
vt 0.500000 0.250000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 1.000000
|
||||
vt 1.000000 0.625000
|
||||
vt 0.000000 0.625000
|
||||
vt 1.000000 0.875000
|
||||
vt 0.000000 0.875000
|
||||
vt -0.000000 0.687500
|
||||
vt 0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.813740 0.249033
|
||||
vt 0.201557 0.249293
|
||||
vt 0.120995 0.125498
|
||||
vt 0.987404 0.125469
|
||||
vt 0.125000 0.375000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.937500 0.500000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.312500 0.437500
|
||||
vt 0.312500 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 1.000000 0.437500
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn -0.578000 -0.816100 0.000000
|
||||
vn 0.576200 0.817300 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/4/2 8/5/2 7/6/2 3/1/2
|
||||
f 8/7/3 6/8/3 5/9/3 7/10/3
|
||||
f 6/2/4 2/9/4 1/8/4 5/3/4
|
||||
f 1/9/5 3/10/5 7/11/5 5/12/5
|
||||
f 6/6/6 8/1/6 4/13/6 2/14/6
|
||||
f 10/1/1 12/2/1 11/3/1 9/4/1
|
||||
f 12/2/2 16/9/2 15/8/2 11/3/2
|
||||
f 16/7/3 14/8/3 13/9/3 15/10/3
|
||||
f 14/4/4 10/5/4 9/6/4 13/1/4
|
||||
f 9/12/5 11/11/5 15/15/5 13/16/5
|
||||
f 14/14/6 16/13/6 12/17/6 10/18/6
|
||||
f 20/2/2 24/3/2 23/19/2 19/20/2
|
||||
f 22/1/4 18/4/4 17/21/4 21/22/4
|
||||
f 17/23/5 19/24/5 23/25/5 21/26/5
|
||||
f 22/21/6 24/5/6 20/6/6 18/22/6
|
||||
f 28/27/2 32/28/2 31/29/2 27/30/2
|
||||
f 30/31/4 26/32/4 25/33/4 29/34/4
|
||||
f 25/35/7 27/10/7 31/7/7 29/36/7
|
||||
f 30/37/8 32/38/8 28/39/8 26/40/8
|
|
@ -0,0 +1,112 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend'
|
||||
# www.blender.org
|
||||
mtllib gate_open.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.625000 -0.500000 0.125000
|
||||
v -0.625000 0.500100 0.125000
|
||||
v -0.625000 -0.500000 -0.125000
|
||||
v -0.625000 0.500100 -0.125000
|
||||
v -0.375000 -0.500000 0.125000
|
||||
v -0.375000 0.500100 0.125000
|
||||
v -0.375000 -0.500000 -0.125000
|
||||
v -0.375000 0.500100 -0.125000
|
||||
v 0.375000 -0.500000 0.125000
|
||||
v 0.375000 0.500100 0.125000
|
||||
v 0.375000 -0.500000 -0.125000
|
||||
v 0.375000 0.500100 -0.125000
|
||||
v 0.625000 -0.500000 0.125000
|
||||
v 0.625000 0.500100 0.125000
|
||||
v 0.625000 -0.500000 -0.125000
|
||||
v 0.625000 0.500100 -0.125000
|
||||
v 0.434859 0.187500 -0.872359
|
||||
v 0.434859 0.312500 -0.872359
|
||||
v 0.559859 0.187500 -0.872359
|
||||
v 0.559859 0.312500 -0.872359
|
||||
v 0.434859 0.187500 -0.122359
|
||||
v 0.434859 0.312500 -0.122359
|
||||
v 0.559859 0.187500 -0.122359
|
||||
v 0.559859 0.312500 -0.122359
|
||||
v 0.434859 0.187348 -0.872190
|
||||
v 0.434859 0.187363 -0.653701
|
||||
v 0.559859 0.187348 -0.872190
|
||||
v 0.559859 0.187363 -0.653701
|
||||
v 0.434859 -0.343683 -0.122379
|
||||
v 0.434859 -0.187304 -0.122294
|
||||
v 0.559859 -0.343683 -0.122379
|
||||
v 0.559859 -0.187304 -0.122294
|
||||
v 0.499560 -0.442900 0.005495
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vt 1.000000 -0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt -0.000000 0.000000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.250000 1.000000
|
||||
vt 0.500000 -0.000000
|
||||
vt 0.500000 0.250000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 1.000000
|
||||
vt 1.000000 0.625000
|
||||
vt 0.000000 0.625000
|
||||
vt 1.000000 0.875000
|
||||
vt 0.000000 0.875000
|
||||
vt -0.000000 0.687500
|
||||
vt 0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.813740 0.249033
|
||||
vt 0.201557 0.249293
|
||||
vt 0.120995 0.125498
|
||||
vt 0.987404 0.125469
|
||||
vt 0.125000 0.375000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.937500 0.500000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.312500 0.437500
|
||||
vt 0.312500 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 1.000000 0.437500
|
||||
vt 0.312500 0.625000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.187500 0.625000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 -0.816100 -0.578000
|
||||
vn 0.000000 0.817300 0.576200
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/4/2 8/5/2 7/6/2 3/1/2
|
||||
f 8/7/3 6/8/3 5/9/3 7/10/3
|
||||
f 6/2/4 2/9/4 1/8/4 5/3/4
|
||||
f 1/9/5 3/10/5 7/11/5 5/12/5
|
||||
f 6/6/6 8/1/6 4/13/6 2/14/6
|
||||
f 10/1/1 12/2/1 11/3/1 9/4/1
|
||||
f 12/2/2 16/9/2 15/8/2 11/3/2
|
||||
f 16/7/3 14/8/3 13/9/3 15/10/3
|
||||
f 14/4/4 10/5/4 9/6/4 13/1/4
|
||||
f 9/12/5 11/11/5 15/15/5 13/16/5
|
||||
f 14/14/6 16/13/6 12/17/6 10/18/6
|
||||
f 20/2/3 24/3/3 23/19/3 19/20/3
|
||||
f 22/1/1 18/4/1 17/21/1 21/22/1
|
||||
f 17/23/5 19/24/5 23/25/5 21/26/5
|
||||
f 22/21/6 24/5/6 20/6/6 18/22/6
|
||||
f 28/27/3 32/28/3 31/29/3 27/30/3
|
||||
f 30/31/1 26/32/1 25/33/1 29/34/1
|
||||
f 25/35/7 27/10/7 31/7/7 29/36/7
|
||||
f 30/37/8 32/38/8 28/39/8 26/40/8
|
||||
f 17/41/2 18/42/2 20/43/2 19/44/2
|
After Width: | Height: | Size: 95 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 186 B |
After Width: | Height: | Size: 186 B |
After Width: | Height: | Size: 132 B |
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 233 B |
After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 101 B |
|
@ -0,0 +1,101 @@
|
|||
kingdoms.db.current_channels = kingdoms.db.current_channels or {}
|
||||
|
||||
function kingdoms.current_chat_channel(name)
|
||||
return kingdoms.db.current_channels[name] or "a"
|
||||
end
|
||||
|
||||
local function relay(channel, message, allow, logn)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if not allow or allow(player) then
|
||||
minetest.chat_send_player(player:get_player_name(), "["..channel.."] "..message)
|
||||
end
|
||||
end
|
||||
kingdoms.log("action", ("[CHAT] [%s (%s)] %s"):format(channel, logn, message))
|
||||
end
|
||||
|
||||
local function nm(n, m, i)
|
||||
if i then
|
||||
return ("<%s (%s)> %s"):format(n, tostring(i), m)
|
||||
end
|
||||
return ("<%s> %s"):format(n, m)
|
||||
end
|
||||
|
||||
local channels = {
|
||||
a = {
|
||||
params = "<text>",
|
||||
description = "Speak around.",
|
||||
privs = {shout = true},
|
||||
name = "around",
|
||||
func = function(name, text)
|
||||
if text == "" then
|
||||
kingdoms.db.current_channels[name] = "a"
|
||||
return true
|
||||
end
|
||||
local tplayer = minetest.get_player_by_name(name)
|
||||
if tplayer then
|
||||
relay("around", nm(name, text), function(player) return vector.distance(tplayer:getpos(), player:getpos()) <= kingdoms.config.around end, minetest.pos_to_string(vector.round(tplayer:getpos())))
|
||||
end
|
||||
return true
|
||||
end,
|
||||
},
|
||||
c = {
|
||||
params = "<text>",
|
||||
description = "Speak in the kingdom's channel",
|
||||
privs = {shout = true},
|
||||
name = "kingdom",
|
||||
func = function(name, text)
|
||||
if text == "" then
|
||||
kingdoms.db.current_channels[name] = "c"
|
||||
return true
|
||||
end
|
||||
local kingdom = kingdoms.player.kingdom(name)
|
||||
if not kingdoms.player.can(name, "talk") then
|
||||
return false, "You do not have sufficient level to talk."
|
||||
end
|
||||
relay("kingdom", nm(name, text, kingdoms.player.kingdom_state(name).level), function(player)
|
||||
return kingdoms.player.kingdom(player:get_player_name()) and kingdoms.player.kingdom(player:get_player_name()).id == kingdom.id
|
||||
end, kingdom.longname)
|
||||
return true
|
||||
end,
|
||||
},
|
||||
g = {
|
||||
params = "<text>",
|
||||
description = "Speak globally.",
|
||||
privs = {shout = true},
|
||||
name = "global",
|
||||
func = function(name, text)
|
||||
if text == "" then
|
||||
kingdoms.db.current_channels[name] = "g"
|
||||
return true
|
||||
end
|
||||
relay("global", nm(name, text))
|
||||
return true
|
||||
end,
|
||||
}
|
||||
}
|
||||
kingdoms.chat_channels = channels
|
||||
|
||||
minetest.register_chatcommand("a", channels.a)
|
||||
minetest.register_chatcommand("around", channels.a)
|
||||
|
||||
minetest.register_chatcommand("g", channels.g)
|
||||
minetest.register_chatcommand("global", channels.g)
|
||||
|
||||
minetest.register_chatcommand("c", channels.c)
|
||||
minetest.register_chatcommand("kc", channels.c)
|
||||
minetest.register_chatcommand("kingdomchat", channels.c)
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
if message:sub(1, 1) == "/" then
|
||||
return false
|
||||
end
|
||||
|
||||
if not minetest.check_player_privs(name, channels[kingdoms.current_chat_channel(name)].privs) then
|
||||
minetest.chat_send_player(name, "You cannot use this channel.")
|
||||
return true
|
||||
end
|
||||
|
||||
channels[kingdoms.current_chat_channel(name)].func(name, message)
|
||||
|
||||
return true
|
||||
end)
|
|
@ -37,8 +37,21 @@ function kingdoms.can_dig(r, pos, name)
|
|||
return true
|
||||
end
|
||||
|
||||
function kingdoms.bypos(pos)
|
||||
local r = kingdoms.config.corestone_radius
|
||||
function kingdoms.check_pos_level(pos, name, level, message)
|
||||
local akingdom = kingdoms.bypos(pos)
|
||||
local pkingdom = kingdoms.player.kingdom(name)
|
||||
if not akingdom or (akingdom == pkingdom and kingdoms.player.can(name, level)) then
|
||||
return true
|
||||
else
|
||||
if message then
|
||||
minetest.chat_send_player(name, message)
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function kingdoms.bypos(pos, radius)
|
||||
local r = radius or kingdoms.config.corestone_radius
|
||||
local positions = minetest.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
|
@ -123,7 +136,7 @@ minetest.register_node("kingdoms:corestone", {
|
|||
return itemstack
|
||||
end
|
||||
|
||||
if kingdom.corestone then
|
||||
if kingdom.corestone.pos then
|
||||
minetest.chat_send_player(placer:get_player_name(), "You cannot place a corestone if the kingdom already has a corestone placed.")
|
||||
return itemstack
|
||||
end
|
||||
|
@ -143,7 +156,8 @@ minetest.register_node("kingdoms:corestone", {
|
|||
return itemstack
|
||||
end
|
||||
|
||||
kingdom.corestone = pointed_thing.above
|
||||
kingdom.corestone.pos = pointed_thing.above
|
||||
kingdom.corestone.placed = os.time()
|
||||
kingdoms.log("action", ("Corestone of '%s' placed at %s."):format(kingdom.longname, minetest.pos_to_string(pointed_thing.above)))
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
@ -166,22 +180,17 @@ minetest.register_node("kingdoms:corestone", {
|
|||
on_destruct = function(pos)
|
||||
local kingdom = kingdoms.bycspos(pos)
|
||||
if not kingdom then return end
|
||||
kingdom.corestone = nil
|
||||
kingdom.corestone.pos = nil
|
||||
kingdom.corestone.dug = os.time()
|
||||
kingdoms.log("action", ("Corestone of '%s' removed at %s."):format(kingdom.longname, minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
local akingdom = kingdoms.bycspos(pos)
|
||||
if akingdom then
|
||||
kingdoms.formspec_info.func(clicker:get_player_name(), akingdom)
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm{
|
||||
|
@ -196,7 +205,7 @@ minetest.register_node("kingdoms:servercorestone", {
|
|||
drawtype = "nodebox",
|
||||
tiles = {"kingdoms_corestone.png"},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {oddly_breakable_by_hand = 2, unbreakable = 1},
|
||||
groups = {oddly_breakable_by_hand = 2, unbreakable = 1, not_in_creative_inventory = 1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 0,
|
||||
|
@ -255,13 +264,4 @@ minetest.register_node("kingdoms:servercorestone", {
|
|||
on_destruct = function(pos)
|
||||
kingdoms.db.servercorestone = nil
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
minetest.register_craft({
|
||||
output = 'default:chest_locked_heavy',
|
||||
recipe = {
|
||||
{'default:chest_locked', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
|
@ -9,13 +9,24 @@ kingdoms.config.minlevel = 1
|
|||
kingdoms.config.maxlevel = 100
|
||||
|
||||
-- Default levels.
|
||||
--- Kingdom
|
||||
kingdoms.config.default_level_set_levels = 100 -- Change level values.
|
||||
kingdoms.config.default_level_corestone = 100 -- Place or dig the corestone.
|
||||
kingdoms.config.default_level_rename = 100 -- Rename the kingdom.
|
||||
kingdoms.config.default_level_set_info = 75 -- Set the kingdom's info.
|
||||
kingdoms.config.default_level_kick = 50 -- Kick a member of lower level than oneself.
|
||||
kingdoms.config.default_level_invite = 50 -- Invite someone to join.
|
||||
kingdoms.config.default_level_change_level = 25 -- Change someone's level if their level and the target level are lower than oneself.
|
||||
|
||||
--- Node
|
||||
kingdoms.config.default_level_corestone = 100 -- Place or dig the corestone.
|
||||
kingdoms.config.default_level_heavy_chests = 15 -- Open heavy locked chests within the corestone's range.
|
||||
kingdoms.config.default_level_heavy_doors = 15 -- Open heavy locked doors within the corestone's range.
|
||||
kingdoms.config.default_level_build = 10 -- Build within the corestone's range.
|
||||
|
||||
--- Basic
|
||||
kingdoms.config.default_level_furnaces = 1 -- Use furnaces within the corestone's range.
|
||||
kingdoms.config.default_level_chests = 1 -- Open locked chests within the corestone's range.
|
||||
kingdoms.config.default_level_doors = 1 -- Open locked doors within the corestone's range.
|
||||
kingdoms.config.default_level_talk = 1 -- Talk in the kingdom's main channel.
|
||||
|
||||
-- A corestone extends in a radius of <corestone_radius>.
|
||||
|
@ -23,3 +34,9 @@ kingdoms.config.corestone_radius = 5
|
|||
kingdoms.config.corestone_overlap_multiplier = 4
|
||||
-- A corestone can be placed only above <corestone_miny>.
|
||||
kingdoms.config.corestone_miny = -32
|
||||
|
||||
-- Distance players are visible (in 16-node blocks)
|
||||
kingdoms.config.player_visible_distance = 4
|
||||
|
||||
-- Distance of around speech. Use <player_visible_distance * 16> to match with player visibility.
|
||||
kingdoms.config.around = kingdoms.config.player_visible_distance * 16
|
||||
|
|
|
@ -0,0 +1,163 @@
|
|||
local function get_locked_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local formspec =
|
||||
"size[8,9]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[nodemeta:" .. spos .. ";main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function has_locked_chest_privilege(pos, player, heavy)
|
||||
return kingdoms.check_pos_level(pos, player:get_player_name(), heavy and "heavy_chests" or "chests", "You are not of a sufficient level to use this chest.")
|
||||
end
|
||||
|
||||
minetest.register_node(":default:chest_locked", {
|
||||
description = "Locked Chest",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Locked chest")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Locked Chest")
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(pos, player) then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(pos, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(pos, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if has_locked_chest_privilege(pos, clicker) then
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"default:chest_locked",
|
||||
get_locked_chest_formspec(pos)
|
||||
)
|
||||
end
|
||||
end,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(":default:chest_locked_heavy", {
|
||||
description = "Heavy Locked Chest",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Heavy locked chest")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Heavy locked Chest")
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(pos, player, true) then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(pos, player, true) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(pos, player, true) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if has_locked_chest_privilege(pos, clicker, true) then
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"default:chest_locked",
|
||||
get_locked_chest_formspec(pos)
|
||||
)
|
||||
end
|
||||
end,
|
||||
on_blast = function() end,
|
||||
})
|
|
@ -0,0 +1,301 @@
|
|||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
local formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local inactive_formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if not kingdoms.check_pos_level(pos, player:get_player_name(), "furnaces", "You are not of a sufficient level to use this furnace.") then
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", "Furnace is empty")
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if not kingdoms.check_pos_level(pos, player:get_player_name(), "furnaces", "You are not of a sufficient level to use this furnace.") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
local result = false
|
||||
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop()
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node(":default:furnace", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_node(":default:furnace_active", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.5
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 8,
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
|
@ -16,6 +16,7 @@ minetest.register_globalstep(function(dtime)
|
|||
akingdom and ("This area is owned by %s"):format(akingdom.longname) or ((kingdoms.can_dig(kingdoms.config.corestone_radius * kingdoms.config.corestone_overlap_multiplier, pos, "") and pos.y >= kingdoms.config.corestone_miny) and "This area is neutral and available." or "This area is neutral."),
|
||||
pkingdom and ("You are a level %d member of %s"):format(kingdoms.player.kingdom_state(name).level, pkingdom.longname) or "You are neutral with "..kingdoms.utils.s("invitation", kingdoms.db.invitations[name] and #kingdoms.db.invitations[name] or 0)..".",
|
||||
kingdoms.is_protected(pos, name) and "You cannot dig here." or "You can dig here.",
|
||||
"Your current chat channel is: "..kingdoms.chat_channels[kingdoms.current_chat_channel(name)].name,
|
||||
}
|
||||
kingdoms.spm(true)
|
||||
local infostring = table.concat(infostrings, "\n")
|
||||
|
|
|
@ -56,11 +56,20 @@ domodfile("utils.lua")
|
|||
|
||||
domodfile("kingdom.lua")
|
||||
domodfile("player.lua")
|
||||
domodfile("chat.lua")
|
||||
domodfile("nametags.lua")
|
||||
|
||||
domodfile("hud.lua")
|
||||
domodfile("corestone.lua")
|
||||
domodfile("gen.lua")
|
||||
|
||||
-- Overrides of default to support kingdoms.
|
||||
domodfile("ext/chests.lua")
|
||||
domodfile("ext/furnace.lua")
|
||||
|
||||
domodfile("crafts.lua")
|
||||
|
||||
-- All done!
|
||||
kingdoms.log("action", "Completely loaded.")
|
||||
kingdoms.log("action", "Number of kingdoms in the database: "..tostring(kingdoms.utils.table_len(kingdoms.db.kingdoms)))
|
||||
kingdoms.log("action", "Number of players in kingdoms: "..tostring(kingdoms.utils.table_len(kingdoms.db.players)))
|
||||
|
|
|
@ -4,17 +4,13 @@ local selectedmember = {}
|
|||
local selectedinvitation = {}
|
||||
|
||||
local kmenuitems = {
|
||||
{"invite", "Manage invitations"},
|
||||
{"invite", "Manage invitations", "invite"},
|
||||
{"levels", "Manage levels"},
|
||||
{"info", "Manage the description"},
|
||||
{"rename", "Rename the kingdom", "rename"},
|
||||
{"leave", "Leave the kingdom"},
|
||||
}
|
||||
|
||||
local kmenuitemsd = {}
|
||||
for _,item in ipairs(kmenuitems) do
|
||||
table.insert(kmenuitemsd, minetest.formspec_escape(item[2]))
|
||||
end
|
||||
|
||||
-- The main formspecs, contains menus and options to all others and information about the current status.
|
||||
local kcommand = {
|
||||
params = "",
|
||||
|
@ -30,12 +26,24 @@ local kcommand = {
|
|||
membersstring = membersstring .. minetest.formspec_escape(("%s - %d"):format(member.name, member.level))
|
||||
end
|
||||
membersstring = membersstring or ""
|
||||
local kmenuitemsd = {}
|
||||
for _,item in ipairs(kmenuitems) do
|
||||
if item[3] then
|
||||
if kingdoms.player.can(name, item[3]) then
|
||||
table.insert(kmenuitemsd, minetest.formspec_escape(item[2]))
|
||||
else
|
||||
table.insert(kmenuitemsd, "---")
|
||||
end
|
||||
else
|
||||
table.insert(kmenuitemsd, minetest.formspec_escape(item[2]))
|
||||
end
|
||||
end
|
||||
minetest.show_formspec(name, "kingdoms:joined",
|
||||
"size[9,6]"
|
||||
.."label[0,0;"..minetest.formspec_escape(("%s | You are level %d in this kingdom."):format(kingdom.longname, kingdom.members[name].level)).."]"
|
||||
.."label[0,0.5;Age: "
|
||||
..("%f"):format((os.time() - kingdom.created) / 60 / 60 / 24)
|
||||
.." days | Corestone: "..minetest.formspec_escape(kingdom.corestone and minetest.pos_to_string(kingdom.corestone) or "N/A")
|
||||
..kingdoms.utils.s("day", math.floor((os.time() - kingdom.created) / 60 / 60 / 24))
|
||||
.." days | Corestone: "..minetest.formspec_escape(kingdom.corestone.pos and minetest.pos_to_string(kingdom.corestone.pos) or "N/A")
|
||||
..minetest.formspec_escape("\n")..kingdoms.utils.s("member", #kingdom.memberlist)
|
||||
.."]"
|
||||
.."textlist[0,1.5;4,4;members;"..membersstring.."]"
|
||||
|
@ -162,8 +170,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
memberlist = {},
|
||||
invitations = {},
|
||||
levels = {},
|
||||
corestone = {
|
||||
placed = 0,
|
||||
dug = 0,
|
||||
},
|
||||
}
|
||||
for _,k in ipairs(kingdoms.db.kingdoms) do
|
||||
for _,k in pairs(kingdoms.db.kingdoms) do
|
||||
if k.id == kingdom.id then
|
||||
minetest.chat_send_player(name, "You have managed to collide with another kingdom's ID. Impressive. Try again for a new random ID.")
|
||||
return true
|
||||
|
@ -404,10 +416,10 @@ local formspec_info = {
|
|||
end
|
||||
minetest.show_formspec(name, "kingdoms:info",
|
||||
s
|
||||
.."label[0,0;"..minetest.formspec_escape(("%s: founded %f days ago."):format(akingdom.longname, (os.time() - akingdom.created) / 60 / 60 / 24)).."]"
|
||||
.."label[0,0;"..minetest.formspec_escape(("%s: founded %s ago."):format(akingdom.longname, kingdoms.utils.s("day", math.floor((os.time() - akingdom.created) / 60 / 60 / 24)))).."]"
|
||||
.."textarea[0.25,1;6,4;info;Info;"..minetest.formspec_escape(akingdom.info or "").."]"
|
||||
..(cansave and "button[0,5;6,1;save;Save]" or "")
|
||||
..((not a) and "button[0,6;6,1;kingdoms_special_exit;X]" or "")
|
||||
..((not a) and (cansave and "button[0,6;6,1;kingdoms_special_exit;X]" or "button[0,5;6,1;kingdoms_special_exit;X]") or "")
|
||||
)
|
||||
return true
|
||||
end,
|
||||
|
@ -437,11 +449,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
local m = minetest.explode_textlist_event(fields.menu)
|
||||
if not kmenuitems[m.index] then return true end
|
||||
local selected = kmenuitems[m.index][1]
|
||||
local level = kmenuitems[m.index][3]
|
||||
if level and not kingdoms.player.can(name, level) then
|
||||
return true
|
||||
end
|
||||
if selected == "invite" then
|
||||
if not kingdoms.player.can(name, "invite") then
|
||||
minetest.chat_send_player(name, "You do not have sufficent level to invite.")
|
||||
return true
|
||||
end
|
||||
return formspec_invitations.func(name)
|
||||
elseif selected == "leave" then
|
||||
minetest.show_formspec(name, "kingdoms:leave", "size[4,3]"
|
||||
|
@ -453,6 +465,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
return formspec_levels.func(name)
|
||||
elseif selected == "info" then
|
||||
return formspec_info.func(name)
|
||||
elseif selected == "rename" then
|
||||
minetest.show_formspec(name, "kingdoms:rename", "size[4,2]"
|
||||
.."field[0.25,0.2;4,1;name;Kingdom's Name;"..minetest.formspec_escape(kingdom.longname).."]"
|
||||
.."button[0,1;4,1;go;Set Name]")
|
||||
end
|
||||
elseif fields.members then
|
||||
selectedmember[name] = kingdom.memberlist[minetest.explode_textlist_event(fields.members).index]
|
||||
|
@ -461,6 +477,37 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "kingdoms:rename" then return false end
|
||||
local name = player:get_player_name()
|
||||
local kingdom = kingdoms.player.kingdom(name)
|
||||
if fields.go then
|
||||
if not kingdoms.player.can(name, "rename") then
|
||||
return kcommand.func(name)
|
||||
end
|
||||
local formattedname = fields.name:gsub("%s%s+", " "):gsub("^%s+", ""):gsub("%s+$", "")
|
||||
if formattedname == kingdom.longname then
|
||||
return kcommand.func(name)
|
||||
end
|
||||
if formattedname == "" then
|
||||
minetest.chat_send_player(name, "You must name your kingdom something.")
|
||||
return kcommand.func(name)
|
||||
end
|
||||
if formattedname:len() > kingdoms.config.max_name_length then
|
||||
minetest.chat_send_player(name, "That name is too long.")
|
||||
return kcommand.func(name)
|
||||
end
|
||||
for _,k in pairs(kingdoms.db.kingdoms) do
|
||||
if formattedname == k.longname then
|
||||
minetest.chat_send_player(name, "There is already a kingdom with that name.")
|
||||
return kcommand.func(name)
|
||||
end
|
||||
end
|
||||
kingdom.longname = formattedname
|
||||
return kcommand.func(name)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "kingdoms:leave" then return false end
|
||||
local name = player:get_player_name()
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
local timer = 0
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < 0.1 then return end
|
||||
timer = 0
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local kingdom = kingdoms.player.kingdom(name)
|
||||
player:set_nametag_attributes({
|
||||
text = kingdom and (name.." ["..kingdom.longname.."]") or name
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.setting_set("player_transfer_distance", kingdoms.config.player_visible_distance)
|
|
@ -30,6 +30,14 @@ function kingdoms.utils.filteri(table, func)
|
|||
return ret
|
||||
end
|
||||
|
||||
function kingdoms.utils.table_len(t)
|
||||
local ret = 0
|
||||
for _,_ in pairs(t) do
|
||||
ret = ret + 1
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function kingdoms.utils.spairs(t, order)
|
||||
local keys = {}
|
||||
for k in pairs(t) do keys[#keys+1] = k end
|
||||
|
|