Replace deprecated function calls (#16)

master
tuedel 2021-06-14 18:43:42 +02:00 committed by GitHub
parent babd508a35
commit 33951e4a47
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5 changed files with 17 additions and 17 deletions

View File

@ -288,7 +288,7 @@ for _,mode in ipairs({"on", "off"}) do
elevator.formspecs[sender:get_player_name()] = {pos}
local motorhash = meta:get_string("motor")
if on and elevator.motors[motorhash] then
if vector.distance(sender:getpos(), pos) > 1 or minetest.get_node(sender:getpos()).name ~= nodename then
if vector.distance(sender:get_pos(), pos) > 1 or minetest.get_node(sender:get_pos()).name ~= nodename then
minetest.chat_send_player(sender:get_player_name(), "You are not inside the booth.")
return
end

View File

@ -22,7 +22,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
return true
end
-- Double check if it's ok to go.
if vector.distance(sender:getpos(), pos) > 1 then
if vector.distance(sender:get_pos(), pos) > 1 then
return true
end
if fields.target then

View File

@ -7,7 +7,7 @@ elevator.teleport_player_from_elevator = function(player)
end
return minetest.registered_nodes[minetest.get_node(pos).name].walkable
end
local pos = vector.round(player:getpos())
local pos = vector.round(player:get_pos())
local node = minetest.get_node(pos)
-- elevator_off is like a shaft, so the player would already be falling.
if node.name == "elevator:elevator_on" then
@ -16,7 +16,7 @@ elevator.teleport_player_from_elevator = function(player)
local front_below = vector.subtract(front, {x=0, y=1, z=0})
-- If the front isn't solid, it's ok to teleport the player.
if not solid(front) and not solid(front_above) then
player:setpos(front)
player:set_pos(front)
end
end
end

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@ -12,7 +12,7 @@ minetest.register_globalstep(function(dtime)
-- Only count riders who are still logged in.
local newriding = {}
for _,p in ipairs(minetest.get_connected_players()) do
local pos = p:getpos()
local pos = p:get_pos()
local name = p:get_player_name()
newriding[name] = elevator.riding[name]
-- If the player is indeed riding, update their position.
@ -23,7 +23,7 @@ minetest.register_globalstep(function(dtime)
elevator.riding = newriding
for name,r in pairs(elevator.riding) do
-- If the box is no longer loaded or existent, create another.
local ok = r.box and r.box.getpos and r.box:getpos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
local ok = r.box and r.box.get_pos and r.box:get_pos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
if not ok then
minetest.log("action", "[elevator] "..minetest.pos_to_string(r.pos).." created due to lost rider.")
minetest.after(0, elevator.create_box, r.motor, r.pos, r.target, minetest.get_player_by_name(name))
@ -36,7 +36,7 @@ minetest.register_globalstep(function(dtime)
end
elevator.lastboxes[motor] = elevator.lastboxes[motor] and math.min(elevator.lastboxes[motor], elevator.PTIMEOUT) or elevator.PTIMEOUT
elevator.lastboxes[motor] = math.max(elevator.lastboxes[motor] - 1, 0)
local pos = obj:getpos()
local pos = obj:get_pos()
if pos then
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
if object.is_player and object:is_player() then

View File

@ -33,9 +33,9 @@ local get_node = elevator.get_node
elevator.create_box = function(motorhash, pos, target, sender)
-- First create the box.
local obj = minetest.add_entity(pos, "elevator:box")
obj:setpos(pos)
obj:set_pos(pos)
-- Attach the player.
sender:setpos(pos)
sender:set_pos(pos)
sender:set_attach(obj, "", {x=0, y=9, z=0}, {x=0, y=0, z=0})
sender:set_eye_offset({x=0, y=-9, z=0},{x=0, y=-9, z=0})
sender:set_properties({visual_size = {x=elevator.VISUAL_INCREASE, y=elevator.VISUAL_INCREASE}})
@ -51,8 +51,8 @@ elevator.create_box = function(motorhash, pos, target, sender)
obj:get_luaentity().halfway = {x=pos.x, y=(pos.y+target.y)/2, z=pos.z}
obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1
-- Set the speed.
obj:setvelocity({x=0, y=elevator.SPEED*obj:get_luaentity().vmult, z=0})
obj:setacceleration({x=0, y=elevator.ACCEL*obj:get_luaentity().vmult, z=0})
obj:set_velocity({x=0, y=elevator.SPEED*obj:get_luaentity().vmult, z=0})
obj:set_acceleration({x=0, y=elevator.ACCEL*obj:get_luaentity().vmult, z=0})
-- Set the tables.
elevator.boxes[motorhash] = obj
elevator.riding[sender:get_player_name()] = {
@ -166,11 +166,11 @@ elevator.unbuild = function(pos, add)
local motorhash = elevator.locate_motor(p2)
elevator.build_motor(motorhash)
-- If there's a box below this point, break it.
if elevator.boxes[motorhash] and elevator.boxes[motorhash]:getpos() and p2.y >= elevator.boxes[motorhash]:getpos().y then
if elevator.boxes[motorhash] and elevator.boxes[motorhash]:get_pos() and p2.y >= elevator.boxes[motorhash]:get_pos().y then
elevator.boxes[motorhash] = nil
end
-- If the box does not exist, just clear it.
if elevator.boxes[motorhash] and not elevator.boxes[motorhash]:getpos() then
if elevator.boxes[motorhash] and not elevator.boxes[motorhash]:get_pos() then
elevator.boxes[motorhash] = nil
end
end, table.copy(pos), add)
@ -235,9 +235,9 @@ local function detach(self, pos)
armor:update_player_visuals(player)
end
if pos then
player:setpos(pos)
player:set_pos(pos)
minetest.after(0.1, function(pl, p)
pl:setpos(p)
pl:set_pos(p)
end, player, pos)
end
elevator.riding[self.attached] = nil
@ -265,7 +265,7 @@ local box_entity = {
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local pos = self.object:get_pos()
-- First, check if this box needs removed.
-- If the motor has a box and it isn't this box.
if elevator.boxes[self.motor] and elevator.boxes[self.motor] ~= self.object then
@ -296,7 +296,7 @@ local box_entity = {
return
end
minetest.get_player_by_name(self.attached):setpos(pos)
minetest.get_player_by_name(self.attached):set_pos(pos)
-- Ensure lastpos is set to something.
self.lastpos = self.lastpos or pos