skeletons-cd2025/init.lua
2021-05-01 18:46:29 +02:00

36 lines
1.1 KiB
Lua

skeletons = {};
local modname = minetest.get_current_modname();
local modpath = minetest.get_modpath(modname);
skeletons.have_bones = minetest.get_modpath("bones");
skeletons.have_animal = minetest.get_modpath("mobs_animal");
if (not skeletons.have_animal) then
skeletons.have_animal = minetest.get_modpath("hades_animals");
end
dofile(modpath.."/functions.lua")
dofile(modpath.."/player/player_skeleton.lua")
if skeletons.have_bones then
dofile(modpath.."/player/bones.lua")
end
dofile(modpath.."/player/skulls.lua")
dofile(modpath.."/villager/villager_skeleton.lua")
dofile(modpath.."/mobs_animal/bunny_skeleton.lua")
dofile(modpath.."/mobs_animal/chicken_skeleton.lua")
dofile(modpath.."/mobs_animal/cow_skeleton.lua")
dofile(modpath.."/mobs_animal/kitten_skeleton.lua")
dofile(modpath.."/mobs_animal/panda_skeleton.lua")
dofile(modpath.."/mobs_animal/penguin_skeleton.lua")
dofile(modpath.."/mobs_animal/warthog_skeleton.lua")
dofile(modpath.."/mobs_animal/rat_skeleton.lua")
dofile(modpath.."/mobs_animal/sheep_skeleton.lua")
dofile(modpath.."/mob_horse/horse_skeleton.lua")