Firs version with only one power generator.

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License of source code
======================
The MIT License (MIT)
---------------------
Copyright (C) 2021 SFENCE
Permission is hereby granted, free of charge, to any person obtaining a copy of this
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=================
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------------------------------------
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Minetest Game mod: power_generators
==================================
This mod add liquid fuel powered generators into minetest worls.
Generatos supports Minetest default game and Hades Revisited.
Generators are powered by appliances mod API. So, on appliances APi based machines can easy access the power from generator.
Authors of source code
----------------------
Copyright (c) 2021 SFENCE
MIT - check LICENSE file
Authors of media
----------------
Models
------
Copyright (c) 2021 SFENCE
CC BY-SA 4.0 - check LICENSE file
Textures
--------
Copyright (c) 2021 SFENCE
CC BY-SA 4.0 - check LICENSE file
Sounds
------
power_generators_emergency_generator_* - delivered from Generator StartUp, Run, Shutdown.wav sound (https://freesound.org/people/JeffWojo/sounds/169940/) by JeffWojo, license CC0 1.0

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local items = {
strong_ingot = "default:steel_ingot",
metal_ingot = "default:steel_ingot",
copper_ingot = "default:copper_ingot",
mese_fragment = "default:mese_crystal_fragment",
copper_wire = "basic_materials:copper_wire",
empty_spool = "basic_materials:empty_spool",
controller = "basic_materials:ic",
gear = "basic_materials:gear_steel",
electric_motor = "basic_materials:motor",
transforemr = "basic_materials:gold_wire",
bar = "basic_materials:steel_bar",
}
if minetest.get_modpath("hades_core") then
items.strong_ingot = "hades_core:steel_ingot"
items.metal_ingot = "hades_core:steel_ingot"
items.copper_ingot = "hades_core:copper_ingot"
items.mese_fragment = "hades_core:mese_crystal_fragment"
items.copper_wire = "hades_extramaterials:copper_wire"
items.empty_spool = "hades_extramaterials:empty_spool"
items.controller = "hades_extramaterials:ic"
items.gear = "hades_extramaterials:gear_steel"
items.electric_motor = "hades_extramaterials:motor"
items.transformer = "hades_extramaterials:gold_wire"
items.bar = "hades_extramaterials:steel_bar"
end
if minetest.get_modpath("technic") then
items.strong_ingot = "technic:stainless_steel_ingot"
items.metal_ingot = "technic:carbon_steel_ingot"
items.controller = "technic:control_logic_unit"
items.transformer = "technic:lv_transformer"
end
if minetest.get_modpath("hades_technic") then
items.strong_ingot = "hades_technic:stainless_steel_ingot"
items.metal_ingot = "hades_technic:carbon_steel_ingot"
items.controller = "hades_technic:control_logic_unit"
items.transformer = "hades_technic:lv_transformer"
end
minetest.register_craft({
output = "power_generators:combustion_engine_piston",
recipe = {
{items.strong_ingot, items.strong_ingot, items.strong_ingot},
{"", items.strong_ingot, ""},
{"", items.strong_ingot, ""},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_cylinder_body",
recipe = {
{items.strong_ingot, "", items.strong_ingot},
{items.strong_ingot, "", items.strong_ingot},
{items.strong_ingot, items.strong_ingot, items.strong_ingot},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_crankshaft 2",
recipe = {
{"", items.strong_ingot, items.strong_ingot},
{"", items.strong_ingot, ""},
{items.strong_ingot, items.strong_ingot, ""},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_spark_plug",
recipe = {
{items.copper_ingot, items.copper_wire, items.copper_ingot},
{"", items.mese_fragment, ""},
},
replacements = {{items.copper_wire,items.empty_spool}},
})
minetest.register_craft({
output = "power_generators:combustion_engine_body_2",
recipe = {
{"power_generators:combustion_engine_spark_plug", items.metal_ingot, "power_generators:combustion_engine_spark_plug"},
{"power_generators:combustion_engine_piston", items.controller, "power_generators:combustion_engine_piston"},
{"power_generators:combustion_engine_cylinder_body", "power_generators:combustion_engine_crankshaft", "power_generators:combustion_engine_cylinder_body"},
}
})
--[[
minetest.register_craft({
output = "power_generators:combustion_engine_body_4",
recipe = {
{items.metal_ingot, items.metal_ingot, items.metal_ingot},
{"power_generators:combustion_engine_body_2","power_generators:combustion_engine_body_2"},
{"power_generators:combustion_engine_crankshaft","power_generators:combustion_engine_crankshaft"},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_body_6",
recipe = {
{items.metal_ingot, items.metal_ingot, items.metal_ingot},
{"power_generators:combustion_engine_body_2","power_generators:combustion_engine_body_2", "power_generators:combustion_engine_body_2"},
{"power_generators:combustion_engine_crankshaft","power_generators:combustion_engine_crankshaft","power_generators:combustion_engine_crankshaft"},
}
})
--]]
minetest.register_craft({
output = "power_generators:combustion_engine_two_cylinders",
recipe = {
{items.metal_ingot, items.controller, items.metal_ingot},
{items.copper_wire, "power_generators:combustion_engine_body_2", items.copper_wire},
{items.metal_ingot, items.bar, items.metal_ingot},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_gearbox",
recipe = {
{items.metal_ingot, items.gear, items.metal_ingot},
{items.metal_ingot, items.gear, items.metal_ingot},
{items.metal_ingot, items.gear, items.metal_ingot},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_alternator",
recipe = {
{"", items.transformer, ""},
{"", items.electric_motor, ""},
{items.metal_ingot, "", items.metal_ingot},
}
})
minetest.register_craft({
output = "power_generators:combustion_engine_fuel_tank",
recipe = {
{items.metal_ingot, items.metal_ingot, items.metal_ingot},
{items.metal_ingot, "", items.metal_ingot},
{items.metal_ingot, items.metal_ingot, items.metal_ingot},
}
})
minetest.register_craft({
output = "power_generators:emergency_generator",
recipe = {
{items.metal_ingot, "power_generators:combustion_engine_fuel_tank", items.metal_ingot},
{"power_generators:combustion_engine_two_cylinders", "power_generators:combustion_engine_gearbox", "power_generators:combustion_engine_alternator"},
{items.metal_ingot, "", items.metal_ingot},
},
replacements = {{items.copper_wire,items.empty_spool}},
})

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local S = power_generators.translator
minetest.register_craftitem("power_generators:combustion_engine_piston", {
description = S("Combustion Engine Piston"),
inventory_image = "power_generators_combustion_engine_piston.png",
})
minetest.register_craftitem("power_generators:combustion_engine_cylinder_body", {
description = S("Combustion Engine Cylinder Body"),
inventory_image = "power_generators_combustion_engine_cylinder.png",
})
minetest.register_craftitem("power_generators:combustion_engine_crankshaft", {
description = S("Combustion Engine Crankshaft"),
inventory_image = "power_generators_combustion_engine_crankshaft.png",
})
minetest.register_craftitem("power_generators:combustion_engine_spark_plug", {
description = S("Combustion Engine Spark"),
inventory_image = "power_generators_combustion_engine_spark.png",
})
minetest.register_craftitem("power_generators:combustion_engine_body_2", {
description = S("Combustion Engine Body 2"),
inventory_image = "power_generators_combustion_engine_body_2.png",
})
minetest.register_craftitem("power_generators:combustion_engine_body_4", {
description = S("Combustion Engine Body 4"),
inventory_image = "power_generators_combustion_engine_body_4.png",
})
minetest.register_craftitem("power_generators:combustion_engine_body_6", {
description = S("Combustion Engine Body 6"),
inventory_image = "power_generators_combustion_engine_body_6.png",
})
minetest.register_craftitem("power_generators:combustion_engine_two_cylinders", {
description = S("Combustion Engine Two Cylinders"),
inventory_image = "power_generators_combustion_engine_two_cylinders.png",
})
minetest.register_craftitem("power_generators:combustion_engine_gearbox", {
description = S("Combustion Engine Gearbox"),
inventory_image = "power_generators_combustion_engine_gearbox.png",
})
minetest.register_craftitem("power_generators:combustion_engine_alternator", {
description = S("Combustion Engine Alternator"),
inventory_image = "power_generators_combustion_engine_alternator.png",
})
minetest.register_craftitem("power_generators:combustion_engine_fuel_tank", {
description = S("Combustion Engine Fuel Tank"),
inventory_image = "power_generators_combustion_engine_fuel_tank.png",
})
--[[
minetest.register_craftitem("power_generators:combustion_engine_", {
description = S("Combustion Engine "),
inventory_image = "power_generators_combustion_engine_.png",
})
--]]

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-------------------------
-- Emergency Generator --
-------------------------
----- Ver 1.0 ---------
-----------------------
-- Initial Functions --
-----------------------
local S = power_generators.translator;
power_generators.emergency_generator = appliances.appliance:new(
{
node_name_inactive = "power_generators:emergency_generator",
node_name_active = "power_generators:emergency_generator_active",
node_description = S("Emergency generator"),
node_help = S("Fill it with liquid fuel.").."\n"..S("Use this for generate energy.").."\n"..S("Startup and Shutdown by punch."),
input_stack_size = 0,
have_input = false,
power_connect_sides = {"front","back","right","left"},
have_control = true,
sounds = {
active_running = {
sound = "power_generators_emergency_generator_startup",
sound_param = {max_hear_distance = 32, gain = 1},
repeat_timer = 3,
},
waiting_running = {
sound = "power_generators_emergency_generator_startup",
sound_param = {max_hear_distance = 32, gain = 1},
repeat_timer = 3,
},
running = {
sound = "power_generators_emergency_generator_running",
sound_param = {max_hear_distance = 32, gain = 1},
repeat_timer = 1,
},
running_idle = {
sound = "power_generators_emergency_generator_shutdown",
sound_param = {max_hear_distance = 32, gain = 1},
},
running_nopower = {
sound = "power_generators_emergency_generator_shutdown",
sound_param = {max_hear_distance = 32, gain = 1},
},
running_waiting = {
sound = "power_generators_emergency_generator_shutdown",
sound_param = {max_hear_distance = 32, gain = 1},
},
},
})
local emergency_generator = power_generators.emergency_generator
emergency_generator:power_data_register(
{
["time_power"] = {
run_speed = 1,
disable = {}
},
})
emergency_generator:control_data_register(
{
["punch_control"] = {
},
})
--------------
-- Formspec --
--------------
function emergency_generator:get_formspec(meta, production_percent, consumption_percent)
local progress = "";
progress = "image[3.6,0.9;5.5,0.95;appliances_consumption_progress_bar.png^[transformR270]]";
if consumption_percent then
progress = "image[3.6,0.9;5.5,0.95;appliances_consumption_progress_bar.png^[lowpart:" ..
(consumption_percent) ..
":appliances_consumption_progress_bar_full.png^[transformR270]]";
end
local formspec = "formspec_version[3]" .. "size[12.75,8.5]" ..
"background[-1.25,-1.25;15,10;appliances_appliance_formspec.png]" ..
progress..
"list[current_player;main;1.5,3;8,4;]" ..
"list[context;"..self.use_stack..";2,0.8;1,1;]"..
"list[context;"..self.output_stack..";9.75,0.25;2,2;]" ..
"listring[current_player;main]" ..
"listring[context;"..self.use_stack.."]" ..
"listring[current_player;main]" ..
"listring[context;"..self.output_stack.."]" ..
"listring[current_player;main]";
return formspec;
end
---------------
-- Callbacks --
---------------
local function update_generator_supply(self, pos, use_usage)
local side_data = {};
local total_demand = 0;
for _,side in pairs(self.power_connect_sides) do
local side_pos = appliances.get_side_pos(pos, side);
local side_node = minetest.get_node(side_pos);
local side_def = minetest.registered_nodes[side_node.name];
if side_def and side_def._generator_connect_sides then
if appliances.is_connected_to(side_pos, pos, side_def._generator_connect_sides) then
local meta = minetest.get_meta(side_pos);
local demand = meta:get_int("generator_demand") or 0
if (demand>0) then
total_demand = total_demand + demand;
table.insert(side_data, {meta=meta,demand=demand});
else
meta:set_int("generator_input", 0)
end
end
end
end
if (total_demand>0) then
local generator_output = 0;
if use_usage then
generator_output = use_usage.generator_output or 150;
end
local part = generator_output/total_demand;
for _,side in pairs(side_data) do
side.meta:set_int("generator_input", math.floor(side.demand*part))
end
end
end
function emergency_generator:cb_on_production(timer_step)
update_generator_supply(self, timer_step.pos, timer_step.use_usage)
end
function emergency_generator:cb_deactivate(pos, meta)
update_generator_supply(self, pos, nil)
end
----------
-- Node --
----------
local node_sounds = nil
if minetest.get_modpath("default") then
node_sounds = default.node_sound_metal_defaults()
end
if minetest.get_modpath("hades_sounds") then
node_sounds = hades_sounds.node_sound_metal_defaults()
end
if minetest.get_modpath("sounds") then
node_sounds = sounds.node_metal()
end
local node_def = {
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = node_sounds,
drawtype = "mesh",
mesh = "power_generators_emergency_generator.obj",
use_texture_alpha = "clip",
}
local node_inactive = {
tiles = {
"power_generators_emergency_generator_frame_lid_hose.png",
"power_generators_emergency_generator_front_panel_body.png",
"power_generators_emergency_generator_back_body.png",
"power_generators_emergency_generator_tank.png",
"power_generators_emergency_generator_cable.png",
"power_generators_emergency_generator_moving_parts.png",
},
}
local node_active = {
tiles = {
"power_generators_emergency_generator_frame_lid_hose.png",
"power_generators_emergency_generator_front_panel_body.png",
"power_generators_emergency_generator_back_body.png",
"power_generators_emergency_generator_tank.png",
"power_generators_emergency_generator_cable.png",
{
image = "power_generators_emergency_generator_moving_parts_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
}
}
},
}
emergency_generator:register_nodes(node_def, node_inactive, node_active)
-------------------------
-- Recipe Registration --
-------------------------
local items = {
phial_fuel = "biofuel:phial_fuel",
phial_empty = "biofuel:phial",
bottle_fuel = "biofuel:bottle_fuel",
bottle_empty = "vessles:glass_bottle",
can_fuel = "biofuel:can_fuel",
can_empty = "biofuel:can",
}
if minetest.get_modpath("hades_biofuel") then
items.phial_fuel = "hades_biofuel:phial_fuel"
items.phial_empty = "hades_biofuel:phial"
items.bottle_fuel = "hades_biofuel:bottle_fuel"
items.bottle_empty = "vessles:glass_bottle"
items.can_fuel = "hades_biofuel:can_fuel"
items.can_empty = "hades_biofuel:can"
end
-- hope, temporary only support for biofuel withou vessels manageent
if not minetest.registered_items[items.phial_empty] then
items.phial_empty = nil
items.bottle_empty = nil
items.can_empty = nil
end
emergency_generator:recipe_register_usage(
items.phial_fuel,
{
inputs = 1,
outputs = {items.phial_empty},
consumption_time = 2,
consumption_step_size = 1,
generator_output = 150,
});
emergency_generator:recipe_register_usage(
items.bottle_fuel,
{
inputs = 1,
outputs = {items.bottle_empty},
consumption_time = 20,
consumption_step_size = 1,
generator_output = 150,
});
emergency_generator:recipe_register_usage(
items.can_fuel,
{
inputs = 1,
outputs = {items.can_empty},
consumption_time = 160,
consumption_step_size = 1,
generator_output = 150,
});
emergency_generator:register_recipes("power_generators_fuel", "")

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power_generators = {
translator = minetest.get_translator("power_generators")
}
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/power_supply.lua")
appliances.register_craft_type("power_generators_fuel", {
description = "Generator fuel",
width = 1,
height = 1,
})
dofile(modpath.."/emergency_generator.lua")
dofile(modpath.."/craftitems.lua")
dofile(modpath.."/crafting.lua")

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name = power_generators
title = Add some power generators
description = Add power generators based on appliances API.
depends = appliances
optional_depends = default, biofuel, basic_materials, hades_sounds, hades_biofuel, hades_extramaterials, sounds

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# Blender MTL File: 'None'
# Material Count: 6
newmtl back_body
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl cable
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl frame_lid_hose
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl front_panel_body
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl moving_parts
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
newmtl tank
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

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33
power_supply.lua Normal file
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-- register power supply to power generators
local power_supply = {
is_powered = function (self, power_data, pos, meta)
local eu_input = meta:get_int("generator_input");
if (eu_input>=power_data.demand) then
return power_data.run_speed;
end
return 0;
end,
power_need = function (self, power_data, pos, meta)
meta:set_int("generator_demand", power_data.demand)
end,
power_idle = function (self, power_data, pos, meta)
meta:set_int("generator_demand", 0)
end,
update_node_def = function(self, power_data, node_def)
node_def.groups.generator_powered = 1;
node_def._generator_connect_sides = self.power_connect_sides;
end,
}
appliances.add_power_supply("power_generators_power", power_supply)
function power_generators.need_power(pos, gen_pos)
local node = minetest.get_node(pos);
if (minetest.get_item_group(node.name, "generator_powered")>0) then
end
return 0;
end

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