946 lines
23 KiB
C++
946 lines
23 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_object.h"
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#include "log.h"
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#include "tool.h"
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#include "scriptapi_types.h"
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#include "scriptapi_inventory.h"
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#include "scriptapi_item.h"
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#include "scriptapi_entity.h"
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#include "scriptapi_common.h"
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/*
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ObjectRef
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*/
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ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(ObjectRef**)ud; // unbox pointer
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}
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ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
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{
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ServerActiveObject *co = ref->m_object;
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return co;
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}
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LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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if(obj == NULL)
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return NULL;
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if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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return NULL;
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return (LuaEntitySAO*)obj;
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}
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PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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if(obj == NULL)
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return NULL;
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if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
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return NULL;
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return (PlayerSAO*)obj;
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}
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Player* ObjectRef::getplayer(ObjectRef *ref)
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{
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PlayerSAO *playersao = getplayersao(ref);
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if(playersao == NULL)
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return NULL;
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return playersao->getPlayer();
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}
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// Exported functions
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// garbage collector
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int ObjectRef::gc_object(lua_State *L) {
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ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
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//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
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delete o;
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return 0;
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}
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// remove(self)
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int ObjectRef::l_remove(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
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co->m_removed = true;
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return 0;
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}
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// getpos(self)
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// returns: {x=num, y=num, z=num}
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int ObjectRef::l_getpos(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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v3f pos = co->getBasePosition() / BS;
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lua_newtable(L);
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lua_pushnumber(L, pos.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, pos.Y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, pos.Z);
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lua_setfield(L, -2, "z");
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return 1;
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}
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// setpos(self, pos)
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int ObjectRef::l_setpos(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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//LuaEntitySAO *co = getluaobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// Do it
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co->setPos(pos);
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return 0;
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}
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// moveto(self, pos, continuous=false)
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int ObjectRef::l_moveto(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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//LuaEntitySAO *co = getluaobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// continuous
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bool continuous = lua_toboolean(L, 3);
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// Do it
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co->moveTo(pos, continuous);
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return 0;
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}
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// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
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int ObjectRef::l_punch(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *puncher_ref = checkobject(L, 2);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *puncher = getobject(puncher_ref);
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if(co == NULL) return 0;
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if(puncher == NULL) return 0;
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v3f dir;
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if(lua_type(L, 5) != LUA_TTABLE)
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dir = co->getBasePosition() - puncher->getBasePosition();
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else
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dir = read_v3f(L, 5);
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float time_from_last_punch = 1000000;
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if(lua_isnumber(L, 3))
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time_from_last_punch = lua_tonumber(L, 3);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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dir.normalize();
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// Do it
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co->punch(dir, &toolcap, puncher, time_from_last_punch);
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return 0;
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}
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// right_click(self, clicker); clicker = an another ObjectRef
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int ObjectRef::l_right_click(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *ref2 = checkobject(L, 2);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *co2 = getobject(ref2);
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if(co == NULL) return 0;
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if(co2 == NULL) return 0;
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// Do it
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co->rightClick(co2);
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return 0;
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}
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// set_hp(self, hp)
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// hp = number of hitpoints (2 * number of hearts)
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// returns: nil
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int ObjectRef::l_set_hp(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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luaL_checknumber(L, 2);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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int hp = lua_tonumber(L, 2);
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/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
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<<" hp="<<hp<<std::endl;*/
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// Do it
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co->setHP(hp);
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// Return
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return 0;
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}
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// get_hp(self)
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// returns: number of hitpoints (2 * number of hearts)
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// 0 if not applicable to this type of object
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int ObjectRef::l_get_hp(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL){
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// Default hp is 1
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lua_pushnumber(L, 1);
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return 1;
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}
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int hp = co->getHP();
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/*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
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<<" hp="<<hp<<std::endl;*/
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// Return
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lua_pushnumber(L, hp);
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return 1;
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}
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// get_inventory(self)
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int ObjectRef::l_get_inventory(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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InventoryLocation loc = co->getInventoryLocation();
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if(get_server(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L); // An object may have no inventory (nil)
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return 1;
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}
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// get_wield_list(self)
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int ObjectRef::l_get_wield_list(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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lua_pushstring(L, co->getWieldList().c_str());
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return 1;
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}
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// get_wield_index(self)
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int ObjectRef::l_get_wield_index(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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lua_pushinteger(L, co->getWieldIndex() + 1);
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return 1;
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}
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// get_wielded_item(self)
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int ObjectRef::l_get_wielded_item(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL){
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// Empty ItemStack
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LuaItemStack::create(L, ItemStack());
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return 1;
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}
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// Do it
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LuaItemStack::create(L, co->getWieldedItem());
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return 1;
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}
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// set_wielded_item(self, itemstack or itemstring or table or nil)
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int ObjectRef::l_set_wielded_item(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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ItemStack item = read_item(L, 2);
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bool success = co->setWieldedItem(item);
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lua_pushboolean(L, success);
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return 1;
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}
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// set_armor_groups(self, groups)
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int ObjectRef::l_set_armor_groups(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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ItemGroupList groups;
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read_groups(L, 2, groups);
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co->setArmorGroups(groups);
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return 0;
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}
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// set_animation(self, frame_range, frame_speed, frame_blend)
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int ObjectRef::l_set_animation(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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v2f frames = v2f(1, 1);
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if(!lua_isnil(L, 2))
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frames = read_v2f(L, 2);
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float frame_speed = 15;
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if(!lua_isnil(L, 3))
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frame_speed = lua_tonumber(L, 3);
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float frame_blend = 0;
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if(!lua_isnil(L, 4))
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frame_blend = lua_tonumber(L, 4);
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co->setAnimation(frames, frame_speed, frame_blend);
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return 0;
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}
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// set_bone_position(self, std::string bone, v3f position, v3f rotation)
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int ObjectRef::l_set_bone_position(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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std::string bone = "";
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if(!lua_isnil(L, 2))
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bone = lua_tostring(L, 2);
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v3f position = v3f(0, 0, 0);
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if(!lua_isnil(L, 3))
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position = read_v3f(L, 3);
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v3f rotation = v3f(0, 0, 0);
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if(!lua_isnil(L, 4))
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rotation = read_v3f(L, 4);
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co->setBonePosition(bone, position, rotation);
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return 0;
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}
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// set_attach(self, parent, bone, position, rotation)
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int ObjectRef::l_set_attach(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ObjectRef *parent_ref = checkobject(L, 2);
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ServerActiveObject *co = getobject(ref);
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ServerActiveObject *parent = getobject(parent_ref);
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if(co == NULL) return 0;
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if(parent == NULL) return 0;
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// Do it
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std::string bone = "";
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if(!lua_isnil(L, 3))
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bone = lua_tostring(L, 3);
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v3f position = v3f(0, 0, 0);
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if(!lua_isnil(L, 4))
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position = read_v3f(L, 4);
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v3f rotation = v3f(0, 0, 0);
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if(!lua_isnil(L, 5))
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rotation = read_v3f(L, 5);
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co->setAttachment(parent->getId(), bone, position, rotation);
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return 0;
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}
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// set_detach(self)
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int ObjectRef::l_set_detach(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
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return 0;
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}
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// set_properties(self, properties)
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int ObjectRef::l_set_properties(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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ObjectProperties *prop = co->accessObjectProperties();
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if(!prop)
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return 0;
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read_object_properties(L, 2, prop);
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co->notifyObjectPropertiesModified();
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return 0;
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}
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/* LuaEntitySAO-only */
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// setvelocity(self, {x=num, y=num, z=num})
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int ObjectRef::l_setvelocity(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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v3f pos = checkFloatPos(L, 2);
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// Do it
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co->setVelocity(pos);
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return 0;
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}
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// getvelocity(self)
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int ObjectRef::l_getvelocity(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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v3f v = co->getVelocity();
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pushFloatPos(L, v);
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return 1;
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}
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// setacceleration(self, {x=num, y=num, z=num})
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int ObjectRef::l_setacceleration(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// Do it
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co->setAcceleration(pos);
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return 0;
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}
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// getacceleration(self)
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int ObjectRef::l_getacceleration(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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v3f v = co->getAcceleration();
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pushFloatPos(L, v);
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return 1;
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}
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// setyaw(self, radians)
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int ObjectRef::l_setyaw(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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return 0;
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}
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// getyaw(self)
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int ObjectRef::l_getyaw(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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float yaw = co->getYaw() * core::DEGTORAD;
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lua_pushnumber(L, yaw);
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return 1;
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}
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// settexturemod(self, mod)
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int ObjectRef::l_settexturemod(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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std::string mod = luaL_checkstring(L, 2);
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co->setTextureMod(mod);
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return 0;
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}
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// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
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// select_horiz_by_yawpitch=false)
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int ObjectRef::l_setsprite(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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v2s16 p(0,0);
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if(!lua_isnil(L, 2))
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p = read_v2s16(L, 2);
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int num_frames = 1;
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if(!lua_isnil(L, 3))
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num_frames = lua_tonumber(L, 3);
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float framelength = 0.2;
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if(!lua_isnil(L, 4))
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framelength = lua_tonumber(L, 4);
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bool select_horiz_by_yawpitch = false;
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if(!lua_isnil(L, 5))
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select_horiz_by_yawpitch = lua_toboolean(L, 5);
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co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
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return 0;
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}
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// DEPRECATED
|
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// get_entity_name(self)
|
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int ObjectRef::l_get_entity_name(lua_State *L)
|
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{
|
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
std::string name = co->getName();
|
|
lua_pushstring(L, name.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_luaentity(self)
|
|
int ObjectRef::l_get_luaentity(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
LuaEntitySAO *co = getluaobject(ref);
|
|
if(co == NULL) return 0;
|
|
// Do it
|
|
luaentity_get(L, co->getId());
|
|
return 1;
|
|
}
|
|
|
|
/* Player-only */
|
|
|
|
// is_player(self)
|
|
int ObjectRef::l_is_player(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
lua_pushboolean(L, (player != NULL));
|
|
return 1;
|
|
}
|
|
|
|
// get_player_name(self)
|
|
int ObjectRef::l_get_player_name(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL){
|
|
lua_pushlstring(L, "", 0);
|
|
return 1;
|
|
}
|
|
// Do it
|
|
lua_pushstring(L, player->getName());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_dir(self)
|
|
int ObjectRef::l_get_look_dir(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
// Do it
|
|
float pitch = player->getRadPitch();
|
|
float yaw = player->getRadYaw();
|
|
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
|
|
push_v3f(L, v);
|
|
return 1;
|
|
}
|
|
|
|
// get_look_pitch(self)
|
|
int ObjectRef::l_get_look_pitch(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
// Do it
|
|
lua_pushnumber(L, player->getRadPitch());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_yaw(self)
|
|
int ObjectRef::l_get_look_yaw(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
// Do it
|
|
lua_pushnumber(L, player->getRadYaw());
|
|
return 1;
|
|
}
|
|
|
|
// set_look_pitch(self, radians)
|
|
int ObjectRef::l_set_look_pitch(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
PlayerSAO* co = getplayersao(ref);
|
|
if(co == NULL) return 0;
|
|
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
|
|
// Do it
|
|
co->setPitch(pitch);
|
|
return 1;
|
|
}
|
|
|
|
// set_look_yaw(self, radians)
|
|
int ObjectRef::l_set_look_yaw(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
PlayerSAO* co = getplayersao(ref);
|
|
if(co == NULL) return 0;
|
|
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
|
// Do it
|
|
co->setYaw(yaw);
|
|
return 1;
|
|
}
|
|
|
|
// set_inventory_formspec(self, formspec)
|
|
int ObjectRef::l_set_inventory_formspec(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
std::string formspec = luaL_checkstring(L, 2);
|
|
|
|
player->inventory_formspec = formspec;
|
|
get_server(L)->reportInventoryFormspecModified(player->getName());
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// get_inventory_formspec(self) -> formspec
|
|
int ObjectRef::l_get_inventory_formspec(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL) return 0;
|
|
|
|
std::string formspec = player->inventory_formspec;
|
|
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
|
return 1;
|
|
}
|
|
|
|
// get_player_control(self)
|
|
int ObjectRef::l_get_player_control(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL){
|
|
lua_pushlstring(L, "", 0);
|
|
return 1;
|
|
}
|
|
// Do it
|
|
PlayerControl control = player->getPlayerControl();
|
|
lua_newtable(L);
|
|
lua_pushboolean(L, control.up);
|
|
lua_setfield(L, -2, "up");
|
|
lua_pushboolean(L, control.down);
|
|
lua_setfield(L, -2, "down");
|
|
lua_pushboolean(L, control.left);
|
|
lua_setfield(L, -2, "left");
|
|
lua_pushboolean(L, control.right);
|
|
lua_setfield(L, -2, "right");
|
|
lua_pushboolean(L, control.jump);
|
|
lua_setfield(L, -2, "jump");
|
|
lua_pushboolean(L, control.aux1);
|
|
lua_setfield(L, -2, "aux1");
|
|
lua_pushboolean(L, control.sneak);
|
|
lua_setfield(L, -2, "sneak");
|
|
lua_pushboolean(L, control.LMB);
|
|
lua_setfield(L, -2, "LMB");
|
|
lua_pushboolean(L, control.RMB);
|
|
lua_setfield(L, -2, "RMB");
|
|
return 1;
|
|
}
|
|
|
|
// get_player_control_bits(self)
|
|
int ObjectRef::l_get_player_control_bits(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
Player *player = getplayer(ref);
|
|
if(player == NULL){
|
|
lua_pushlstring(L, "", 0);
|
|
return 1;
|
|
}
|
|
// Do it
|
|
lua_pushnumber(L, player->keyPressed);
|
|
return 1;
|
|
}
|
|
|
|
|
|
ObjectRef::ObjectRef(ServerActiveObject *object):
|
|
m_object(object)
|
|
{
|
|
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
|
|
}
|
|
|
|
ObjectRef::~ObjectRef()
|
|
{
|
|
/*if(m_object)
|
|
infostream<<"ObjectRef destructing for id="
|
|
<<m_object->getId()<<std::endl;
|
|
else
|
|
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
|
|
}
|
|
|
|
// Creates an ObjectRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
|
|
{
|
|
ObjectRef *o = new ObjectRef(object);
|
|
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
void ObjectRef::set_null(lua_State *L)
|
|
{
|
|
ObjectRef *o = checkobject(L, -1);
|
|
o->m_object = NULL;
|
|
}
|
|
|
|
void ObjectRef::Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
|
|
const char ObjectRef::className[] = "ObjectRef";
|
|
const luaL_reg ObjectRef::methods[] = {
|
|
// ServerActiveObject
|
|
luamethod(ObjectRef, remove),
|
|
luamethod(ObjectRef, getpos),
|
|
luamethod(ObjectRef, setpos),
|
|
luamethod(ObjectRef, moveto),
|
|
luamethod(ObjectRef, punch),
|
|
luamethod(ObjectRef, right_click),
|
|
luamethod(ObjectRef, set_hp),
|
|
luamethod(ObjectRef, get_hp),
|
|
luamethod(ObjectRef, get_inventory),
|
|
luamethod(ObjectRef, get_wield_list),
|
|
luamethod(ObjectRef, get_wield_index),
|
|
luamethod(ObjectRef, get_wielded_item),
|
|
luamethod(ObjectRef, set_wielded_item),
|
|
luamethod(ObjectRef, set_armor_groups),
|
|
luamethod(ObjectRef, set_animation),
|
|
luamethod(ObjectRef, set_bone_position),
|
|
luamethod(ObjectRef, set_attach),
|
|
luamethod(ObjectRef, set_detach),
|
|
luamethod(ObjectRef, set_properties),
|
|
// LuaEntitySAO-only
|
|
luamethod(ObjectRef, setvelocity),
|
|
luamethod(ObjectRef, getvelocity),
|
|
luamethod(ObjectRef, setacceleration),
|
|
luamethod(ObjectRef, getacceleration),
|
|
luamethod(ObjectRef, setyaw),
|
|
luamethod(ObjectRef, getyaw),
|
|
luamethod(ObjectRef, settexturemod),
|
|
luamethod(ObjectRef, setsprite),
|
|
luamethod(ObjectRef, get_entity_name),
|
|
luamethod(ObjectRef, get_luaentity),
|
|
// Player-only
|
|
luamethod(ObjectRef, is_player),
|
|
luamethod(ObjectRef, get_player_name),
|
|
luamethod(ObjectRef, get_look_dir),
|
|
luamethod(ObjectRef, get_look_pitch),
|
|
luamethod(ObjectRef, get_look_yaw),
|
|
luamethod(ObjectRef, set_look_yaw),
|
|
luamethod(ObjectRef, set_look_pitch),
|
|
luamethod(ObjectRef, set_inventory_formspec),
|
|
luamethod(ObjectRef, get_inventory_formspec),
|
|
luamethod(ObjectRef, get_player_control),
|
|
luamethod(ObjectRef, get_player_control_bits),
|
|
{0,0}
|
|
};
|
|
|
|
// Creates a new anonymous reference if cobj=NULL or id=0
|
|
void objectref_get_or_create(lua_State *L,
|
|
ServerActiveObject *cobj)
|
|
{
|
|
if(cobj == NULL || cobj->getId() == 0){
|
|
ObjectRef::create(L, cobj);
|
|
} else {
|
|
objectref_get(L, cobj->getId());
|
|
}
|
|
}
|
|
|
|
void objectref_get(lua_State *L, u16 id)
|
|
{
|
|
// Get minetest.object_refs[i]
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushnumber(L, id);
|
|
lua_gettable(L, -2);
|
|
lua_remove(L, -2); // object_refs
|
|
lua_remove(L, -2); // minetest
|
|
}
|
|
|
|
/*
|
|
ObjectProperties
|
|
*/
|
|
|
|
void read_object_properties(lua_State *L, int index,
|
|
ObjectProperties *prop)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
if(!lua_istable(L, index))
|
|
return;
|
|
|
|
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
|
|
|
getboolfield(L, -1, "physical", prop->physical);
|
|
|
|
getfloatfield(L, -1, "weight", prop->weight);
|
|
|
|
lua_getfield(L, -1, "collisionbox");
|
|
if(lua_istable(L, -1))
|
|
prop->collisionbox = read_aabb3f(L, -1, 1.0);
|
|
lua_pop(L, 1);
|
|
|
|
getstringfield(L, -1, "visual", prop->visual);
|
|
|
|
getstringfield(L, -1, "mesh", prop->mesh);
|
|
|
|
lua_getfield(L, -1, "visual_size");
|
|
if(lua_istable(L, -1))
|
|
prop->visual_size = read_v2f(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "textures");
|
|
if(lua_istable(L, -1)){
|
|
prop->textures.clear();
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
if(lua_isstring(L, -1))
|
|
prop->textures.push_back(lua_tostring(L, -1));
|
|
else
|
|
prop->textures.push_back("");
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "colors");
|
|
if(lua_istable(L, -1)){
|
|
prop->colors.clear();
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
if(lua_isstring(L, -1))
|
|
prop->colors.push_back(readARGB8(L, -1));
|
|
else
|
|
prop->colors.push_back(video::SColor(255, 255, 255, 255));
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "spritediv");
|
|
if(lua_istable(L, -1))
|
|
prop->spritediv = read_v2s16(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "initial_sprite_basepos");
|
|
if(lua_istable(L, -1))
|
|
prop->initial_sprite_basepos = read_v2s16(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
getboolfield(L, -1, "is_visible", prop->is_visible);
|
|
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
|
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
|
|
}
|
|
|
|
/*
|
|
object_reference
|
|
*/
|
|
|
|
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create object on stack
|
|
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
|
|
int object = lua_gettop(L);
|
|
|
|
// Get minetest.object_refs table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// object_refs[id] = object
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_pushvalue(L, object); // Copy object to top of stack
|
|
lua_settable(L, objectstable);
|
|
}
|
|
|
|
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.object_refs table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// Get object_refs[id]
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_gettable(L, objectstable);
|
|
// Set object reference to NULL
|
|
ObjectRef::set_null(L);
|
|
lua_pop(L, 1); // pop object
|
|
|
|
// Set object_refs[id] = nil
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_pushnil(L);
|
|
lua_settable(L, objectstable);
|
|
}
|