GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements: * Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0) * Add unittestsmaster
parent
aab3b18e4b
commit
fe510d90c1
|
@ -54,10 +54,16 @@ void GameUI::init()
|
|||
m_guitext_info = gui::StaticText::add(guienv, L"",
|
||||
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
|
||||
+ v2s32(100, 200), false, true, guiroot);
|
||||
|
||||
// Status text (displays info when showing and hiding GUI stuff, etc.)
|
||||
m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
|
||||
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
|
||||
|
||||
m_guitext_status->setVisible(false);
|
||||
}
|
||||
|
||||
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
|
||||
const CameraOrientation &cam, const PointedThing &pointed_old)
|
||||
const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
|
||||
{
|
||||
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
|
||||
|
||||
|
@ -125,6 +131,44 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
|
|||
|
||||
setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
|
||||
m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
|
||||
|
||||
static const float statustext_time_max = 1.5f;
|
||||
|
||||
if (!m_statustext.empty()) {
|
||||
m_statustext_time += dtime;
|
||||
|
||||
if (m_statustext_time >= statustext_time_max) {
|
||||
clearStatusText();
|
||||
m_statustext_time = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
|
||||
m_guitext_status->setVisible(!m_statustext.empty());
|
||||
|
||||
if (!m_statustext.empty()) {
|
||||
s32 status_width = m_guitext_status->getTextWidth();
|
||||
s32 status_height = m_guitext_status->getTextHeight();
|
||||
s32 status_y = screensize.Y - 150;
|
||||
s32 status_x = (screensize.X - status_width) / 2;
|
||||
|
||||
m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
|
||||
status_y - status_height, status_x + status_width, status_y));
|
||||
|
||||
// Fade out
|
||||
video::SColor initial_color(255, 0, 0, 0);
|
||||
|
||||
if (guienv->getSkin())
|
||||
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
|
||||
|
||||
video::SColor final_color = initial_color;
|
||||
final_color.setAlpha(0);
|
||||
video::SColor fade_color = initial_color.getInterpolated_quadratic(
|
||||
initial_color, final_color,
|
||||
pow(m_statustext_time / statustext_time_max, 2.0f));
|
||||
m_guitext_status->setOverrideColor(fade_color);
|
||||
m_guitext_status->enableOverrideColor(true);
|
||||
}
|
||||
}
|
||||
|
||||
void GameUI::initFlags()
|
||||
|
|
|
@ -33,6 +33,9 @@ class GameUI
|
|||
// Temporary between coding time to move things here
|
||||
friend class Game;
|
||||
|
||||
// Permit unittests to access members directly
|
||||
friend class TestGameUI;
|
||||
|
||||
public:
|
||||
GameUI() = default;
|
||||
~GameUI() = default;
|
||||
|
@ -51,25 +54,37 @@ public:
|
|||
|
||||
void init();
|
||||
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
|
||||
const CameraOrientation &cam, const PointedThing &pointed_old);
|
||||
const CameraOrientation &cam, const PointedThing &pointed_old, float dtime);
|
||||
|
||||
void initFlags();
|
||||
const Flags &getFlags() const { return m_flags; }
|
||||
|
||||
void showMinimap(bool show);
|
||||
|
||||
void setInfoText(const std::wstring &str) { m_infotext = str; }
|
||||
void clearInfoText() { m_infotext.clear(); }
|
||||
inline void setInfoText(const std::wstring &str) { m_infotext = str; }
|
||||
inline void clearInfoText() { m_infotext.clear(); }
|
||||
|
||||
inline void showStatusText(const std::wstring &str)
|
||||
{
|
||||
m_statustext = str;
|
||||
m_statustext_time = 0.0f;
|
||||
}
|
||||
inline void clearStatusText() { m_statustext.clear(); }
|
||||
|
||||
private:
|
||||
Flags m_flags;
|
||||
|
||||
gui::IGUIStaticText *m_guitext; // First line of debug text
|
||||
gui::IGUIStaticText *m_guitext2; // Second line of debug text
|
||||
gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
|
||||
gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
|
||||
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
|
||||
|
||||
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
|
||||
std::wstring m_infotext;
|
||||
|
||||
gui::IGUIStaticText *m_guitext_status = nullptr;
|
||||
std::wstring m_statustext;
|
||||
float m_statustext_time = 0.0f;
|
||||
|
||||
// @TODO future move
|
||||
// gui::IGUIStaticText *m_guitext_status;
|
||||
// gui::IGUIStaticText *m_guitext_chat; // Chat text
|
||||
// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
|
||||
};
|
||||
|
|
110
src/game.cpp
110
src/game.cpp
|
@ -1157,7 +1157,6 @@ struct GameRunData {
|
|||
float jump_timer;
|
||||
float damage_flash;
|
||||
float update_draw_list_timer;
|
||||
float statustext_time;
|
||||
|
||||
f32 fog_range;
|
||||
|
||||
|
@ -1303,7 +1302,6 @@ protected:
|
|||
const ToolCapabilities &playeritem_toolcap, f32 dtime);
|
||||
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
||||
const CameraOrientation &cam);
|
||||
void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
|
||||
void updateProfilerGraphs(ProfilerGraph *graph);
|
||||
|
||||
// Misc
|
||||
|
@ -1437,12 +1435,9 @@ private:
|
|||
|
||||
/* GUI stuff
|
||||
*/
|
||||
gui::IGUIStaticText *guitext_status;
|
||||
gui::IGUIStaticText *guitext_chat; // Chat text
|
||||
gui::IGUIStaticText *guitext_profiler; // Profiler text
|
||||
|
||||
std::wstring m_statustext;
|
||||
|
||||
KeyCache keycache;
|
||||
|
||||
IntervalLimiter profiler_interval;
|
||||
|
@ -1981,13 +1976,6 @@ bool Game::initGui()
|
|||
{
|
||||
m_game_ui->init();
|
||||
|
||||
// Status text (displays info when showing and hiding GUI stuff, etc.)
|
||||
guitext_status = gui::StaticText::add(guienv,
|
||||
L"<Status>",
|
||||
core::rect<s32>(0, 0, 0, 0),
|
||||
false, false, guiroot);
|
||||
guitext_status->setVisible(false);
|
||||
|
||||
// Chat text
|
||||
guitext_chat = gui::StaticText::add(
|
||||
guienv,
|
||||
|
@ -2488,7 +2476,6 @@ void Game::processKeyInput()
|
|||
showStatusTextSimple("Sound muted");
|
||||
else
|
||||
showStatusTextSimple("Sound unmuted");
|
||||
runData.statustext_time = 0;
|
||||
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
|
||||
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
|
||||
wchar_t buf[100];
|
||||
|
@ -2496,8 +2483,7 @@ void Game::processKeyInput()
|
|||
const wchar_t *str = wgettext("Volume changed to %d%%");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
runData.statustext_time = 0;
|
||||
m_game_ui->showStatusText(buf);
|
||||
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
|
||||
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
|
||||
wchar_t buf[100];
|
||||
|
@ -2505,8 +2491,7 @@ void Game::processKeyInput()
|
|||
const wchar_t *str = wgettext("Volume changed to %d%%");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
runData.statustext_time = 0;
|
||||
m_game_ui->showStatusText(buf);
|
||||
} else if (wasKeyDown(KeyType::CINEMATIC)) {
|
||||
toggleCinematic();
|
||||
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
|
||||
|
@ -2549,8 +2534,7 @@ void Game::processKeyInput()
|
|||
}
|
||||
|
||||
if (quicktune->hasMessage()) {
|
||||
m_statustext = utf8_to_wide(quicktune->getMessage());
|
||||
runData.statustext_time = 0.0f;
|
||||
m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2671,8 +2655,6 @@ void Game::toggleFreeMove()
|
|||
bool free_move = !g_settings->getBool("free_move");
|
||||
g_settings->set("free_move", bool_to_cstr(free_move));
|
||||
|
||||
runData.statustext_time = 0;
|
||||
|
||||
if (free_move) {
|
||||
if (client->checkPrivilege("fly")) {
|
||||
showStatusTextSimple("Fly mode enabled");
|
||||
|
@ -2699,8 +2681,6 @@ void Game::toggleFast()
|
|||
bool fast_move = !g_settings->getBool("fast_move");
|
||||
g_settings->set("fast_move", bool_to_cstr(fast_move));
|
||||
|
||||
runData.statustext_time = 0;
|
||||
|
||||
if (fast_move) {
|
||||
if (client->checkPrivilege("fast")) {
|
||||
showStatusTextSimple("Fast mode enabled");
|
||||
|
@ -2722,7 +2702,6 @@ void Game::toggleNoClip()
|
|||
bool noclip = !g_settings->getBool("noclip");
|
||||
g_settings->set("noclip", bool_to_cstr(noclip));
|
||||
|
||||
runData.statustext_time = 0;
|
||||
if (noclip) {
|
||||
if (client->checkPrivilege("noclip")) {
|
||||
showStatusTextSimple("Noclip mode enabled");
|
||||
|
@ -2739,7 +2718,6 @@ void Game::toggleCinematic()
|
|||
bool cinematic = !g_settings->getBool("cinematic");
|
||||
g_settings->set("cinematic", bool_to_cstr(cinematic));
|
||||
|
||||
runData.statustext_time = 0;
|
||||
if (cinematic)
|
||||
showStatusTextSimple("Cinematic mode enabled");
|
||||
else
|
||||
|
@ -2752,7 +2730,6 @@ void Game::toggleAutoforward()
|
|||
bool autorun_enabled = !g_settings->getBool("continuous_forward");
|
||||
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
|
||||
|
||||
runData.statustext_time = 0;
|
||||
if (autorun_enabled)
|
||||
showStatusTextSimple("Automatic forwards enabled");
|
||||
else
|
||||
|
@ -2762,7 +2739,6 @@ void Game::toggleAutoforward()
|
|||
void Game::toggleChat()
|
||||
{
|
||||
m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
|
||||
runData.statustext_time = 0;
|
||||
if (m_game_ui->m_flags.show_chat)
|
||||
showStatusTextSimple("Chat shown");
|
||||
else
|
||||
|
@ -2773,7 +2749,6 @@ void Game::toggleChat()
|
|||
void Game::toggleHud()
|
||||
{
|
||||
m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
|
||||
runData.statustext_time = 0;
|
||||
if (m_game_ui->m_flags.show_hud)
|
||||
showStatusTextSimple("HUD shown");
|
||||
else
|
||||
|
@ -2830,18 +2805,16 @@ void Game::toggleMinimap(bool shift_pressed)
|
|||
showStatusTextSimple("Minimap currently disabled by game or mod");
|
||||
}
|
||||
|
||||
runData.statustext_time = 0;
|
||||
mapper->setMinimapMode(mode);
|
||||
}
|
||||
|
||||
void Game::toggleFog()
|
||||
{
|
||||
m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
|
||||
runData.statustext_time = 0;
|
||||
if (m_game_ui->m_flags.force_fog_off)
|
||||
showStatusTextSimple("Fog disabled");
|
||||
else
|
||||
showStatusTextSimple("Fog enabled");
|
||||
if (m_game_ui->m_flags.force_fog_off)
|
||||
showStatusTextSimple("Fog disabled");
|
||||
else
|
||||
showStatusTextSimple("Fog enabled");
|
||||
}
|
||||
|
||||
|
||||
|
@ -2873,14 +2846,12 @@ void Game::toggleDebug()
|
|||
showStatusTextSimple("Debug info and profiler graph hidden");
|
||||
}
|
||||
}
|
||||
runData.statustext_time = 0;
|
||||
}
|
||||
|
||||
|
||||
void Game::toggleUpdateCamera()
|
||||
{
|
||||
m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
|
||||
runData.statustext_time = 0;
|
||||
if (m_game_ui->m_flags.disable_camera_update)
|
||||
showStatusTextSimple("Camera update disabled");
|
||||
else
|
||||
|
@ -2904,11 +2875,10 @@ void Game::toggleProfiler()
|
|||
runData.profiler_current_page,
|
||||
runData.profiler_max_page);
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
m_game_ui->showStatusText(buf);
|
||||
} else {
|
||||
showStatusTextSimple("Profiler hidden");
|
||||
}
|
||||
runData.statustext_time = 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2924,16 +2894,15 @@ void Game::increaseViewRange()
|
|||
str = wgettext("Viewing range is at maximum: %d");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
m_game_ui->showStatusText(buf);
|
||||
|
||||
} else {
|
||||
str = wgettext("Viewing range changed to %d");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
m_game_ui->showStatusText(buf);
|
||||
}
|
||||
g_settings->set("viewing_range", itos(range_new));
|
||||
runData.statustext_time = 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2949,22 +2918,20 @@ void Game::decreaseViewRange()
|
|||
str = wgettext("Viewing range is at minimum: %d");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
m_game_ui->showStatusText(buf);
|
||||
} else {
|
||||
str = wgettext("Viewing range changed to %d");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
||||
delete[] str;
|
||||
m_statustext = buf;
|
||||
m_game_ui->showStatusText(buf);
|
||||
}
|
||||
g_settings->set("viewing_range", itos(range_new));
|
||||
runData.statustext_time = 0;
|
||||
}
|
||||
|
||||
|
||||
void Game::toggleFullViewRange()
|
||||
{
|
||||
draw_control->range_all = !draw_control->range_all;
|
||||
runData.statustext_time = 0;
|
||||
if (draw_control->range_all)
|
||||
showStatusTextSimple("Enabled unlimited viewing range");
|
||||
else
|
||||
|
@ -4274,7 +4241,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|||
runData.update_draw_list_last_cam_dir = camera_direction;
|
||||
}
|
||||
|
||||
updateGui(*stats, dtime, cam);
|
||||
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, dtime);
|
||||
|
||||
/*
|
||||
make sure menu is on top
|
||||
|
@ -4358,55 +4325,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|||
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
|
||||
}
|
||||
|
||||
|
||||
void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
|
||||
{
|
||||
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
|
||||
|
||||
m_game_ui->update(stats, client, draw_control, cam, runData.pointed_old);
|
||||
|
||||
float statustext_time_max = 1.5;
|
||||
|
||||
if (!m_statustext.empty()) {
|
||||
runData.statustext_time += dtime;
|
||||
|
||||
if (runData.statustext_time >= statustext_time_max) {
|
||||
m_statustext = L"";
|
||||
runData.statustext_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
setStaticText(guitext_status, translate_string(m_statustext).c_str());
|
||||
guitext_status->setVisible(!m_statustext.empty());
|
||||
|
||||
if (!m_statustext.empty()) {
|
||||
s32 status_width = guitext_status->getTextWidth();
|
||||
s32 status_height = guitext_status->getTextHeight();
|
||||
s32 status_y = screensize.Y - 150;
|
||||
s32 status_x = (screensize.X - status_width) / 2;
|
||||
core::rect<s32> rect(
|
||||
status_x , status_y - status_height,
|
||||
status_x + status_width, status_y
|
||||
);
|
||||
guitext_status->setRelativePosition(rect);
|
||||
|
||||
// Fade out
|
||||
video::SColor initial_color(255, 0, 0, 0);
|
||||
|
||||
if (guienv->getSkin())
|
||||
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
|
||||
|
||||
video::SColor final_color = initial_color;
|
||||
final_color.setAlpha(0);
|
||||
video::SColor fade_color = initial_color.getInterpolated_quadratic(
|
||||
initial_color, final_color,
|
||||
pow(runData.statustext_time / statustext_time_max, 2.0f));
|
||||
guitext_status->setOverrideColor(fade_color);
|
||||
guitext_status->enableOverrideColor(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Log times and stuff for visualization */
|
||||
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
|
||||
{
|
||||
|
@ -4474,7 +4392,7 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr
|
|||
void Game::showStatusTextSimple(const char *msg)
|
||||
{
|
||||
const wchar_t *wmsg = wgettext(msg);
|
||||
m_statustext = wmsg;
|
||||
m_game_ui->showStatusText(wmsg);
|
||||
delete[] wmsg;
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,8 @@ public:
|
|||
|
||||
void testInit();
|
||||
void testFlagSetters();
|
||||
void testInfoText();
|
||||
void testStatusText();
|
||||
};
|
||||
|
||||
static TestGameUI g_test_instance;
|
||||
|
@ -39,6 +41,8 @@ void TestGameUI::runTests(IGameDef *gamedef)
|
|||
{
|
||||
TEST(testInit);
|
||||
TEST(testFlagSetters);
|
||||
TEST(testInfoText);
|
||||
TEST(testStatusText);
|
||||
}
|
||||
|
||||
void TestGameUI::testInit()
|
||||
|
@ -61,3 +65,20 @@ void TestGameUI::testFlagSetters()
|
|||
gui.showMinimap(false);
|
||||
UASSERT(!gui.getFlags().show_minimap);
|
||||
}
|
||||
|
||||
void TestGameUI::testStatusText()
|
||||
{
|
||||
GameUI gui{};
|
||||
gui.showStatusText(L"test status");
|
||||
|
||||
UASSERT(gui.m_statustext_time == 0.0f);
|
||||
UASSERT(gui.m_statustext == L"test status");
|
||||
}
|
||||
|
||||
void TestGameUI::testInfoText()
|
||||
{
|
||||
GameUI gui{};
|
||||
gui.setInfoText(L"test info");
|
||||
|
||||
UASSERT(gui.m_infotext == L"test info");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue