Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
parent
741776313a
commit
fb5ae9a7a5
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@ -1874,7 +1874,7 @@ int main(int argc, char *argv[])
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/*
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Menu-game loop
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*/
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while(g_device->run())
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while(g_device->run() && kill == false)
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{
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// This is used for catching disconnects
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@ -1886,7 +1886,7 @@ int main(int argc, char *argv[])
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Loop quits when menu returns proper parameters.
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*/
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for(;;)
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while(kill == false)
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{
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// Cursor can be non-visible when coming from the game
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device->getCursorControl()->setVisible(true);
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@ -2179,7 +2179,7 @@ int main(int argc, char *argv[])
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// NOTE: So we have to use getTime() and call run()s between them
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u32 lasttime = device->getTimer()->getTime();
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while(device->run())
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while(device->run() && kill == false)
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{
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if(g_disconnect_requested)
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{
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "config.h"
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#include "debug.h"
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namespace porting
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{
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@ -47,8 +48,13 @@ void sigint_handler(int sig)
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{
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if(g_killed == false)
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{
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dstream<<DTIME<<"sigint_handler(): "
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dstream<<DTIME<<"INFO: sigint_handler(): "
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<<"Ctrl-C pressed, shutting down."<<std::endl;
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dstream<<DTIME<<"INFO: siging_handler(): "
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<<"Printing debug stacks"<<std::endl;
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debug_stacks_print();
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g_killed = true;
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}
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else
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