serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>master
parent
d406ac994b
commit
f7d65091f8
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@ -2,6 +2,7 @@ project(minetest)
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cmake_minimum_required( VERSION 2.6 )
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INCLUDE(CheckCSourceRuns)
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INCLUDE(CheckIncludeFiles)
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# Set some random things default to not being visible in the GUI
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mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
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@ -313,6 +314,8 @@ if(ENABLE_REDIS)
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endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
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endif(ENABLE_REDIS)
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CHECK_INCLUDE_FILES(endian.h HAVE_ENDIAN_H)
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configure_file(
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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"${PROJECT_BINARY_DIR}/cmake_config.h"
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@ -20,6 +20,7 @@
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#define CMAKE_VERSION_PATCH @VERSION_PATCH@
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#define CMAKE_VERSION_PATCH_ORIG @VERSION_PATCH_ORIG@
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#define CMAKE_VERSION_EXTRA_STRING "@VERSION_EXTRA@"
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#define CMAKE_HAVE_ENDIAN_H @HAVE_ENDIAN_H@
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#ifdef NDEBUG
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#define CMAKE_BUILD_TYPE "Release"
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@ -36,6 +36,8 @@
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#define USE_REDIS 0
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#endif
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#define HAVE_ENDIAN_H 0
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#ifdef USE_CMAKE_CONFIG_H
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#include "cmake_config.h"
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#undef PROJECT_NAME
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@ -72,6 +74,8 @@
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#define PRODUCT_VERSION_STRING CMAKE_PRODUCT_VERSION_STRING
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#undef VERSION_EXTRA_STRING
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#define VERSION_EXTRA_STRING CMAKE_VERSION_EXTRA_STRING
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#undef HAVE_ENDIAN_H
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#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H
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#endif
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#ifdef __ANDROID__
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@ -130,12 +130,12 @@ void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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u16 p16 = readU16(is);
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v3s16 p(0,0,0);
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p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
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p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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p.Y += p16 / MAP_BLOCKSIZE;
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p16 -= p.Y * MAP_BLOCKSIZE;
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p.X += p16;
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v3s16 p;
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p.Z = p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
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p16 &= MAP_BLOCKSIZE * MAP_BLOCKSIZE - 1;
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p.Y = p16 / MAP_BLOCKSIZE;
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p16 &= MAP_BLOCKSIZE - 1;
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p.X = p16;
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if(m_data.find(p) != m_data.end())
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{
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@ -96,12 +96,12 @@ void NodeTimerList::deSerialize(std::istream &is, u8 map_format_version)
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{
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u16 p16 = readU16(is);
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v3s16 p(0,0,0);
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p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
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p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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p.Y += p16 / MAP_BLOCKSIZE;
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p16 -= p.Y * MAP_BLOCKSIZE;
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p.X += p16;
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v3s16 p;
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p.Z = p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
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p16 &= MAP_BLOCKSIZE * MAP_BLOCKSIZE - 1;
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p.Y = p16 / MAP_BLOCKSIZE;
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p16 &= MAP_BLOCKSIZE - 1;
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p.X = p16;
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NodeTimer t;
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t.deSerialize(is);
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@ -22,42 +22,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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void StaticObject::serialize(std::ostream &os)
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{
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char buf[12];
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// type
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buf[0] = type;
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os.write(buf, 1);
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writeU8(os, type);
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// pos
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writeV3S32((u8*)buf, v3s32(pos.X*1000,pos.Y*1000,pos.Z*1000));
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os.write(buf, 12);
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writeV3F1000(os, pos);
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// data
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os<<serializeString(data);
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}
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void StaticObject::deSerialize(std::istream &is, u8 version)
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{
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char buf[12];
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// type
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is.read(buf, 1);
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type = buf[0];
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type = readU8(is);
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// pos
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is.read(buf, 12);
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v3s32 intp = readV3S32((u8*)buf);
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pos.X = (f32)intp.X/1000;
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pos.Y = (f32)intp.Y/1000;
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pos.Z = (f32)intp.Z/1000;
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pos = readV3F1000(is);
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// data
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data = deSerializeString(is);
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}
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void StaticObjectList::serialize(std::ostream &os)
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{
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char buf[12];
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// version
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buf[0] = 0;
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os.write(buf, 1);
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u8 version = 0;
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writeU8(os, version);
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// count
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u16 count = m_stored.size() + m_active.size();
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writeU16((u8*)buf, count);
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os.write(buf, 2);
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writeU16(os, count);
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for(std::list<StaticObject>::iterator
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i = m_stored.begin();
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i != m_stored.end(); ++i)
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}
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void StaticObjectList::deSerialize(std::istream &is)
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{
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char buf[12];
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// version
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is.read(buf, 1);
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u8 version = buf[0];
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u8 version = readU8(is);
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// count
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is.read(buf, 2);
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u16 count = readU16((u8*)buf);
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u16 count = readU16(is);
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for(u16 i=0; i<count; i++)
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{
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StaticObject s_obj;
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@ -68,11 +68,11 @@ std::string deSerializeString(std::istream &is)
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if(is.gcount() != 2)
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throw SerializationError("deSerializeString: size not read");
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u16 s_size = readU16((u8*)buf);
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std::string s;
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if(s_size == 0)
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return "";
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return s;
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Buffer<char> buf2(s_size);
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is.read(&buf2[0], s_size);
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std::string s;
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s.reserve(s_size);
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s.append(&buf2[0], s_size);
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return s;
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@ -86,9 +86,9 @@ std::wstring deSerializeWideString(std::istream &is)
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if(is.gcount() != 2)
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throw SerializationError("deSerializeString: size not read");
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u16 s_size = readU16((u8*)buf);
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if(s_size == 0)
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return L"";
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std::wstring s;
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if(s_size == 0)
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return s;
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s.reserve(s_size);
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for(u32 i=0; i<s_size; i++)
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{
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@ -118,11 +118,11 @@ std::string deSerializeLongString(std::istream &is)
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if(is.gcount() != 4)
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throw SerializationError("deSerializeLongString: size not read");
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u32 s_size = readU32((u8*)buf);
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std::string s;
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if(s_size == 0)
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return "";
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return s;
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Buffer<char> buf2(s_size);
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is.read(&buf2[0], s_size);
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std::string s;
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s.reserve(s_size);
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s.append(&buf2[0], s_size);
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return s;
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@ -21,9 +21,63 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define UTIL_SERIALIZE_HEADER
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#include "../irrlichttypes_bloated.h"
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#include "config.h"
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#if HAVE_ENDIAN_H
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#include <endian.h>
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#include <string.h> // for memcpy
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#endif
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#include <iostream>
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#include <string>
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#define FIXEDPOINT_FACTOR 1000.0f
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#define FIXEDPOINT_INVFACTOR (1.0f/FIXEDPOINT_FACTOR)
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#if HAVE_ENDIAN_H
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// use machine native byte swapping routines
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// Note: memcpy below is optimized out by modern compilers
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inline void writeU64(u8* data, u64 i)
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{
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u64 val = htobe64(i);
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memcpy(data, &val, 8);
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}
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inline void writeU32(u8* data, u32 i)
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{
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u32 val = htobe32(i);
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memcpy(data, &val, 4);
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}
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inline void writeU16(u8* data, u16 i)
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{
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u16 val = htobe16(i);
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memcpy(data, &val, 2);
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}
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inline u64 readU64(const u8* data)
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{
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u64 val;
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memcpy(&val, data, 8);
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return be64toh(val);
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}
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inline u32 readU32(const u8* data)
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{
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u32 val;
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memcpy(&val, data, 4);
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return be32toh(val);
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}
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inline u16 readU16(const u8* data)
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{
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u16 val;
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memcpy(&val, data, 2);
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return be16toh(val);
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}
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#else
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// generic byte-swapping implementation
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inline void writeU64(u8 *data, u64 i)
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{
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data[0] = ((i>>56)&0xff);
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data[1] = ((i>> 0)&0xff);
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}
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inline void writeU8(u8 *data, u8 i)
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{
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data[0] = ((i>> 0)&0xff);
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}
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inline u64 readU64(const u8 *data)
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{
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return ((u64)data[0]<<56) | ((u64)data[1]<<48)
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@ -73,6 +122,13 @@ inline u16 readU16(const u8 *data)
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return (data[0]<<8) | (data[1]<<0);
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}
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#endif
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inline void writeU8(u8 *data, u8 i)
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{
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data[0] = ((i>> 0)&0xff);
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}
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inline u8 readU8(const u8 *data)
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{
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return (data[0]<<0);
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@ -100,10 +156,10 @@ inline s8 readS8(const u8 *data){
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}
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inline void writeF1000(u8 *data, f32 i){
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writeS32(data, i*1000);
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writeS32(data, i*FIXEDPOINT_FACTOR);
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}
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inline f32 readF1000(const u8 *data){
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return (f32)readS32(data)/1000.;
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return (f32)readS32(data)*FIXEDPOINT_INVFACTOR;
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}
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inline void writeV3S32(u8 *data, v3s32 p)
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inline void writeARGB8(u8 *data, video::SColor p)
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{
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writeU8(&data[0], p.getAlpha());
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writeU8(&data[1], p.getRed());
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writeU8(&data[2], p.getGreen());
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writeU8(&data[3], p.getBlue());
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writeU32(data, p.color);
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}
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inline video::SColor readARGB8(const u8 *data)
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{
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video::SColor p(
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readU8(&data[0]),
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readU8(&data[1]),
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readU8(&data[2]),
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readU8(&data[3])
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);
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video::SColor p(readU32(data));
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return p;
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}
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@ -218,7 +266,7 @@ inline video::SColor readARGB8(const u8 *data)
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inline void writeU8(std::ostream &os, u8 p)
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{
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char buf[1] = {0};
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char buf[1];
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writeU8((u8*)buf, p);
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os.write(buf, 1);
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}
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@ -231,7 +279,7 @@ inline u8 readU8(std::istream &is)
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inline void writeU16(std::ostream &os, u16 p)
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{
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char buf[2] = {0};
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char buf[2];
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writeU16((u8*)buf, p);
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os.write(buf, 2);
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}
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@ -244,7 +292,7 @@ inline u16 readU16(std::istream &is)
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inline void writeU32(std::ostream &os, u32 p)
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{
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char buf[4] = {0};
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char buf[4];
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writeU32((u8*)buf, p);
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os.write(buf, 4);
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}
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@ -257,46 +305,34 @@ inline u32 readU32(std::istream &is)
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inline void writeS32(std::ostream &os, s32 p)
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{
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char buf[4] = {0};
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writeS32((u8*)buf, p);
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os.write(buf, 4);
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writeU32(os, (u32) p);
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}
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inline s32 readS32(std::istream &is)
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{
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char buf[4] = {0};
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is.read(buf, 4);
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return readS32((u8*)buf);
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return (s32)readU32(is);
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}
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inline void writeS16(std::ostream &os, s16 p)
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{
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char buf[2] = {0};
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writeS16((u8*)buf, p);
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os.write(buf, 2);
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writeU16(os, (u16) p);
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}
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inline s16 readS16(std::istream &is)
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{
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char buf[2] = {0};
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is.read(buf, 2);
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return readS16((u8*)buf);
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return (s16)readU16(is);
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}
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inline void writeS8(std::ostream &os, s8 p)
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{
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char buf[1] = {0};
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writeS8((u8*)buf, p);
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os.write(buf, 1);
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writeU8(os, (u8) p);
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}
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inline s8 readS8(std::istream &is)
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{
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char buf[1] = {0};
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is.read(buf, 1);
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return readS8((u8*)buf);
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return (s8)readU8(is);
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}
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inline void writeF1000(std::ostream &os, f32 p)
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{
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char buf[4] = {0};
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char buf[4];
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writeF1000((u8*)buf, p);
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os.write(buf, 4);
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}
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|
@ -322,7 +358,7 @@ inline v3f readV3F1000(std::istream &is)
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inline void writeV2F1000(std::ostream &os, v2f p)
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{
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char buf[8] = {0};
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char buf[8];
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writeV2F1000((u8*)buf, p);
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os.write(buf, 8);
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}
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|
@ -335,7 +371,7 @@ inline v2f readV2F1000(std::istream &is)
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inline void writeV2S16(std::ostream &os, v2s16 p)
|
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{
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char buf[4] = {0};
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char buf[4];
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writeV2S16((u8*)buf, p);
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os.write(buf, 4);
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}
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|
@ -348,7 +384,7 @@ inline v2s16 readV2S16(std::istream &is)
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inline void writeV2S32(std::ostream &os, v2s32 p)
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{
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char buf[8] = {0};
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char buf[8];
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writeV2S32((u8*)buf, p);
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os.write(buf, 8);
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}
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|
@ -361,7 +397,7 @@ inline v2s32 readV2S32(std::istream &is)
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|||
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inline void writeV3S16(std::ostream &os, v3s16 p)
|
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{
|
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char buf[6] = {0};
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char buf[6];
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writeV3S16((u8*)buf, p);
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os.write(buf, 6);
|
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}
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|
@ -374,7 +410,7 @@ inline v3s16 readV3S16(std::istream &is)
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|||
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inline void writeARGB8(std::ostream &os, video::SColor p)
|
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{
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char buf[4] = {0};
|
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char buf[4];
|
||||
writeARGB8((u8*)buf, p);
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os.write(buf, 4);
|
||||
}
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|
|
Loading…
Reference in New Issue