Liquid fine tuning
parent
16c031be77
commit
f5ab056b38
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@ -69,10 +69,19 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17)
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64 )
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7 )
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5 )
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17 )
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if minetest.setting_getbool("underground_springs") then
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generate_ore("default:water_source", "default:stone", minp, maxp, seed+4, 1/24/24/24, 12, -100, -11, 128)
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generate_ore("default:water_source", "default:stone", minp, maxp, seed+5, 1/28/28/28, 8, -10000, -101, 128)
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generate_ore("default:lava_source", "default:stone", minp, maxp, seed+6, 1/38/38/38, 6, -500, -101, 128)
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generate_ore("default:lava_source", "default:stone", minp, maxp, seed+7, 1/30/30/30, 16, -5000, -501, 128)
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generate_ore("default:lava_source", "default:stone", minp, maxp, seed+8, 1/24/24/24, 20, -31000, -5001, 128)
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end
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-- Generate clay
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if maxp.y >= 2 and minp.y <= 0 then
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-- Assume X and Z lengths are equal
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@ -110,11 +119,5 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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if minetest.setting_get("liquid_finite") then
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generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/24/24/24, 4, -100, -10, 128)
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generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/28/28/28, 3, -10000, -101, 128)
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generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/38/38/38, 2, -500, -100, 128)
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generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/30/30/30, 4, -31000, -501, 128)
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end
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end)
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@ -95,9 +95,11 @@
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# Update liquids every .. recommend for finite: 0.2
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#liquid_update = 1.0
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# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
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#liquid_relax = 1
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# optimization: faster cave flood (and not true constant)
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#liquid_relax = 2
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# Optimization: faster cave flood (and not true constant)
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#liquid_fast_flood = 1
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# Underground water and lava springs, its infnity sources if liquid_finite enabled
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#underground_springs = 1
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
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# Enable smooth lighting with simple ambient occlusion;
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@ -324,7 +324,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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}
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}
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if(air_count >= 2)
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cornerlevel = -0.5*BS+0.1;
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cornerlevel = -0.5*BS+0.2;
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else if(valid_count > 0)
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cornerlevel /= valid_count;
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corner_levels[i] = cornerlevel;
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@ -207,8 +207,9 @@ void set_default_settings(Settings *settings)
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//liquid stuff
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settings->setDefault("liquid_finite", "false");
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settings->setDefault("liquid_update", "1.0");
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settings->setDefault("liquid_relax", "1");
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settings->setDefault("liquid_relax", "2");
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settings->setDefault("liquid_fast_flood", "1");
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settings->setDefault("underground_springs", "1");
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//mapgen stuff
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settings->setDefault("mg_name", "v6");
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125
src/map.cpp
125
src/map.cpp
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@ -1639,19 +1639,16 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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bool fast_flood = g_settings->getS16("liquid_fast_flood");
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int water_level = g_settings->getS16("water_level");
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/*if(initial_size != 0)
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infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
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// list of nodes that due to viscosity have not reached their max level height
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UniqueQueue<v3s16> must_reflow, must_reflow_second;
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// List of MapBlocks that will require a lighting update (due to lava)
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std::map<v3s16, MapBlock*> lighting_modified_blocks;
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while(m_transforming_liquid.size() > 0)
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while (m_transforming_liquid.size() > 0)
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{
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// This should be done here so that it is done when continue is used
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if(loopcount >= initial_size || loopcount >= 1000)
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if (loopcount >= initial_size || loopcount >= 1000)
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break;
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loopcount++;
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/*
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@ -1659,9 +1656,12 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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*/
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v3s16 p0 = m_transforming_liquid.pop_front();
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u16 total_level = 0;
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NodeNeighbor neighbors[7]; // surrounding flowing liquid nodes
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s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1}; // current level of every block
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s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1}; // target levels
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// surrounding flowing liquid nodes
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NodeNeighbor neighbors[7];
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// current level of every block
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s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
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// target levels
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s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1};
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s8 can_liquid_same_level = 0;
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content_t liquid_kind = CONTENT_IGNORE;
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content_t liquid_kind_flowing = CONTENT_IGNORE;
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@ -1696,9 +1696,11 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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break;
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case LIQUID_SOURCE:
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// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
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// if this node is not (yet) of a liquid type,
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// choose the first liquid type we encounter
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if (liquid_kind_flowing == CONTENT_IGNORE)
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liquid_kind_flowing = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
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liquid_kind_flowing = nodemgr->getId(
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nodemgr->get(nb.n).liquid_alternative_flowing);
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if (liquid_kind == CONTENT_IGNORE)
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liquid_kind = nb.n.getContent();
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if (nb.n.getContent() == liquid_kind) {
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@ -1708,37 +1710,55 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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break;
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case LIQUID_FLOWING:
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// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
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// if this node is not (yet) of a liquid type,
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// choose the first liquid type we encounter
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if (liquid_kind_flowing == CONTENT_IGNORE)
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liquid_kind_flowing = nb.n.getContent();
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if (liquid_kind == CONTENT_IGNORE)
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liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_source);
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liquid_kind = nodemgr->getId(
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nodemgr->get(nb.n).liquid_alternative_source);
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if (nb.n.getContent() == liquid_kind_flowing) {
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liquid_levels[i] = (nb.n.param2 & LIQUID_LEVEL_MASK);
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nb.l = 1;
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}
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break;
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}
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if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL) ++can_liquid_same_level;
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if (liquid_levels[i] > 0) total_level += liquid_levels[i];
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if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL)
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++can_liquid_same_level;
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if (liquid_levels[i] > 0)
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total_level += liquid_levels[i];
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/*
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infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="<<nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="<<nodemgr->get(nb.n.getContent()).liquid_type
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infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="
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<< nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="
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<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="
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<< nodemgr->get(nb.n.getContent()).liquid_type
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//<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
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<< " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i] << " tlevel=" << (int)total_level << " cansame="<<(int)can_liquid_same_level<<std::endl;
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<< " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i]
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<< " tlevel=" << (int)total_level << " cansame="
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<< (int)can_liquid_same_level << std::endl;
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*/
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}
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if (liquid_kind == CONTENT_IGNORE || !neighbors[D_SELF].l || total_level <= 0)
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if (liquid_kind == CONTENT_IGNORE ||
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!neighbors[D_SELF].l ||
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total_level <= 0)
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continue;
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// fill bottom block
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if (neighbors[D_BOTTOM].l) {
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liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level;
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liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ?
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LIQUID_LEVEL_SOURCE : total_level;
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total_level -= liquid_levels_want[D_BOTTOM];
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}
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if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 && total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level - can_liquid_same_level + 2 && can_liquid_same_level >= relax + 1) { //relax up
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//relax up
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if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
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liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
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total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
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(can_liquid_same_level - relax) &&
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can_liquid_same_level >= relax + 1) {
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total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
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}
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@ -1749,7 +1769,11 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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: total_level / can_liquid_same_level;
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total_level -= want_level * can_liquid_same_level;
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if (relax && p0.Y > water_level && liquid_levels[D_TOP] == 0 && liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 && total_level <= can_liquid_same_level - 2 && can_liquid_same_level >= relax + 1) { //relax down
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//relax down
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if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 &&
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liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 &&
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total_level <= (can_liquid_same_level - relax) &&
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can_liquid_same_level >= relax + 1) {
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total_level = 0;
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}
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@ -1767,7 +1791,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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for (u16 ii = 0; ii < 7; ++ii) {
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if (total_level < 1) break;
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if (liquid_levels_want[ii] >= 0 && liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
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if (liquid_levels_want[ii] >= 0 &&
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liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
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++liquid_levels_want[ii];
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--total_level;
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}
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@ -1775,7 +1800,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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// fill top block if can
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if (neighbors[D_TOP].l) {
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liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level ;
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liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ?
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LIQUID_LEVEL_SOURCE : total_level;
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total_level -= liquid_levels_want[D_TOP];
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}
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@ -1790,7 +1816,15 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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&& liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
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liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
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//if (total_level > 0 /*|| flowed != volume*/) infostream <<" AFTER level=" << (int)total_level /*<< " flowed="<<flowed<< " volume=" <<volume*/<< " wantsame="<<(int)want_level<< " top="<< (int)liquid_levels_want[D_TOP]<< " topwas="<< (int)liquid_levels[D_TOP]<< " bot="<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
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/*
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if (total_level > 0) //|| flowed != volume)
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infostream <<" AFTER level=" << (int)total_level
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//<< " flowed="<<flowed<< " volume=" << volume
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<< " wantsame="<<(int)want_level<< " top="
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<< (int)liquid_levels_want[D_TOP]<< " topwas="
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<< (int)liquid_levels[D_TOP]<< " bot="
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<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
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*/
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u8 changed = 0;
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for (u16 i = 0; i < 7; i++) {
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@ -1814,8 +1848,10 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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new_node_level = liquid_levels[i] - 1;
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else if (level_inc > 0)
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new_node_level = liquid_levels[i] + 1;
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} else
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} else {
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new_node_level = liquid_levels_want[i];
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}
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if (new_node_level >= LIQUID_LEVEL_SOURCE)
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new_node_content = liquid_kind;
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else if (new_node_level > 0)
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@ -1824,25 +1860,30 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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new_node_content = CONTENT_AIR;
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// last level must flow down on stairs
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if (liquid_levels_want[i] != liquid_levels[i] && liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l && new_node_level >= 1 && new_node_level <= 2) //maybe == 1 //
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if (liquid_levels_want[i] != liquid_levels[i] &&
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liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l &&
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new_node_level >= 1 && new_node_level <= 2) {
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for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
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if (!neighbors[ii].l)
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continue;
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if (neighbors[ii].l)
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must_reflow_second.push_back(p0 + dirs[ii]);
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}
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}
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/*
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check if anything has changed. if not, just continue with the next node.
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check if anything has changed.
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if not, just continue with the next node.
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*/
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if (
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new_node_content == n0.getContent()
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&& (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
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((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level
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// &&((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)== flowing_down
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//&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
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//LIQUID_FLOW_DOWN_MASK) == flowing_down
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))
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&&
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(nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
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(((n0.param2 & LIQUID_INFINITY_MASK) == LIQUID_INFINITY_MASK) == neighbors[i].i
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(((n0.param2 & LIQUID_INFINITY_MASK) ==
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LIQUID_INFINITY_MASK) == neighbors[i].i
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))
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) {
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continue;
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@ -1859,7 +1900,12 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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//n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
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n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
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}
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//infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="<<new_node_content<< " p2="<<(int)n0.param2<< " nl="<<(int)new_node_level<<std::endl;
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/*
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infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
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<<new_node_content<< " p2="<<(int)n0.param2<< " nl="
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<<(int)new_node_level<<std::endl;
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*/
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n0.setContent(new_node_content);
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// Find out whether there is a suspect for this action
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std::string suspect;
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@ -1869,7 +1915,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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if(!suspect.empty()){
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// Blame suspect
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RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
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RollbackScopeActor rollback_scope(m_gamedef->rollback(),
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suspect, true);
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// Get old node for rollback
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RollbackNode rollback_oldnode(this, p0, m_gamedef);
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// Set node
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@ -1894,13 +1941,18 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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must_reflow.push_back(neighbors[i].p);
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}
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/* //for better relax
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if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
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/* //for better relax only same level
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if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
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if (!neighbors[ii].l) continue;
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must_reflow.push_back(p0 + dirs[ii]);
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}*/
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}
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//if (loopcount) infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<" reflow="<<must_reflow.size()<<" queue="<< m_transforming_liquid.size()<<std::endl;
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/*
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if (loopcount)
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infostream<<"Map::transformLiquids(): loopcount="<<loopcount
|
||||
<<" reflow="<<must_reflow.size()
|
||||
<<" queue="<< m_transforming_liquid.size()<<std::endl;
|
||||
*/
|
||||
while (must_reflow.size() > 0)
|
||||
m_transforming_liquid.push_back(must_reflow.pop_front());
|
||||
while (must_reflow_second.size() > 0)
|
||||
|
@ -1911,7 +1963,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
|
|||
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
|
||||
{
|
||||
|
||||
if (g_settings->getBool("liquid_finite")) return Map::transformLiquidsFinite(modified_blocks);
|
||||
if (g_settings->getBool("liquid_finite"))
|
||||
return Map::transformLiquidsFinite(modified_blocks);
|
||||
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
|
|
Loading…
Reference in New Issue