Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Luamaster
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996ea60642
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f33d31693e
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@ -2208,7 +2208,7 @@ treedef={
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thin_branches, - boolean true -> use thin (1 node) branches
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thin_branches, - boolean true -> use thin (1 node) branches
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fruit, - string fruit node name
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fruit, - string fruit node name
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fruit_chance, - num chance (0-100) to replace leaves with fruit node
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fruit_chance, - num chance (0-100) to replace leaves with fruit node
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seed, - num random seed
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seed, - num random seed; if no seed is provided, the engine will create one
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}
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}
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Key for Special L-System Symbols used in Axioms
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Key for Special L-System Symbols used in Axioms
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@ -747,7 +747,8 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
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}
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}
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getintfield(L, 2, "angle", tree_def.angle);
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getintfield(L, 2, "angle", tree_def.angle);
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getintfield(L, 2, "iterations", tree_def.iterations);
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getintfield(L, 2, "iterations", tree_def.iterations);
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getintfield(L, 2, "random_level", tree_def.iterations_random_level);
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if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
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tree_def.iterations_random_level = 0;
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getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
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getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
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getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
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getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
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tree_def.fruit_chance=0;
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tree_def.fruit_chance=0;
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@ -757,11 +758,20 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
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tree_def.fruitnode=ndef->getId(fruit);
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tree_def.fruitnode=ndef->getId(fruit);
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getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
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getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
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}
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}
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getintfield(L, 2, "seed", tree_def.seed);
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tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
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}
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}
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else
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else
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return 0;
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return 0;
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treegen::spawn_ltree (env, p0, ndef, tree_def);
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treegen::error e;
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if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
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if (e == treegen::UNBALANCED_BRACKETS) {
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luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
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} else {
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luaL_error(L, "spawn_tree(): unknown error");
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}
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}
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return 1;
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return 1;
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}
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}
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@ -118,14 +118,19 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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}
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}
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// L-System tree LUA spawner
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// L-System tree LUA spawner
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void spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
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treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
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{
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{
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ServerMap *map = &env->getServerMap();
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ServerMap *map = &env->getServerMap();
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std::map<v3s16, MapBlock*> modified_blocks;
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std::map<v3s16, MapBlock*> modified_blocks;
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ManualMapVoxelManipulator vmanip(map);
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ManualMapVoxelManipulator vmanip(map);
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v3s16 tree_blockp = getNodeBlockPos(p0);
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v3s16 tree_blockp = getNodeBlockPos(p0);
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treegen::error e;
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
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make_ltree (vmanip, p0, ndef, tree_definition);
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e = make_ltree (vmanip, p0, ndef, tree_definition);
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if (e != SUCCESS)
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return e;
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vmanip.blitBackAll(&modified_blocks);
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vmanip.blitBackAll(&modified_blocks);
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// update lighting
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// update lighting
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@ -142,15 +147,25 @@ void spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDe
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event.modified_blocks.insert(i->first);
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event.modified_blocks.insert(i->first);
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}
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}
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map->dispatchEvent(&event);
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map->dispatchEvent(&event);
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return SUCCESS;
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}
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}
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//L-System tree generator
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//L-System tree generator
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void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
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treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
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TreeDef tree_definition)
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TreeDef tree_definition)
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{
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{
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MapNode dirtnode(ndef->getId("mapgen_dirt"));
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MapNode dirtnode(ndef->getId("mapgen_dirt"));
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int seed;
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if (tree_definition.explicit_seed)
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{
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seed = tree_definition.seed+14002;
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}
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else
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{
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seed = p0.X*2 + p0.Y*4 + p0.Z; // use the tree position to seed PRNG
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}
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PseudoRandom ps(seed);
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PseudoRandom ps(tree_definition.seed+14002);
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// chance of inserting abcd rules
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// chance of inserting abcd rules
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double prop_a = 9;
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double prop_a = 9;
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double prop_b = 8;
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double prop_b = 8;
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@ -354,6 +369,8 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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stack_position.push(position);
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stack_position.push(position);
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break;
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break;
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case ']':
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case ']':
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if (stack_orientation.empty())
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return UNBALANCED_BRACKETS;
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rotation=stack_orientation.top();
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rotation=stack_orientation.top();
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stack_orientation.pop();
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stack_orientation.pop();
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position=stack_position.top();
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position=stack_position.top();
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@ -393,6 +410,8 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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break;
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break;
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}
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}
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}
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}
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return SUCCESS;
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}
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}
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void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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@ -30,6 +30,11 @@ class ServerEnvironment;
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namespace treegen {
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namespace treegen {
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enum error {
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SUCCESS,
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UNBALANCED_BRACKETS
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};
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struct TreeDef {
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struct TreeDef {
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std::string initial_axiom;
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std::string initial_axiom;
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std::string rules_a;
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std::string rules_a;
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@ -50,6 +55,7 @@ namespace treegen {
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MapNode fruitnode;
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MapNode fruitnode;
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int fruit_chance;
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int fruit_chance;
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int seed;
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int seed;
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bool explicit_seed;
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};
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};
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// Add default tree
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// Add default tree
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@ -60,10 +66,10 @@ namespace treegen {
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INodeDefManager *ndef, int seed);
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INodeDefManager *ndef, int seed);
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// Add L-Systems tree (used by engine)
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// Add L-Systems tree (used by engine)
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void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
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treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
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TreeDef tree_definition);
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TreeDef tree_definition);
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// Spawn L-systems tree from LUA
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// Spawn L-systems tree from LUA
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void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
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treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
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TreeDef tree_definition);
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TreeDef tree_definition);
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// L-System tree gen helper functions
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// L-System tree gen helper functions
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