GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
parent
6cf581e360
commit
e17ae475cf
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@ -157,6 +157,7 @@ enum
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GUI_ID_SERVERLIST,
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GUI_ID_SERVERLIST,
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GUI_ID_SERVERLIST_TOGGLE,
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GUI_ID_SERVERLIST_TOGGLE,
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GUI_ID_SERVERLIST_DELETE,
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GUI_ID_SERVERLIST_DELETE,
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GUI_ID_SERVERLIST_TITLE,
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};
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};
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enum
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enum
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@ -427,16 +428,37 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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changeCtype("");
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changeCtype("");
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// Server List
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// Server List
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{
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{
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core::rect<s32> rect(0, 0, 390, 160);
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core::rect<s32> rect(0, 0, 390, 140);
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rect += m_topleft_client + v2s32(50, 10);
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rect += m_topleft_client + v2s32(50, 30);
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_SERVERLIST);
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GUI_ID_SERVERLIST);
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e->setDrawBackground(true);
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e->setDrawBackground(true);
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if (m_data->serverlist_show_available == false)
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m_data->servers = ServerList::getLocal();
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#if USE_CURL
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#if USE_CURL
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else
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if(m_data->selected_serverlist == SERVERLIST_FAVORITES) {
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m_data->servers = ServerList::getLocal();
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(50, 10);
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Environment->addStaticText(wgettext("Favorites:"),
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rect, false, true, this, GUI_ID_SERVERLIST_TITLE);
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}
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} else {
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m_data->servers = ServerList::getOnline();
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m_data->servers = ServerList::getOnline();
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(50, 10);
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Environment->addStaticText(wgettext("Public Server List:"),
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rect, false, true, this, GUI_ID_SERVERLIST_TITLE);
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}
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}
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#else
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m_data->servers = ServerList::getLocal();
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(50, 10);
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Environment->addStaticText(wgettext("Favorites:"),
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rect, false, true, this, GUI_ID_SERVERLIST_TITLE);
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}
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#endif
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#endif
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updateGuiServerList();
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updateGuiServerList();
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e->setSelected(0);
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e->setSelected(0);
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@ -474,7 +496,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_TOGGLE,
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gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_TOGGLE,
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wgettext("Show Public"));
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wgettext("Show Public"));
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e->setIsPushButton(true);
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e->setIsPushButton(true);
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if (m_data->serverlist_show_available)
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if (m_data->selected_serverlist == SERVERLIST_PUBLIC)
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{
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{
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e->setText(wgettext("Show Favorites"));
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e->setText(wgettext("Show Favorites"));
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e->setPressed();
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e->setPressed();
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@ -487,7 +509,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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rect += m_topleft_client + v2s32(50+260+10, 180);
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rect += m_topleft_client + v2s32(50+260+10, 180);
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gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_DELETE,
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gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_DELETE,
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wgettext("Delete"));
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wgettext("Delete"));
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if (m_data->serverlist_show_available) // Hidden on Show-Online mode
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if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // Hidden when on public list
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e->setVisible(false);
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e->setVisible(false);
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}
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}
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// Start game button
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// Start game button
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@ -1154,25 +1176,28 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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gui::IGUIElement *togglebutton = getElementFromId(GUI_ID_SERVERLIST_TOGGLE);
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gui::IGUIElement *togglebutton = getElementFromId(GUI_ID_SERVERLIST_TOGGLE);
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gui::IGUIElement *deletebutton = getElementFromId(GUI_ID_SERVERLIST_DELETE);
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gui::IGUIElement *deletebutton = getElementFromId(GUI_ID_SERVERLIST_DELETE);
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gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
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gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
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if (m_data->serverlist_show_available) // switch to favorite list
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gui::IGUIElement *title = getElementFromId(GUI_ID_SERVERLIST_TITLE);
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if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // switch to favorite list
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{
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{
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m_data->servers = ServerList::getLocal();
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m_data->servers = ServerList::getLocal();
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togglebutton->setText(wgettext("Show Public"));
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togglebutton->setText(wgettext("Show Public"));
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title->setText(wgettext("Favorites:"));
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deletebutton->setVisible(true);
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deletebutton->setVisible(true);
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updateGuiServerList();
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updateGuiServerList();
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serverlist->setSelected(0);
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serverlist->setSelected(0);
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m_data->selected_serverlist = SERVERLIST_FAVORITES;
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}
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}
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else // switch to online list
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else // switch to online list
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{
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{
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m_data->servers = ServerList::getOnline();
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m_data->servers = ServerList::getOnline();
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togglebutton->setText(wgettext("Show Favorites"));
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togglebutton->setText(wgettext("Show Favorites"));
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title->setText(wgettext("Public Server List:"));
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deletebutton->setVisible(false);
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deletebutton->setVisible(false);
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updateGuiServerList();
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updateGuiServerList();
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serverlist->setSelected(0);
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serverlist->setSelected(0);
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m_data->selected_serverlist = SERVERLIST_PUBLIC;
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}
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}
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serverListOnSelected();
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serverListOnSelected();
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m_data->serverlist_show_available = !m_data->serverlist_show_available;
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}
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}
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#endif
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#endif
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}
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}
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@ -29,6 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class IGameCallback;
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class IGameCallback;
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enum {
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SERVERLIST_FAVORITES,
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SERVERLIST_PUBLIC,
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};
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struct MainMenuData
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struct MainMenuData
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{
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{
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// These are in the native format of the gui elements
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// These are in the native format of the gui elements
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@ -64,7 +69,7 @@ struct MainMenuData
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std::string create_world_gameid;
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std::string create_world_gameid;
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bool only_refresh;
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bool only_refresh;
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bool serverlist_show_available; // if false show local favorites only
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int selected_serverlist;
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std::vector<WorldSpec> worlds;
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std::vector<WorldSpec> worlds;
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std::vector<SubgameSpec> games;
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std::vector<SubgameSpec> games;
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@ -72,13 +77,7 @@ struct MainMenuData
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MainMenuData():
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MainMenuData():
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// Generic
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// Generic
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selected_tab(
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selected_tab(0),
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#if USE_CURL
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1
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#else
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0
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#endif
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),
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// Client opts
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// Client opts
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fancy_trees(false),
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fancy_trees(false),
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smooth_lighting(false),
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smooth_lighting(false),
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@ -91,13 +90,7 @@ struct MainMenuData
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// Actions
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// Actions
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only_refresh(false),
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only_refresh(false),
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serverlist_show_available(
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selected_serverlist(SERVERLIST_FAVORITES)
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#if USE_CURL
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true
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#else
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false
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#endif
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)
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{}
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{}
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};
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};
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@ -1556,6 +1556,8 @@ int main(int argc, char *argv[])
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MainMenuData menudata;
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MainMenuData menudata;
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if(g_settings->exists("selected_mainmenu_tab"))
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if(g_settings->exists("selected_mainmenu_tab"))
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menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
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menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
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if(g_settings->exists("selected_serverlist"))
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menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
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menudata.address = narrow_to_wide(address);
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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menudata.port = narrow_to_wide(itos(port));
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@ -1752,6 +1754,7 @@ int main(int argc, char *argv[])
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simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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// Save settings
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// Save settings
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g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
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g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
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g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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