[CSM] Add camera API (#5609)
* [CSM] Add camera API roper rebase & squash * Address nerzhul's reviewmaster
parent
e8b00fdf98
commit
de028fc056
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@ -305,6 +305,7 @@ LOCAL_SRC_FILES += \
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jni/src/script/cpp_api/s_server.cpp \
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jni/src/script/lua_api/l_areastore.cpp \
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jni/src/script/lua_api/l_base.cpp \
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jni/src/script/lua_api/l_camera.cpp \
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jni/src/script/lua_api/l_client.cpp \
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jni/src/script/lua_api/l_craft.cpp \
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jni/src/script/lua_api/l_env.cpp \
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@ -694,7 +694,7 @@ Call these functions only at load time!
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* `minetest.localplayer`
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* Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods.
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* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
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### Client Environment
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* `minetest.get_player_names()`
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@ -750,7 +750,7 @@ Call these functions only at load time!
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* Encodes a string in base64.
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* `minetest.decode_base64(string)`: returns string
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* Decodes a string encoded in base64.
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* `minetest.gettext(string) : returns string
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* `minetest.gettext(string)` : returns string
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* look up the translation of a string in the gettext message catalog
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* `fgettext_ne(string, ...)`
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* call minetest.gettext(string), replace "$1"..."$9" with the given
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@ -762,7 +762,9 @@ Call these functions only at load time!
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### UI
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* `minetest.ui.minimap`
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* Reference to the minimap object. See `Minimap` class reference for methods.
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* Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
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* `minetest.camera`
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* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
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* `minetest.show_formspec(formname, formspec)` : returns true on success
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* Shows a formspec to the player
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* `minetest.display_chat_message(message)` returns true on success
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@ -785,6 +787,40 @@ An interface to manipulate minimap on client UI
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* `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round)
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* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
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### Camera
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An interface to get or set information about the camera and cameranode.
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Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
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#### Methods
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* `set_camera_mode(mode)`
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* Pass `0` for first-person, `1` for third person, and `2` for third person front
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* `get_camera_mode()`
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* Returns with same syntax as above
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* `get_fov()`
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* Returns:
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```lua
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{
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x = number,
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y = number,
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max = number,
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actual = number
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}
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```
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* `get_pos()`
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* Returns position of camera with view bobbing
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* `get_offset()`
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* Returns eye offset vector
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* `get_look_dir()`
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* Returns eye direction unit vector
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* `get_look_vertical()`
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* Returns pitch in radians
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* `get_look_horizontal()`
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* Returns yaw in radians
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* `get_aspect_ratio()`
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* Returns aspect ratio of screen
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### LocalPlayer
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An interface to retrieve information about the player. The player is
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not accessible until the client is fully done loading and therefore
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@ -844,16 +880,6 @@ Methods:
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* returns last player speed
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* `get_breath()`
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* returns the player's breath
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* `get_look_dir()`
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* returns look direction vector
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* `get_look_horizontal()`
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* returns look horizontal angle
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* `get_look_vertical()`
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* returns look vertical angle
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* `get_eye_pos()`
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* returns the player's eye position
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* `get_eye_offset()`
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* returns the player's eye shift vector
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* `get_movement_acceleration()`
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* returns acceleration of the player in different environments:
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "constants.h"
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#include "fontengine.h"
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#include "script/scripting_client.h"
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#define CAMERA_OFFSET_STEP 200
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@ -125,6 +126,10 @@ bool Camera::successfullyCreated(std::string &error_message)
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} else {
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error_message.clear();
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}
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if (g_settings->getBool("enable_client_modding")) {
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m_client->getScript()->on_camera_ready(this);
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}
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return error_message.empty();
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}
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@ -160,7 +160,13 @@ public:
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else
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m_camera_mode = CAMERA_MODE_FIRST;
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}
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// Set the current camera mode
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inline void setCameraMode(CameraMode mode)
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{
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m_camera_mode = mode;
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}
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//read the current camera mode
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inline CameraMode getCameraMode()
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{
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@ -29,4 +29,5 @@ set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
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PARENT_SCOPE)
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@ -0,0 +1,206 @@
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#include "script/common/c_converter.h"
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#include "l_camera.h"
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#include "l_internal.h"
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#include "content_cao.h"
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#include "camera.h"
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LuaCamera::LuaCamera(Camera *m)
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{
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m_camera = m;
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}
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void LuaCamera::create(lua_State *L, Camera *m)
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{
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LuaCamera *o = new LuaCamera(m);
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*(void **) (lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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int camera_object = lua_gettop(L);
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lua_getglobal(L, "core");
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luaL_checktype(L, -1, LUA_TTABLE);
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int coretable = lua_gettop(L);
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lua_pushvalue(L, camera_object);
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lua_setfield(L, coretable, "camera");
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}
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int LuaCamera::l_set_camera_mode(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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GenericCAO *playercao = getClient(L)->getEnv().getLocalPlayer()->getCAO();
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if (!camera)
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return 0;
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sanity_check(playercao);
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if (!lua_isnumber(L, 2))
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return 0;
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camera->setCameraMode((CameraMode)((int)lua_tonumber(L, 2)));
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playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
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playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
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return 0;
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}
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int LuaCamera::l_get_camera_mode(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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if (!camera)
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return 0;
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lua_pushnumber(L, (int)camera->getCameraMode());
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return 1;
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}
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int LuaCamera::l_get_fov(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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if (!camera)
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return 0;
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lua_newtable(L);
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lua_pushnumber(L, camera->getFovX() * core::DEGTORAD);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, camera->getFovY() * core::DEGTORAD);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, camera->getCameraNode()->getFOV() * core::RADTODEG);
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lua_setfield(L, -2, "actual");
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lua_pushnumber(L, camera->getFovMax() * core::RADTODEG);
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lua_setfield(L, -2, "max");
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return 1;
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}
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int LuaCamera::l_get_pos(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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if (!camera)
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return 0;
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push_v3f(L, camera->getPosition());
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return 1;
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}
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int LuaCamera::l_get_offset(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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if (!camera)
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return 0;
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push_v3s16(L, camera->getOffset());
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return 1;
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}
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int LuaCamera::l_get_look_dir(lua_State *L)
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{
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LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
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sanity_check(player);
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float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
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float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
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v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
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push_v3f(L, v);
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return 1;
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}
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int LuaCamera::l_get_look_horizontal(lua_State *L)
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{
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LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
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sanity_check(player);
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lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
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return 1;
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}
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int LuaCamera::l_get_look_vertical(lua_State *L)
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{
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LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
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sanity_check(player);
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lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
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return 1;
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}
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int LuaCamera::l_get_aspect_ratio(lua_State *L)
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{
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Camera *camera = getobject(L, 1);
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if (!camera)
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return 0;
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lua_pushnumber(L, camera->getCameraNode()->getAspectRatio());
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return 1;
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}
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LuaCamera *LuaCamera::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(LuaCamera **) ud;
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}
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Camera *LuaCamera::getobject(LuaCamera *ref)
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{
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return ref->m_camera;
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}
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Camera *LuaCamera::getobject(lua_State *L, int narg)
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{
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LuaCamera *ref = checkobject(L, narg);
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assert(ref);
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Camera *camera = getobject(ref);
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if (!camera)
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return NULL;
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return camera;
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}
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int LuaCamera::gc_object(lua_State *L)
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{
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LuaCamera *o = *(LuaCamera **) (lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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void LuaCamera::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1);
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luaL_openlib(L, 0, methods, 0);
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lua_pop(L, 1);
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}
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const char LuaCamera::className[] = "Camera";
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const luaL_reg LuaCamera::methods[] = {
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luamethod(LuaCamera, set_camera_mode),
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luamethod(LuaCamera, get_camera_mode),
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luamethod(LuaCamera, get_fov),
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luamethod(LuaCamera, get_pos),
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luamethod(LuaCamera, get_offset),
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luamethod(LuaCamera, get_look_dir),
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luamethod(LuaCamera, get_look_vertical),
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luamethod(LuaCamera, get_look_horizontal),
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luamethod(LuaCamera, get_aspect_ratio),
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{0, 0}
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};
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@ -0,0 +1,46 @@
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#ifndef L_CAMERA_H
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#define L_CAMERA_H
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#include "l_base.h"
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class Camera;
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class LuaCamera : public ModApiBase {
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private:
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static const char className[];
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static const luaL_Reg methods[];
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// garbage collector
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static int gc_object(lua_State *L);
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static int l_set_camera_mode(lua_State *L);
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static int l_get_camera_mode(lua_State *L);
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static int l_get_fov(lua_State *L);
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static int l_get_pos(lua_State *L);
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static int l_get_offset(lua_State *L);
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static int l_get_look_dir(lua_State *L);
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static int l_get_look_vertical(lua_State *L);
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static int l_get_look_horizontal(lua_State *L);
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static int l_get_aspect_ratio(lua_State *L);
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Camera *m_camera;
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public:
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LuaCamera(Camera *m);
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~LuaCamera() {}
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static void create(lua_State *L, Camera *m);
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static LuaCamera *checkobject(lua_State *L, int narg);
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static Camera *getobject(LuaCamera *ref);
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static Camera *getobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};
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#endif // L_CAMERA_H
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@ -203,34 +203,6 @@ int LuaLocalPlayer::l_get_breath(lua_State *L)
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return 1;
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}
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int LuaLocalPlayer::l_get_look_dir(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
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float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
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v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
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push_v3f(L, v);
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return 1;
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}
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int LuaLocalPlayer::l_get_look_horizontal(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
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return 1;
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}
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int LuaLocalPlayer::l_get_look_vertical(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
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return 1;
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}
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int LuaLocalPlayer::l_get_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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@ -239,22 +211,6 @@ int LuaLocalPlayer::l_get_pos(lua_State *L)
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return 1;
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}
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int LuaLocalPlayer::l_get_eye_pos(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->getEyePosition());
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return 1;
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}
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int LuaLocalPlayer::l_get_eye_offset(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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push_v3f(L, player->getEyeOffset());
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return 1;
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}
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int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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@ -393,12 +349,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, get_last_look_vertical),
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luamethod(LuaLocalPlayer, get_key_pressed),
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luamethod(LuaLocalPlayer, get_breath),
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luamethod(LuaLocalPlayer, get_look_dir),
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luamethod(LuaLocalPlayer, get_look_horizontal),
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luamethod(LuaLocalPlayer, get_look_vertical),
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luamethod(LuaLocalPlayer, get_pos),
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luamethod(LuaLocalPlayer, get_eye_pos),
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luamethod(LuaLocalPlayer, get_eye_offset),
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luamethod(LuaLocalPlayer, get_movement_acceleration),
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luamethod(LuaLocalPlayer, get_movement_speed),
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luamethod(LuaLocalPlayer, get_movement),
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@ -59,15 +59,8 @@ private:
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static int l_get_breath(lua_State *L);
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static int l_get_look_dir(lua_State *L);
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static int l_get_look_horizontal(lua_State *L);
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static int l_get_look_vertical(lua_State *L);
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static int l_get_pos(lua_State *L);
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||||
static int l_get_eye_pos(lua_State *L);
|
||||
static int l_get_eye_offset(lua_State *L);
|
||||
|
||||
static int l_get_movement_acceleration(lua_State *L);
|
||||
|
||||
static int l_get_movement_speed(lua_State *L);
|
||||
|
|
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "lua_api/l_item.h"
|
||||
#include "lua_api/l_nodemeta.h"
|
||||
#include "lua_api/l_localplayer.h"
|
||||
#include "lua_api/l_camera.h"
|
||||
|
||||
ClientScripting::ClientScripting(Client *client):
|
||||
ScriptApiBase()
|
||||
|
@ -71,6 +72,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
|
|||
LuaMinimap::Register(L);
|
||||
NodeMetaRef::RegisterClient(L);
|
||||
LuaLocalPlayer::Register(L);
|
||||
LuaCamera::Register(L);
|
||||
}
|
||||
|
||||
void ClientScripting::on_client_ready(LocalPlayer *localplayer)
|
||||
|
@ -78,3 +80,8 @@ void ClientScripting::on_client_ready(LocalPlayer *localplayer)
|
|||
lua_State *L = getStack();
|
||||
LuaLocalPlayer::create(L, localplayer);
|
||||
}
|
||||
|
||||
void ClientScripting::on_camera_ready(Camera *camera)
|
||||
{
|
||||
LuaCamera::create(getStack(), camera);
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
class Client;
|
||||
class LocalPlayer;
|
||||
class Camera;
|
||||
class ClientScripting:
|
||||
virtual public ScriptApiBase,
|
||||
public ScriptApiSecurity,
|
||||
|
@ -36,6 +37,7 @@ class ClientScripting:
|
|||
public:
|
||||
ClientScripting(Client *client);
|
||||
void on_client_ready(LocalPlayer *localplayer);
|
||||
void on_camera_ready(Camera *camera);
|
||||
|
||||
private:
|
||||
virtual void InitializeModApi(lua_State *L, int top);
|
||||
|
|
Loading…
Reference in New Issue