Fix wallmounted mesh rotations
parent
a6ba042cf7
commit
da0f1e5497
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@ -1731,9 +1731,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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} else if (f.param_type_2 == CPT2_WALLMOUNTED) {
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//convert wallmounted to 6dfacedir.
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//when cache enabled, it is already converted
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facedir = n.getWallMounted(nodedef);
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facedir = n.getWallMounted(nodedef);
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if (!enable_mesh_cache) {
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static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4};
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static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
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facedir = wm_to_6d[facedir];
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}
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}
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@ -879,7 +879,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
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}
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} else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
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static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4};
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static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
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for (u16 j = 1; j < 6; j++) {
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f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
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rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
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