Make line_of_sight return blocking node position
parent
33de69a173
commit
d9ef072305
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@ -1308,8 +1308,9 @@ minetest.set_mapgen_params(MapgenParams)
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^ flags and flagmask are in the same format and have the same options as 'mgflags' in minetest.conf
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minetest.clear_objects()
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^ clear all objects in the environments
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minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
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^ checkif there is a direct line of sight between pos1 and pos2
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minetest.line_of_sight(pos1, pos2, stepsize) -> true/false, pos
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^ Check if there is a direct line of sight between pos1 and pos2
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^ Returns the position of the blocking node when false
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^ pos1 First position
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^ pos2 Second position
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^ stepsize smaller gives more accurate results but requires more computing
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@ -354,7 +354,7 @@ ServerMap & ServerEnvironment::getServerMap()
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return *m_map;
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}
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bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize)
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bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
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{
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float distance = pos1.getDistanceFrom(pos2);
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@ -372,6 +372,9 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize)
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MapNode n = getMap().getNodeNoEx(pos);
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if(n.param0 != CONTENT_AIR) {
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if (p) {
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*p = pos;
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}
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return false;
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}
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}
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@ -295,7 +295,7 @@ public:
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void step(f32 dtime);
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//check if there's a line of sight between two positions
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bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0);
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bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
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u32 getGameTime() { return m_game_time; }
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@ -648,7 +648,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L)
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return 0;
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}
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// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
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// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false, pos
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int ModApiEnvMod::l_line_of_sight(lua_State *L) {
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float stepsize = 1.0;
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@ -663,7 +663,13 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
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stepsize = lua_tonumber(L, 3);
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}
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lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
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v3s16 p;
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bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
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lua_pushboolean(L, success);
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if (!success) {
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push_v3s16(L, p);
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return 2;
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}
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return 1;
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}
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