Small cleanup of hud add/remove code
parent
5bd2aea663
commit
d76b8c6e7c
75
src/game.cpp
75
src/game.cpp
|
@ -2333,16 +2333,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
|
||||
{
|
||||
// Read client events
|
||||
for(;;)
|
||||
{
|
||||
for(;;) {
|
||||
ClientEvent event = client.getClientEvent();
|
||||
if(event.type == CE_NONE)
|
||||
{
|
||||
if(event.type == CE_NONE) {
|
||||
break;
|
||||
}
|
||||
else if(event.type == CE_PLAYER_DAMAGE &&
|
||||
client.getHP() != 0)
|
||||
{
|
||||
client.getHP() != 0) {
|
||||
//u16 damage = event.player_damage.amount;
|
||||
//infostream<<"Player damage: "<<damage<<std::endl;
|
||||
|
||||
|
@ -2356,13 +2353,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
|
||||
gamedef->event()->put(e);
|
||||
}
|
||||
else if(event.type == CE_PLAYER_FORCE_MOVE)
|
||||
{
|
||||
else if(event.type == CE_PLAYER_FORCE_MOVE) {
|
||||
camera_yaw = event.player_force_move.yaw;
|
||||
camera_pitch = event.player_force_move.pitch;
|
||||
}
|
||||
else if(event.type == CE_DEATHSCREEN)
|
||||
{
|
||||
else if(event.type == CE_DEATHSCREEN) {
|
||||
show_deathscreen(¤t_formspec, &client, gamedef, tsrc,
|
||||
device, &client);
|
||||
|
||||
|
@ -2376,8 +2371,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
player->hurt_tilt_strength = 0;
|
||||
|
||||
}
|
||||
else if (event.type == CE_SHOW_FORMSPEC)
|
||||
{
|
||||
else if (event.type == CE_SHOW_FORMSPEC) {
|
||||
FormspecFormSource* fs_src =
|
||||
new FormspecFormSource(*(event.show_formspec.formspec));
|
||||
TextDestPlayerInventory* txt_dst =
|
||||
|
@ -2389,8 +2383,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
delete(event.show_formspec.formspec);
|
||||
delete(event.show_formspec.formname);
|
||||
}
|
||||
else if(event.type == CE_SPAWN_PARTICLE)
|
||||
{
|
||||
else if(event.type == CE_SPAWN_PARTICLE) {
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
video::ITexture *texture =
|
||||
gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
|
||||
|
@ -2407,8 +2400,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0));
|
||||
}
|
||||
else if(event.type == CE_ADD_PARTICLESPAWNER)
|
||||
{
|
||||
else if(event.type == CE_ADD_PARTICLESPAWNER) {
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
video::ITexture *texture =
|
||||
gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
|
||||
|
@ -2431,15 +2423,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
texture,
|
||||
event.add_particlespawner.id);
|
||||
}
|
||||
else if(event.type == CE_DELETE_PARTICLESPAWNER)
|
||||
{
|
||||
else if(event.type == CE_DELETE_PARTICLESPAWNER) {
|
||||
delete_particlespawner (event.delete_particlespawner.id);
|
||||
}
|
||||
else if (event.type == CE_HUDADD)
|
||||
{
|
||||
else if (event.type == CE_HUDADD) {
|
||||
u32 id = event.hudadd.id;
|
||||
size_t nhudelem = player->hud.size();
|
||||
if (id > nhudelem || (id < nhudelem && player->hud[id])) {
|
||||
|
||||
HudElement *e = player->getHud(id);
|
||||
|
||||
if (e != NULL) {
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
|
@ -2451,7 +2443,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
continue;
|
||||
}
|
||||
|
||||
HudElement *e = new HudElement;
|
||||
e = new HudElement;
|
||||
e->type = (HudElementType)event.hudadd.type;
|
||||
e->pos = *event.hudadd.pos;
|
||||
e->name = *event.hudadd.name;
|
||||
|
@ -2465,10 +2457,9 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
e->world_pos = *event.hudadd.world_pos;
|
||||
e->size = *event.hudadd.size;
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
else
|
||||
player->hud[id] = e;
|
||||
u32 new_id = player->addHud(e);
|
||||
//if this isn't true our huds aren't consistent
|
||||
assert(new_id == id);
|
||||
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
|
@ -2479,18 +2470,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
delete event.hudadd.world_pos;
|
||||
delete event.hudadd.size;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
u32 id = event.hudrm.id;
|
||||
if (id < player->hud.size() && player->hud[id]) {
|
||||
delete player->hud[id];
|
||||
player->hud[id] = NULL;
|
||||
}
|
||||
else if (event.type == CE_HUDRM) {
|
||||
HudElement* e = player->removeHud(event.hudrm.id);
|
||||
|
||||
if (e != NULL)
|
||||
delete (e);
|
||||
}
|
||||
else if (event.type == CE_HUDCHANGE)
|
||||
{
|
||||
else if (event.type == CE_HUDCHANGE) {
|
||||
u32 id = event.hudchange.id;
|
||||
if (id >= player->hud.size() || !player->hud[id]) {
|
||||
HudElement* e = player->getHud(id);
|
||||
if (e == NULL)
|
||||
{
|
||||
delete event.hudchange.v3fdata;
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
|
@ -2498,7 +2488,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
continue;
|
||||
}
|
||||
|
||||
HudElement* e = player->hud[id];
|
||||
switch (event.hudchange.stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = *event.hudchange.v2fdata;
|
||||
|
@ -2540,19 +2529,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
delete event.hudchange.sdata;
|
||||
delete event.hudchange.v2s32data;
|
||||
}
|
||||
else if (event.type == CE_SET_SKY)
|
||||
{
|
||||
else if (event.type == CE_SET_SKY) {
|
||||
sky->setVisible(false);
|
||||
if(skybox){
|
||||
skybox->drop();
|
||||
skybox = NULL;
|
||||
}
|
||||
// Handle according to type
|
||||
if(*event.set_sky.type == "regular"){
|
||||
if(*event.set_sky.type == "regular") {
|
||||
sky->setVisible(true);
|
||||
}
|
||||
else if(*event.set_sky.type == "skybox" &&
|
||||
event.set_sky.params->size() == 6){
|
||||
event.set_sky.params->size() == 6) {
|
||||
sky->setFallbackBgColor(*event.set_sky.bgcolor);
|
||||
skybox = smgr->addSkyBoxSceneNode(
|
||||
tsrc->getTexture((*event.set_sky.params)[0]),
|
||||
|
@ -2574,8 +2562,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
delete event.set_sky.type;
|
||||
delete event.set_sky.params;
|
||||
}
|
||||
else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
|
||||
{
|
||||
else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
|
||||
bool enable = event.override_day_night_ratio.do_override;
|
||||
u32 value = event.override_day_night_ratio.ratio_f * 1000;
|
||||
client.getEnv().setDayNightRatioOverride(enable, value);
|
||||
|
|
|
@ -226,8 +226,8 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
|
|||
|
||||
|
||||
void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||
for (size_t i = 0; i != player->hud.size(); i++) {
|
||||
HudElement *e = player->hud[i];
|
||||
for (size_t i = 0; i != player->maxHudId(); i++) {
|
||||
HudElement *e = player->getHud(i);
|
||||
if (!e)
|
||||
continue;
|
||||
|
||||
|
|
|
@ -216,19 +216,18 @@ void Player::deSerialize(std::istream &is, std::string playername)
|
|||
setPosition(args.getV3F("position"));
|
||||
try{
|
||||
hp = args.getS32("hp");
|
||||
}catch(SettingNotFoundException &e){
|
||||
}catch(SettingNotFoundException &e) {
|
||||
hp = 20;
|
||||
}
|
||||
try{
|
||||
m_breath = args.getS32("breath");
|
||||
}catch(SettingNotFoundException &e){
|
||||
}catch(SettingNotFoundException &e) {
|
||||
m_breath = 11;
|
||||
}
|
||||
|
||||
inventory.deSerialize(is);
|
||||
|
||||
if(inventory.getList("craftpreview") == NULL)
|
||||
{
|
||||
if(inventory.getList("craftpreview") == NULL) {
|
||||
// Convert players without craftpreview
|
||||
inventory.addList("craftpreview", 1);
|
||||
|
||||
|
@ -246,14 +245,47 @@ void Player::deSerialize(std::istream &is, std::string playername)
|
|||
checkModified();
|
||||
}
|
||||
|
||||
u32 Player::addHud(HudElement *toadd)
|
||||
{
|
||||
u32 id = getFreeHudID();
|
||||
|
||||
if (id < hud.size())
|
||||
hud[id] = toadd;
|
||||
else
|
||||
hud.push_back(toadd);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
HudElement* Player::getHud(u32 id)
|
||||
{
|
||||
if (id < hud.size())
|
||||
return hud[id];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
HudElement* Player::removeHud(u32 id)
|
||||
{
|
||||
HudElement* retval = NULL;
|
||||
if (id < hud.size()) {
|
||||
retval = hud[id];
|
||||
hud[id] = NULL;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
void Player::clearHud()
|
||||
{
|
||||
while(!hud.empty()) {
|
||||
delete hud.back();
|
||||
hud.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
RemotePlayer
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void RemotePlayer::setPosition(const v3f &position)
|
||||
{
|
||||
Player::setPosition(position);
|
||||
|
|
13
src/player.h
13
src/player.h
|
@ -294,10 +294,17 @@ public:
|
|||
|
||||
u32 keyPressed;
|
||||
|
||||
std::vector<HudElement *> hud;
|
||||
|
||||
HudElement* getHud(u32 id);
|
||||
u32 addHud(HudElement* hud);
|
||||
HudElement* removeHud(u32 id);
|
||||
void clearHud();
|
||||
u32 maxHudId() {
|
||||
return hud.size();
|
||||
}
|
||||
|
||||
u32 hud_flags;
|
||||
s32 hud_hotbar_itemcount;
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
|
@ -314,6 +321,8 @@ protected:
|
|||
v3f m_last_pos;
|
||||
u16 m_last_hp;
|
||||
Inventory m_last_inventory;
|
||||
|
||||
std::vector<HudElement *> hud;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -971,7 +971,9 @@ int ObjectRef::l_hud_change(lua_State *L)
|
|||
return 0;
|
||||
|
||||
u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
|
||||
if (id >= player->hud.size())
|
||||
|
||||
HudElement *e = player->getHud(id);
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
HudElementStat stat = HUD_STAT_NUMBER;
|
||||
|
@ -983,10 +985,6 @@ int ObjectRef::l_hud_change(lua_State *L)
|
|||
}
|
||||
|
||||
void *value = NULL;
|
||||
HudElement *e = player->hud[id];
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = read_v2f(L, 4);
|
||||
|
@ -1049,10 +1047,8 @@ int ObjectRef::l_hud_get(lua_State *L)
|
|||
return 0;
|
||||
|
||||
u32 id = lua_tonumber(L, -1);
|
||||
if (id >= player->hud.size())
|
||||
return 0;
|
||||
|
||||
HudElement *e = player->hud[id];
|
||||
HudElement *e = player->getHud(id);
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
|
|
|
@ -4560,24 +4560,25 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
|
|||
u32 Server::hudAdd(Player *player, HudElement *form) {
|
||||
if (!player)
|
||||
return -1;
|
||||
|
||||
u32 id = player->getFreeHudID();
|
||||
if (id < player->hud.size())
|
||||
player->hud[id] = form;
|
||||
else
|
||||
player->hud.push_back(form);
|
||||
|
||||
u32 id = player->addHud(form);
|
||||
|
||||
SendHUDAdd(player->peer_id, id, form);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
bool Server::hudRemove(Player *player, u32 id) {
|
||||
if (!player || id >= player->hud.size() || !player->hud[id])
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
delete player->hud[id];
|
||||
player->hud[id] = NULL;
|
||||
HudElement* todel = player->removeHud(id);
|
||||
|
||||
if (!todel)
|
||||
return false;
|
||||
|
||||
delete todel;
|
||||
|
||||
SendHUDRemove(player->peer_id, id);
|
||||
return true;
|
||||
}
|
||||
|
@ -5047,7 +5048,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
|||
isSingleplayer());
|
||||
|
||||
/* Clean up old HUD elements from previous sessions */
|
||||
player->hud.clear();
|
||||
player->clearHud();
|
||||
|
||||
/* Add object to environment */
|
||||
m_env->addActiveObject(playersao);
|
||||
|
|
Loading…
Reference in New Issue