place_node, dig_node and punch_node; an in-game tester tool; remove old code
parent
b0f81c3253
commit
c3658e7c79
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@ -250,12 +250,14 @@ function minetest.node_dig(pos, node, digger)
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wielded:add_wear(dp.wear)
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digger:set_wielded_item(wielded)
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-- Add dropped items
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-- Add dropped items to object's inventory
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if digger:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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digger:get_inventory():add_item("main", dropped_item)
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end
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end
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end
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local oldnode = nil
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local oldmetadata = nil
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@ -842,13 +842,23 @@ EnvRef: basically ServerEnvironment and ServerMap combined.
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methods:
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- set_node(pos, node)
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- add_node(pos, node): alias set_node(pos, node)
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- remove_node(pos): equivalent to set_node(pos, "air")
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^ Set node at position (node = {name="foo", param1=0, param2=0})
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- remove_node(pos)
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^ Equivalent to set_node(pos, "air")
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- get_node(pos)
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^ Returns {name="ignore", ...} for unloaded area
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- get_node_or_nil(pos)
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^ Returns nil for unloaded area
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- get_node_light(pos, timeofday) -> 0...15 or nil
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^ timeofday: nil = current time, 0 = night, 0.5 = day
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- place_node(pos, node)
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^ Place node with the same effects that a player would cause
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- dig_node(pos)
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^ Dig node with the same effects that a player would cause
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- punch_node(pos)
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^ Punch node with the same effects that a player would cause
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- add_entity(pos, name): Spawn Lua-defined entity at position
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^ Returns ObjectRef, or nil if failed
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- add_item(pos, itemstring): Spawn item
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@ -6,6 +6,11 @@
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experimental = {}
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function experimental.print_to_everything(msg)
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minetest.log("action", msg)
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minetest.chat_send_all(msg)
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end
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--[[
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experimental.player_visual_index = 0
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function switch_player_visual()
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@ -97,235 +102,10 @@ function on_step(dtime)
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end
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minetest.register_globalstep(on_step)
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-- An example furnace-thing implemented in Lua
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--[[
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minetest.register_node("experimental:luafurnace", {
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tile_images = {"default_lava.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_front.png"},
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--inventory_image = "furnace_front.png",
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inventory_image = minetest.inventorycube("default_furnace_front.png"),
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paramtype = "facedir_simple",
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metadata_name = "generic",
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material = minetest.digprop_stonelike(3.0),
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})
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minetest.register_on_placenode(function(pos, newnode, placer)
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if newnode.name == "experimental:luafurnace" then
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local meta = minetest.env:get_meta(pos)
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meta:inventory_set_list("fuel", {""})
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meta:inventory_set_list("src", {""})
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meta:inventory_set_list("dst", {"","","",""})
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meta:set_inventory_draw_spec(
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"invsize[8,9;]"
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.."list[current_name;fuel;2,3;1,1;]"
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.."list[current_name;src;2,1;1,1;]"
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.."list[current_name;dst;5,1;2,2;]"
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.."list[current_player;main;0,5;8,4;]"
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)
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local total_cooked = 0;
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meta:set_string("total_cooked", total_cooked)
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meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
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end
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end)
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minetest.register_abm({
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nodenames = {"experimental:luafurnace"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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for i, name in ipairs({
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"fuel_totaltime",
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"fuel_time",
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"src_totaltime",
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"src_time"
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}) do
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if not meta:get_string(name) then
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meta:set_string(name, 0)
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end
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end
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local inv = meta:get_inventory()
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local fuelitem = inv:get_stack("fuel", 1):peek_item()
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local srcitem = inv:get_stack("src", 1):peek_item()
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--print("fuelitem="..dump(fuelitem))
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--print("srcitem="..dump(srcitem))
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local was_active = false
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local src_cooktime = -1
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local result_stackstring = nil
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if srcitem then
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local prop = get_item_definition(srcitem)
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if prop and prop.cookresult_itemstring ~= "" then
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result_stackstring = prop.cookresult_itemstring
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src_cooktime = prop.furnace_cooktime or 3
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end
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end
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print("src_cooktime="..dump(src_cooktime))
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print("result_stackstring="..dump(result_stackstring))
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if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
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was_active = true
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meta:set_string("fuel_time", tonumber(meta:get_string("fuel_time")) + 1)
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meta:set_string("src_time", tonumber(meta:get_string("src_time")) + 1)
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--print("result_stackstring="..dump(result_stackstring))
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--print('tonumber(meta:get_string("src_time"))='..dump(tonumber(meta:get_string("src_time"))))
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--print("src_cooktime="..dump(src_cooktime))
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if result_stackstring and tonumber(meta:get_string("src_time")) >= src_cooktime and src_cooktime >= 0 then
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-- Put result in "dst" list
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success = inv:autoinsert_stackstring("dst", result_stackstring)
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if not success then
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print("Could not autoinsert '"..result_stackstring.."'")
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end
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-- If succeeded, take stuff from "src" list
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if success then
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srcstack = inv:get_stack("src", 1)
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srcstack:take_item()
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inv:set_stack("src", 1, srcstack)
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end
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meta:set_string("src_time", 0)
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end
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end
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if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
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meta:set_infotext("Furnace active: "..(tonumber(meta:get_string("fuel_time"))/tonumber(meta:get_string("fuel_totaltime"))*100).."%")
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return
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end
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local srcitem = inv:get_stack("src", 1):peek_item()
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local src_cooktime = 0
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local result_stackstring = nil
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if srcitem then
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local prop = get_item_definition(srcitem)
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if prop and prop.cookresult_itemstring ~= "" then
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result_stackstring = prop.cookresult_itemstring
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src_cooktime = prop.furnace_cooktime or 3
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end
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end
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local fuelitem = inv:get_stack("fuel", 1):peek_item()
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if not result_stackstring or not fuelitem then
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if was_active then
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meta:set_infotext("Furnace is empty")
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end
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return
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end
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local burntime = -1
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if fuelitem then
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local prop = get_item_definition(fuelitem)
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if prop then
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burntime = prop.furnace_burntime or -1
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end
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end
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if burntime <= 0 then
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meta:set_infotext("Furnace out of fuel")
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return
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end
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meta:set_string("fuel_totaltime", burntime)
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meta:set_string("fuel_time", 0)
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local stack = inv:get_stack("fuel", 1)
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stack:take_item()
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inv:set_stack("fuel", 1, stack)
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end,
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})
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minetest.register_abm({
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nodenames = {"experimental:luafurnace"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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local fuellist = meta:inventory_get_list("fuel")
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local srclist = meta:inventory_get_list("src")
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local dstlist = meta:inventory_get_list("dst")
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if fuellist == nil or srclist == nil or dstlist == nil then
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return
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end
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_, srcitem = stackstring_take_item(srclist[1])
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_, fuelitem = stackstring_take_item(fuellist[1])
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if not srcitem or not fuelitem then return end
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if fuelitem.type == "node" then
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local prop = minetest.registered_nodes[fuelitem.name]
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if prop == nil then return end
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if prop.furnace_burntime < 0 then return end
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else
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return
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end
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local resultstack = nil
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if srcitem.type == "node" then
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local prop = minetest.registered_nodes[srcitem.name]
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if prop == nil then return end
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if prop.cookresult_item == "" then return end
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resultstack = prop.cookresult_item
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else
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return
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end
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if resultstack == nil then
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return
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end
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dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
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if not success then
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return
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end
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fuellist[1], _ = stackstring_take_item(fuellist[1])
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srclist[1], _ = stackstring_take_item(srclist[1])
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meta:inventory_set_list("fuel", fuellist)
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meta:inventory_set_list("src", srclist)
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meta:inventory_set_list("dst", dstlist)
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local total_cooked = meta:get_string("total_cooked")
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total_cooked = tonumber(total_cooked) + 1
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meta:set_string("total_cooked", total_cooked)
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meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
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end,
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})
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minetest.register_craft({
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output = 'node "experimental:luafurnace" 1',
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recipe = {
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{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
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{'node "default:cobble"', 'node "default:steel_ingot"', 'node "default:cobble"'},
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{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
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}
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})
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--]]
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--
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-- Random stuff
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--
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--[[
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minetest.register_tool("experimental:horribletool", {
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image = "default_lava.png",
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basetime = 2.0
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dt_weight = 0.2
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dt_crackiness = 0.2
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dt_crumbliness = 0.2
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dt_cuttability = 0.2
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basedurability = 50
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dd_weight = -5
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dd_crackiness = -5
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dd_crumbliness = -5
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dd_cuttability = -5
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})
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--]]
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--
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-- TNT (not functional)
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--
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@ -662,6 +442,56 @@ minetest.register_abm({
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end,
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})--]]
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minetest.register_node("experimental:tester_node_1", {
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description = "Tester Node 1",
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tile_images = {"wieldhand.png"},
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groups = {oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
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local meta = minetest.env:get_meta(pos)
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meta:set_string("mine", "test")
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end,
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after_place_node = function(pos, placer)
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experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
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local meta = minetest.env:get_meta(pos)
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if meta:get_string("mine") == "test" then
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experimental.print_to_everything("correct metadata found")
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else
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experimental.print_to_everything("incorrect metadata found")
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end
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end,
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on_destruct = function(pos)
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experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
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end,
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})
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minetest.register_craftitem("experimental:tester_tool_1", {
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description = "Tester Tool 1",
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inventory_image = "experimental_tester_tool_1.png",
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on_use = function(itemstack, user, pointed_thing)
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--print(dump(pointed_thing))
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if pointed_thing.type == "node" then
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if minetest.env:get_node(pointed_thing.under).name == "experimental:tester_node_1" then
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local p = pointed_thing.under
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minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
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minetest.env:dig_node(p)
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else
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local p = pointed_thing.above
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minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
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minetest.env:place_node(p, {name="experimental:tester_node_1"})
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end
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end
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end,
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})
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minetest.log("experimental modname="..dump(minetest.get_current_modname()))
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minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
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minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
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@ -11,5 +11,6 @@ minetest.register_on_newplayer(function(player)
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player:get_inventory():add_item('main', 'default:pick_mese')
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player:get_inventory():add_item('main', 'default:mese 99')
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player:get_inventory():add_item('main', 'default:water_source 99')
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player:get_inventory():add_item('main', 'experimental:tester_tool_1')
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end)
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@ -2465,7 +2465,11 @@ private:
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if(co == NULL){
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// Default hp is 1
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lua_pushnumber(L, 1);
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return 1;
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}
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int hp = co->getHP();
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/*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
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<<" hp="<<hp<<std::endl;*/
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@ -2485,7 +2489,7 @@ private:
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if(get_server(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L);
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lua_pushnil(L); // An object may have no inventory (nil)
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return 1;
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}
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@ -2516,7 +2520,11 @@ private:
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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if(co == NULL){
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// Empty ItemStack
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LuaItemStack::create(L, ItemStack());
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return 1;
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}
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// Do it
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LuaItemStack::create(L, co->getWieldedItem());
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return 1;
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@ -2856,11 +2864,11 @@ const luaL_reg ObjectRef::methods[] = {
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{0,0}
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};
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// Creates a new anonymous reference if id=0
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// Creates a new anonymous reference if cobj=NULL or id=0
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static void objectref_get_or_create(lua_State *L,
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ServerActiveObject *cobj)
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{
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if(cobj->getId() == 0){
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if(cobj == NULL || cobj->getId() == 0){
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ObjectRef::create(L, cobj);
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} else {
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objectref_get(L, cobj->getId());
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@ -3013,7 +3021,6 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_set_node(lua_State *L)
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{
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//infostream<<"EnvRef::l_set_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -3043,17 +3050,16 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_remove_node(lua_State *L)
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{
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//infostream<<"EnvRef::l_remove_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos = read_v3s16(L, 2);
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// Do it
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// Call destructor
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MapNode n = env->getMap().getNodeNoEx(pos);
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scriptapi_node_on_destruct(L, pos, n);
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// Replace with air
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// This is slightly optimized compared to addNodeWithEvent(air)
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bool succeeded = env->getMap().removeNodeWithEvent(pos);
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lua_pushboolean(L, succeeded);
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// Air doesn't require constructor
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@ -3064,7 +3070,6 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_get_node(lua_State *L)
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{
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//infostream<<"EnvRef::l_get_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -3081,7 +3086,6 @@ private:
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// pos = {x=num, y=num, z=num}
|
||||
static int l_get_node_or_nil(lua_State *L)
|
||||
{
|
||||
//infostream<<"EnvRef::l_get_node()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
@ -3128,6 +3132,82 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
// EnvRef:place_node(pos, node)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_place_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n_old = env->getMap().getNodeNoEx(pos);
|
||||
if(n_old.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
// Create item to place
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
IItemDefManager *idef = get_server(L)->idef();
|
||||
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
|
||||
// Make pointed position
|
||||
PointedThing pointed;
|
||||
pointed.type = POINTEDTHING_NODE;
|
||||
pointed.node_abovesurface = pos;
|
||||
pointed.node_undersurface = pos + v3s16(0,-1,0);
|
||||
// Place it with a NULL placer (appears in Lua as a non-functional
|
||||
// ObjectRef)
|
||||
bool success = scriptapi_item_on_place(L, item, NULL, pointed);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:dig_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_dig_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
if(n.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
// Dig it out with a NULL digger (appears in Lua as a
|
||||
// non-functional ObjectRef)
|
||||
bool success = scriptapi_node_on_dig(L, pos, n, NULL);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:punch_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_punch_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
if(n.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
// Punch it with a NULL puncher (appears in Lua as a non-functional
|
||||
// ObjectRef)
|
||||
bool success = scriptapi_node_on_punch(L, pos, n, NULL);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_entity(lua_State *L)
|
||||
|
@ -3482,6 +3562,9 @@ const luaL_reg EnvRef::methods[] = {
|
|||
method(EnvRef, get_node),
|
||||
method(EnvRef, get_node_or_nil),
|
||||
method(EnvRef, get_node_light),
|
||||
method(EnvRef, place_node),
|
||||
method(EnvRef, dig_node),
|
||||
method(EnvRef, punch_node),
|
||||
method(EnvRef, add_entity),
|
||||
method(EnvRef, add_item),
|
||||
method(EnvRef, add_rat),
|
||||
|
@ -4351,7 +4434,6 @@ void scriptapi_export(lua_State *L, Server *server)
|
|||
lua_getglobal(L, "minetest");
|
||||
|
||||
// Add tables to minetest
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "object_refs");
|
||||
lua_newtable(L);
|
||||
|
|
Loading…
Reference in New Issue