Improve Script CPP API diagnostics
parent
3183d5a403
commit
bcf47bc67c
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@ -69,11 +69,51 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f)
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return lua_error(L); // Rethrow as a Lua error.
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}
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void script_error(lua_State *L)
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/*
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* Note that we can't get tracebacks for LUA_ERRMEM or LUA_ERRERR (without
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* hacking Lua internals). For LUA_ERRMEM, this is because memory errors will
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* not execute the the error handler, and by the time lua_pcall returns the
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* execution stack will have already been unwound. For LUA_ERRERR, there was
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* another error while trying to generate a backtrace from a LUA_ERRRUN. It is
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* presumed there is an error with the internal Lua state and thus not possible
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* to gather a coherent backtrace. Realistically, the best we can do here is
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* print which C function performed the failing pcall.
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*/
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void script_error(lua_State *L, int pcall_result, const char *fxn)
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{
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const char *s = lua_tostring(L, -1);
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std::string str(s ? s : "");
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throw LuaError(str);
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if (pcall_result == 0)
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return;
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const char *err_type;
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switch (pcall_result) {
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case LUA_ERRRUN:
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err_type = "Runtime";
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break;
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case LUA_ERRMEM:
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err_type = "OOM";
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break;
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case LUA_ERRERR:
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err_type = "Double fault";
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break;
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default:
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err_type = "Unknown";
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}
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const char *err_descr = lua_tostring(L, -1);
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if (!err_descr)
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err_descr = "<no description>";
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std::string err_msg(err_type);
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if (fxn) {
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err_msg += " error in ";
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err_msg += fxn;
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err_msg += "(): ";
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} else {
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err_msg += " error: ";
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}
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err_msg += err_descr;
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throw LuaError(err_msg);
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}
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// Push the list of callbacks (a lua table).
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@ -82,7 +122,8 @@ void script_error(lua_State *L)
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// - runs the callbacks
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// - replaces the table and arguments with the return value,
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// computed depending on mode
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void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode)
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void script_run_callbacks_f(lua_State *L, int nargs,
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RunCallbacksMode mode, const char *fxn)
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{
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FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
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@ -104,14 +145,12 @@ void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode)
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// Stack now looks like this:
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// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
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if (lua_pcall(L, nargs + 2, 1, errorhandler)) {
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script_error(L);
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}
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script_error(L, lua_pcall(L, nargs + 2, 1, errorhandler), fxn);
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lua_remove(L, -2); // Remove error handler
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}
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void log_deprecated(lua_State *L, std::string message)
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void log_deprecated(lua_State *L, const std::string &message)
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{
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static bool configured = false;
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static bool dolog = false;
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@ -131,9 +170,10 @@ void log_deprecated(lua_State *L, std::string message)
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if (doerror) {
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if (L != NULL) {
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script_error(L);
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script_error(L, LUA_ERRRUN, NULL);
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} else {
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FATAL_ERROR("Can't do a scripterror for this deprecated message, so exit completely!");
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FATAL_ERROR("Can't do a scripterror for this deprecated message, "
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"so exit completely!");
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}
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}
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@ -34,6 +34,16 @@ extern "C" {
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#include "common/c_types.h"
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#define PCALL_RESL(L, RES) do { \
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int result_ = (RES); \
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if (result_ != 0) { \
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script_error((L), result_, __FUNCTION__); \
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} \
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} while (0)
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#define script_run_callbacks(L, nargs, mode) \
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script_run_callbacks_f((L), (nargs), (mode), __FUNCTION__)
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// What script_run_callbacks does with the return values of callbacks.
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// Regardless of the mode, if only one callback is defined,
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// its return value is the total return value.
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@ -67,8 +77,9 @@ enum RunCallbacksMode
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std::string script_get_backtrace(lua_State *L);
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int script_error_handler(lua_State *L);
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int script_exception_wrapper(lua_State *L, lua_CFunction f);
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void script_error(lua_State *L);
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void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode);
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void log_deprecated(lua_State *L, std::string message);
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void script_error(lua_State *L, int pcall_result, const char *fxn);
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void script_run_callbacks_f(lua_State *L, int nargs,
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RunCallbacksMode mode, const char *fxn);
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void log_deprecated(lua_State *L, const std::string &message);
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#endif /* C_INTERNAL_H_ */
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@ -164,9 +164,7 @@ void AsyncEngine::step(lua_State *L, int errorhandler)
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lua_pushlstring(L, jobDone.serializedResult.data(),
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jobDone.serializedResult.size());
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if (lua_pcall(L, 2, 0, errorhandler)) {
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script_error(L);
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}
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PCALL_RESL(L, lua_pcall(L, 2, 0, errorhandler));
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}
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resultQueueMutex.Unlock();
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lua_pop(L, 1); // Pop core
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@ -293,8 +291,9 @@ void* AsyncWorkerThread::Thread()
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toProcess.serializedParams.data(),
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toProcess.serializedParams.size());
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if (lua_pcall(L, 2, 1, m_errorhandler)) {
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scriptError();
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int result = lua_pcall(L, 2, 1, m_errorhandler);
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if (result) {
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PCALL_RES(result);
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toProcess.serializedResult = "";
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} else {
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// Fetch result
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@ -165,9 +165,9 @@ void ScriptApiBase::realityCheck()
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}
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}
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void ScriptApiBase::scriptError()
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void ScriptApiBase::scriptError(int result, const char *fxn)
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{
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throw LuaError(lua_tostring(m_luastack, -1));
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script_error(getStack(), result, fxn);
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}
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void ScriptApiBase::stackDump(std::ostream &o)
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@ -40,6 +40,12 @@ extern "C" {
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// use that name to bypass security!
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#define BUILTIN_MOD_NAME "*builtin*"
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#define PCALL_RES(RES) do { \
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int result_ = (RES); \
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if (result_ != 0) { \
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scriptError(result_, __FUNCTION__); \
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} \
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} while (0)
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class Server;
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class Environment;
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@ -74,7 +80,7 @@ protected:
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{ return m_luastack; }
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void realityCheck();
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void scriptError();
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void scriptError(int result, const char *fxn);
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void stackDump(std::ostream &o);
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void setServer(Server* server) { m_server = server; }
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@ -92,8 +92,7 @@ void ScriptApiEntity::luaentity_Activate(u16 id,
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lua_pushlstring(L, staticdata.c_str(), staticdata.size());
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lua_pushinteger(L, dtime_s);
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// Call with 3 arguments, 0 results
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if (lua_pcall(L, 3, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 3, 0, m_errorhandler));
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} else {
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lua_pop(L, 1);
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}
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@ -140,8 +139,7 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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// Call with 1 arguments, 1 results
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if (lua_pcall(L, 1, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 1, 1, m_errorhandler));
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lua_remove(L, object); // Remove object
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size_t len = 0;
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@ -210,8 +208,7 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
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lua_pushvalue(L, object); // self
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lua_pushnumber(L, dtime); // dtime
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// Call with 2 arguments, 0 results
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if (lua_pcall(L, 2, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
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lua_pop(L, 1); // Pop object
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}
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@ -242,8 +239,7 @@ void ScriptApiEntity::luaentity_Punch(u16 id,
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push_tool_capabilities(L, *toolcap);
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push_v3f(L, dir);
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// Call with 5 arguments, 0 results
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if (lua_pcall(L, 5, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
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lua_pop(L, 1); // Pop object
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}
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@ -269,8 +265,7 @@ void ScriptApiEntity::luaentity_Rightclick(u16 id,
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lua_pushvalue(L, object); // self
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objectrefGetOrCreate(L, clicker); // Clicker reference
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// Call with 2 arguments, 0 results
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if (lua_pcall(L, 2, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
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lua_pop(L, 1); // Pop object
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}
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@ -48,8 +48,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 7, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 7, 1, m_errorhandler));
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if(!lua_isnumber(L, -1))
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throw LuaError("allow_move should return a number. name=" + name);
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int ret = luaL_checkinteger(L, -1);
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@ -77,8 +76,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_put should return a number. name=" + name);
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int ret = luaL_checkinteger(L, -1);
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@ -106,8 +104,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_take should return a number. name=" + name);
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int ret = luaL_checkinteger(L, -1);
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@ -139,8 +136,7 @@ void ScriptApiDetached::detached_inventory_OnMove(
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 7, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 7, 0, m_errorhandler));
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}
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// Report put items
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@ -164,8 +160,7 @@ void ScriptApiDetached::detached_inventory_OnPut(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
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}
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// Report taken items
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@ -189,8 +184,7 @@ void ScriptApiDetached::detached_inventory_OnTake(
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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if (lua_pcall(L, 5, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
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}
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// Retrieves core.detached_inventories[name][callbackname]
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@ -42,8 +42,7 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, dropper);
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pushFloatPos(L, pos);
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if (lua_pcall(L, 3, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 3, 1, m_errorhandler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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@ -68,8 +67,7 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, placer);
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pushPointedThing(pointed);
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if (lua_pcall(L, 3, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 3, 1, m_errorhandler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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@ -94,8 +92,7 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, user);
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pushPointedThing(pointed);
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if (lua_pcall(L, 3, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 3, 1, m_errorhandler));
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if(!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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@ -125,8 +122,7 @@ bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
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push_items(L, items);
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InvRef::create(L, craft_inv);
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if (lua_pcall(L, 4, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 4, 1, m_errorhandler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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@ -156,8 +152,7 @@ bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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push_items(L, items);
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InvRef::create(L, craft_inv);
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if (lua_pcall(L, 4, 1, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 4, 1, m_errorhandler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L,-1, getServer());
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@ -55,8 +55,7 @@ void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
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// Call it
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lua_pushstring(L, text.c_str());
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if (lua_pcall(L, 1, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
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}
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void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields)
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@ -85,7 +84,6 @@ void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields)
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}
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// Call it
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if (lua_pcall(L, 1, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
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}
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@ -106,8 +106,7 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
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pushnode(L, node, ndef);
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objectrefGetOrCreate(L, puncher);
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pushPointedThing(pointed);
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if (lua_pcall(L, 4, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 4, 0, m_errorhandler));
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return true;
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}
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@ -126,8 +125,7 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectrefGetOrCreate(L, digger);
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if (lua_pcall(L, 3, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 3, 0, m_errorhandler));
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return true;
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}
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@ -143,8 +141,7 @@ void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
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// Call function
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push_v3s16(L, p);
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if (lua_pcall(L, 1, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
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}
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void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
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@ -159,8 +156,7 @@ void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
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// Call function
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push_v3s16(L, p);
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if (lua_pcall(L, 1, 0, m_errorhandler))
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scriptError();
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PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
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}
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void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
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@ -176,8 +172,7 @@ void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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if (lua_pcall(L, 2, 0, m_errorhandler))
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scriptError();
|
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PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
|
||||
|
@ -193,8 +188,7 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
|
|||
// Call function
|
||||
push_v3s16(L, p);
|
||||
lua_pushnumber(L,dtime);
|
||||
if (lua_pcall(L, 2, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
|
||||
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
|
||||
}
|
||||
|
||||
|
@ -229,8 +223,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
|
|||
lua_settable(L, -3);
|
||||
}
|
||||
objectrefGetOrCreate(L, sender); // player
|
||||
if (lua_pcall(L, 4, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 4, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
void ScriptApiNode::node_falling_update(v3s16 p)
|
||||
|
@ -239,8 +232,7 @@ void ScriptApiNode::node_falling_update(v3s16 p)
|
|||
|
||||
lua_getglobal(L, "nodeupdate");
|
||||
push_v3s16(L, p);
|
||||
if (lua_pcall(L, 1, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
void ScriptApiNode::node_falling_update_single(v3s16 p)
|
||||
|
@ -249,7 +241,5 @@ void ScriptApiNode::node_falling_update_single(v3s16 p)
|
|||
|
||||
lua_getglobal(L, "nodeupdate_single");
|
||||
push_v3s16(L, p);
|
||||
if (lua_pcall(L, 1, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 1, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
|
|
|
@ -54,8 +54,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
|
|||
lua_pushinteger(L, to_index + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
if (lua_pcall(L, 7, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 7, 1, m_errorhandler));
|
||||
if (!lua_isnumber(L, -1))
|
||||
throw LuaError("allow_metadata_inventory_move should"
|
||||
" return a number, guilty node: " + nodename);
|
||||
|
@ -89,8 +88,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
|
|||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
if (lua_pcall(L, 5, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError("allow_metadata_inventory_put should"
|
||||
" return a number, guilty node: " + nodename);
|
||||
|
@ -124,8 +122,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
|
|||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
if (lua_pcall(L, 5, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler));
|
||||
if (!lua_isnumber(L, -1))
|
||||
throw LuaError("allow_metadata_inventory_take should"
|
||||
" return a number, guilty node: " + nodename);
|
||||
|
@ -162,8 +159,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
|
|||
lua_pushinteger(L, to_index + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
if (lua_pcall(L, 7, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 7, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
// Report put items
|
||||
|
@ -191,8 +187,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
|
|||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
if (lua_pcall(L, 5, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
|
@ -220,13 +215,14 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
|
|||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
if (lua_pcall(L, 5, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
ScriptApiNodemeta::ScriptApiNodemeta() {
|
||||
ScriptApiNodemeta::ScriptApiNodemeta()
|
||||
{
|
||||
}
|
||||
|
||||
ScriptApiNodemeta::~ScriptApiNodemeta() {
|
||||
ScriptApiNodemeta::~ScriptApiNodemeta()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -81,8 +81,7 @@ s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
|
|||
|
||||
objectrefGetOrCreate(L, player);
|
||||
lua_pushnumber(L, hp_change);
|
||||
if (lua_pcall(L, 2, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
|
||||
hp_change = lua_tointeger(L, -1);
|
||||
lua_pop(L, -1);
|
||||
return hp_change;
|
||||
|
|
|
@ -32,8 +32,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
|
|||
if (lua_type(L, -1) != LUA_TFUNCTION)
|
||||
throw LuaError("Authentication handler missing get_auth");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
if (lua_pcall(L, 1, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 1, 1, m_errorhandler));
|
||||
lua_remove(L, -2); // Remove auth handler
|
||||
|
||||
// nil = login not allowed
|
||||
|
@ -104,8 +103,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
|
|||
throw LuaError("Authentication handler missing create_auth");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
lua_pushstring(L, password.c_str());
|
||||
if (lua_pcall(L, 2, 0, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 2, 0, m_errorhandler));
|
||||
}
|
||||
|
||||
bool ScriptApiServer::setPassword(const std::string &playername,
|
||||
|
@ -120,8 +118,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
|
|||
throw LuaError("Authentication handler missing set_password");
|
||||
lua_pushstring(L, playername.c_str());
|
||||
lua_pushstring(L, password.c_str());
|
||||
if (lua_pcall(L, 2, 1, m_errorhandler))
|
||||
scriptError();
|
||||
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
|
||||
return lua_toboolean(L, -1);
|
||||
}
|
||||
|
||||
|
|
|
@ -77,8 +77,9 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
|||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
lua_pushnumber(L, active_object_count);
|
||||
lua_pushnumber(L, active_object_count_wider);
|
||||
if(lua_pcall(L, 4, 0, errorhandler))
|
||||
script_error(L);
|
||||
|
||||
PCALL_RESL(L, lua_pcall(L, 4, 0, errorhandler));
|
||||
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
|
@ -418,8 +419,9 @@ int ModApiEnvMod::l_add_item(lua_State *L)
|
|||
return 0;
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushstring(L, item.getItemString().c_str());
|
||||
if(lua_pcall(L, 2, 1, errorhandler))
|
||||
script_error(L);
|
||||
|
||||
PCALL_RESL(L, lua_pcall(L, 2, 1, errorhandler));
|
||||
|
||||
lua_remove(L, errorhandler); // Remove error handler
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
|
|||
LuaSettings::Register(L);
|
||||
}
|
||||
|
||||
void log_deprecated(std::string message)
|
||||
void log_deprecated(const std::string &message)
|
||||
{
|
||||
log_deprecated(NULL,message);
|
||||
log_deprecated(NULL, message);
|
||||
}
|
||||
|
|
|
@ -52,6 +52,6 @@ private:
|
|||
void InitializeModApi(lua_State *L, int top);
|
||||
};
|
||||
|
||||
void log_deprecated(std::string message);
|
||||
void log_deprecated(const std::string &message);
|
||||
|
||||
#endif /* SCRIPTING_GAME_H_ */
|
||||
|
|
Loading…
Reference in New Issue