Add vector helpers
parent
d22baa88ed
commit
ae8ff4b8e2
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@ -11,18 +11,20 @@ math.randomseed(os.time())
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os.setlocale("C", "numeric")
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-- Load other files
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dofile(minetest.get_modpath("__builtin").."/serialize.lua")
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dofile(minetest.get_modpath("__builtin").."/misc_helpers.lua")
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dofile(minetest.get_modpath("__builtin").."/item.lua")
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dofile(minetest.get_modpath("__builtin").."/misc_register.lua")
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dofile(minetest.get_modpath("__builtin").."/item_entity.lua")
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dofile(minetest.get_modpath("__builtin").."/deprecated.lua")
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dofile(minetest.get_modpath("__builtin").."/misc.lua")
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dofile(minetest.get_modpath("__builtin").."/privileges.lua")
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dofile(minetest.get_modpath("__builtin").."/auth.lua")
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dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
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dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
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dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
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dofile(minetest.get_modpath("__builtin").."/falling.lua")
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dofile(minetest.get_modpath("__builtin").."/features.lua")
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dofile(minetest.get_modpath("__builtin").."/voxelarea.lua")
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local modpath = minetest.get_modpath("__builtin")
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dofile(modpath.."/serialize.lua")
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dofile(modpath.."/misc_helpers.lua")
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dofile(modpath.."/item.lua")
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dofile(modpath.."/misc_register.lua")
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dofile(modpath.."/item_entity.lua")
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dofile(modpath.."/deprecated.lua")
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dofile(modpath.."/misc.lua")
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dofile(modpath.."/privileges.lua")
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dofile(modpath.."/auth.lua")
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dofile(modpath.."/chatcommands.lua")
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dofile(modpath.."/static_spawn.lua")
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dofile(modpath.."/detached_inventory.lua")
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dofile(modpath.."/falling.lua")
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dofile(modpath.."/features.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/vector.lua")
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@ -106,3 +106,13 @@ function minetest.formspec_escape(str)
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return str
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end
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function math.hypot(x, y)
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local t
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x = math.abs(x)
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y = math.abs(y)
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t = math.min(x, y)
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x = math.max(x, y)
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t = t / x
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return x * math.sqrt(1 + t * t)
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end
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@ -0,0 +1,136 @@
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vector = {}
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function vector.new(a, b, c)
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v = {x=0, y=0, z=0}
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if type(a) == "table" then
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v = {x=a.x, y=a.y, z=a.z}
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elseif a and b and c then
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v = {x=a, y=b, z=c}
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end
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setmetatable(v, {
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__add = vector.add,
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__sub = vector.subtract,
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__mul = vector.multiply,
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__div = vector.divide,
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__umn = function(v) return vector.multiply(v, -1) end,
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__len = vector.length,
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__eq = vector.equals,
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})
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return v
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end
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function vector.equals(a, b)
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return a.x == b.x and
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a.y == b.y and
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a.z == b.z
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end
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function vector.length(v)
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return math.hypot(v.x, math.hypot(v.y, v.z))
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end
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function vector.normalize(v)
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return vector.divide(v, vector.length(v))
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end
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function vector.round(v)
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return {
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x = math.floor(v.x + 0.5),
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y = math.floor(v.y + 0.5),
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z = math.floor(v.z + 0.5)
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}
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end
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function vector.distance(a, b)
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local x = a.x - b.x
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local y = a.y - b.y
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local z = a.z - b.z
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return math.hypot(x, math.hypot(y, z))
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end
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function vector.direction(pos1, pos2)
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local x_raw = pos2.x - pos1.x
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local y_raw = pos2.y - pos1.y
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local z_raw = pos2.z - pos1.z
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local x_abs = math.abs(x_raw)
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local y_abs = math.abs(y_raw)
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local z_abs = math.abs(z_raw)
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if x_abs >= y_abs and
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x_abs >= z_abs then
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y_raw = y_raw * (1 / x_abs)
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z_raw = z_raw * (1 / x_abs)
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x_raw = x_raw / x_abs
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end
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if y_abs >= x_abs and
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y_abs >= z_abs then
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x_raw = x_raw * (1 / y_abs)
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z_raw = z_raw * (1 / y_abs)
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y_raw = y_raw / y_abs
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end
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if z_abs >= y_abs and
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z_abs >= x_abs then
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x_raw = x_raw * (1 / z_abs)
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y_raw = y_raw * (1 / z_abs)
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z_raw = z_raw / z_abs
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end
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return {x=x_raw, y=y_raw, z=z_raw}
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end
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function vector.add(a, b)
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if type(b) == "table" then
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return vector.new(
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a.x + b.x,
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a.y + b.y,
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a.z + b.z)
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else
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return vector.new(
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a.x + b,
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a.y + b,
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a.z + b)
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end
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end
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function vector.subtract(a, b)
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if type(b) == "table" then
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return vector.new(
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a.x - b.x,
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a.y - b.y,
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a.z - b.z)
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else
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return vector.new(
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a.x - b,
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a.y - b,
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a.z - b)
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end
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end
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function vector.multiply(a, b)
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if type(b) == "table" then
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return vector.new(
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a.x * b.x,
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a.y * b.y,
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a.z * b.z)
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else
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return vector.new(
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a.x * b,
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a.y * b,
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a.z * b)
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end
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end
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function vector.divide(a, b)
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if type(b) == "table" then
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return vector.new(
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a.x / b.x,
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a.y / b.y,
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a.z / b.z)
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else
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return vector.new(
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a.x / b,
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a.y / b,
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a.z / b)
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end
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end
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@ -988,12 +988,41 @@ Inventory location:
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- "nodemeta:<X>,<Y>,<Z>": Any node metadata
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- "detached:<name>": A detached inventory
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Vector helpers
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---------------
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vector.new([x[, y, z]]) -> vector
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^ x is a table or the x position.
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vector.direction(p1, p2) -> vector
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vector.distance(p1, p2) -> number
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vector.length(v) -> number
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vector.normalize(v) -> vector
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vector.round(v) -> vector
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vector.equal(v1, v2) -> bool
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vector.add(v, x) -> vector
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^ x can be annother vector or a number
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vector.subtract(v, x) -> vector
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vector.multiply(v, x) -> vector
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vector.divide(v, x) -> vector
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You can also use Lua operators on vectors.
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For example:
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v1 = vector.new()
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v1 = v1 + 5
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v2 = vector.new(v1)
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v1 = v1 * v2
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if v1 == v2 then
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error("Math broke")
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end
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Helper functions
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-----------------
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dump2(obj, name="_", dumped={})
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^ Return object serialized as a string, handles reference loops
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dump(obj, dumped={})
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^ Return object serialized as a string
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math.hypot(x, y)
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^ Get the hypotenuse of a triangle with legs x and y.
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Usefull for distance calculation.
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string:split(separator)
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^ eg. string:split("a,b", ",") == {"a","b"}
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string:trim()
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