on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interactionmaster
parent
f8c3743991
commit
a9ddbb4beb
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@ -794,6 +794,8 @@ minetest.registered_on_generateds, minetest.register_on_generated = make_registr
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minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
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minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
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minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
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minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
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minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
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--
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-- Misc. API functions
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@ -4127,6 +4127,135 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
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lua_settable(L, objectstable);
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}
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/*
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misc
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*/
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// What scriptapi_run_callbacks does with the return values of callbacks.
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// Regardless of the mode, if only one callback is defined,
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// its return value is the total return value.
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// Modes only affect the case where 0 or >= 2 callbacks are defined.
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enum RunCallbacksMode
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{
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// Returns the return value of the first callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_FIRST,
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// Returns the return value of the last callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_LAST,
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// If any callback returns a false value, the first such is returned
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// Otherwise, the first callback's return value (trueish) is returned
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// Returns true if list of callbacks is empty
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RUN_CALLBACKS_MODE_AND,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first false value
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RUN_CALLBACKS_MODE_AND_SC,
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// If any callback returns a true value, the first such is returned
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// Otherwise, the first callback's return value (falseish) is returned
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// Returns false if list of callbacks is empty
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RUN_CALLBACKS_MODE_OR,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first true value
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RUN_CALLBACKS_MODE_OR_SC,
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// Note: "a true value" and "a false value" refer to values that
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// are converted by lua_toboolean to true or false, respectively.
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};
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// Push the list of callbacks (a lua table).
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// Then push nargs arguments.
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// Then call this function, which
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// - runs the callbacks
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// - removes the table and arguments from the lua stack
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// - pushes the return value, computed depending on mode
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static void scriptapi_run_callbacks(lua_State *L, int nargs,
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RunCallbacksMode mode)
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{
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// Insert the return value into the lua stack, below the table
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assert(lua_gettop(L) >= nargs + 1);
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lua_pushnil(L);
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lua_insert(L, -(nargs + 1) - 1);
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// Stack now looks like this:
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// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
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int rv = lua_gettop(L) - nargs - 1;
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int table = rv + 1;
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int arg = table + 1;
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luaL_checktype(L, table, LUA_TTABLE);
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// Foreach
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lua_pushnil(L);
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bool first_loop = true;
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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for(int i = 0; i < nargs; i++)
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lua_pushvalue(L, arg+i);
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if(lua_pcall(L, nargs, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// Move return value to designated space in stack
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// Or pop it
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if(first_loop){
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// Result of first callback is always moved
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lua_replace(L, rv);
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first_loop = false;
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} else {
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// Otherwise, what happens depends on the mode
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if(mode == RUN_CALLBACKS_MODE_FIRST)
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lua_pop(L, 1);
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else if(mode == RUN_CALLBACKS_MODE_LAST)
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lua_replace(L, rv);
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else if(mode == RUN_CALLBACKS_MODE_AND ||
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mode == RUN_CALLBACKS_MODE_AND_SC){
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if(lua_toboolean(L, rv) == true &&
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lua_toboolean(L, -1) == false)
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lua_replace(L, rv);
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else
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lua_pop(L, 1);
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}
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else if(mode == RUN_CALLBACKS_MODE_OR ||
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mode == RUN_CALLBACKS_MODE_OR_SC){
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if(lua_toboolean(L, rv) == false &&
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lua_toboolean(L, -1) == true)
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lua_replace(L, rv);
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else
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lua_pop(L, 1);
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}
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else
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assert(0);
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}
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// Handle short circuit modes
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if(mode == RUN_CALLBACKS_MODE_AND_SC &&
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lua_toboolean(L, rv) == false)
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break;
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else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
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lua_toboolean(L, rv) == true)
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break;
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// value removed, keep key for next iteration
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}
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// Remove stuff from stack, leaving only the return value
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lua_settop(L, rv);
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// Fix return value in case no callbacks were called
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if(first_loop){
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if(mode == RUN_CALLBACKS_MODE_AND ||
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mode == RUN_CALLBACKS_MODE_AND_SC){
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lua_pop(L, 1);
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lua_pushboolean(L, true);
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}
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else if(mode == RUN_CALLBACKS_MODE_OR ||
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mode == RUN_CALLBACKS_MODE_OR_SC){
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lua_pop(L, 1);
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lua_pushboolean(L, false);
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}
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}
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}
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bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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const std::string &message)
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{
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@ -4137,31 +4266,14 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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// Get minetest.registered_on_chat_messages
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_chat_messages");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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if(lua_pcall(L, 2, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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bool ate = lua_toboolean(L, -1);
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lua_pop(L, 1);
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if(ate)
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return true;
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// value removed, keep key for next iteration
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}
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return false;
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// Call callbacks
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
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bool ate = lua_toboolean(L, -1);
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return ate;
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}
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/*
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misc
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*/
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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@ -4171,45 +4283,24 @@ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
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// Get minetest.registered_on_newplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_newplayers");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_dieplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_dieplayers");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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}
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_dieplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_dieplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
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{
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@ -4217,31 +4308,44 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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bool positioning_handled_by_some = false;
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// Get minetest.registered_on_respawnplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_respawnplayers");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 1, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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bool positioning_handled = lua_toboolean(L, -1);
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lua_pop(L, 1);
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if(positioning_handled)
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positioning_handled_by_some = true;
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// value removed, keep key for next iteration
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}
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
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bool positioning_handled_by_some = lua_toboolean(L, -1);
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return positioning_handled_by_some;
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}
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void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_joinplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_joinplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_leaveplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_leaveplayers");
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// Call callbacks
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objectref_get_or_create(L, player);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player)
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{
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Inventory *inv = player->getInventory();
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@ -4422,19 +4526,9 @@ void scriptapi_environment_step(lua_State *L, float dtime)
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// Get minetest.registered_globalsteps
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_globalsteps");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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lua_pushnumber(L, dtime);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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// Call callbacks
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lua_pushnumber(L, dtime);
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scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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@ -4448,21 +4542,11 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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// Get minetest.registered_on_generateds
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_generateds");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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push_v3s16(L, minp);
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push_v3s16(L, maxp);
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lua_pushnumber(L, blockseed);
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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// Call callbacks
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push_v3s16(L, minp);
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push_v3s16(L, maxp);
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lua_pushnumber(L, blockseed);
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scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
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}
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/*
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@ -57,6 +57,8 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player);
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/* item callbacks */
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@ -1317,10 +1317,8 @@ void Server::AsyncRunStep()
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{
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RemoteClient *client = i.getNode()->getValue();
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PlayerSAO *playersao = getPlayerSAO(client->peer_id);
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if(playersao == NULL){
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errorstream<<"Handling client without PlayerSAO, peer_id="<<client->peer_id<<std::endl;
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if(playersao == NULL)
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continue;
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}
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/*
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Handle player HPs (die if hp=0)
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@ -4533,6 +4531,8 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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if(newplayer)
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scriptapi_on_newplayer(m_lua, playersao);
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scriptapi_on_joinplayer(m_lua, playersao);
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/* Creative mode */
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if(g_settings->getBool("creative_mode"))
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playersao->createCreativeInventory();
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@ -4623,10 +4623,19 @@ void Server::handlePeerChange(PeerChange &c)
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}
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}
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// Remove from environment
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if(player->getPlayerSAO())
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player->getPlayerSAO()->disconnected();
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/* Run scripts and remove from environment */
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{
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if(player != NULL)
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{
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PlayerSAO *playersao = player->getPlayerSAO();
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assert(playersao);
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scriptapi_on_leaveplayer(m_lua, playersao);
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playersao->disconnected();
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}
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}
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/*
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Print out action
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*/
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