Use GenericCAO in place of LuaEntityCAO and PlayerCAO
parent
443f45eca1
commit
92ae11bd3b
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@ -611,6 +611,7 @@ methods:
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- get_wield_index(): returns the index of the wielded item
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- get_wielded_item() -> ItemStack
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- set_wielded_item(item): replaces the wielded item, returns true if successful
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- set_armor_groups({group1=rating, group2=rating, ...})
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LuaEntitySAO-only: (no-op for other objects)
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- setvelocity({x=num, y=num, z=num})
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- getvelocity() -> {x=num, y=num, z=num}
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@ -623,7 +624,6 @@ LuaEntitySAO-only: (no-op for other objects)
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- select_horiz_by_yawpitch=false)
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- ^ Select sprite from spritesheet with optional animation and DM-style
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- texture selection based on yaw relative to camera
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- set_armor_groups({group1=rating, group2=rating, ...})
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- get_entity_name() (DEPRECATED: Will be removed in a future version)
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- get_luaentity()
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Player-only: (no-op for other objects)
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1021
src/content_cao.cpp
1021
src/content_cao.cpp
File diff suppressed because it is too large
Load Diff
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "player.h"
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#include "scriptapi.h"
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#include "genericobject.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -351,6 +352,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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m_yaw(0),
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m_properties_sent(true),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
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m_last_sent_velocity(0,0,0),
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@ -434,6 +436,15 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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if(!m_properties_sent)
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{
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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m_last_sent_position_timer += dtime;
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if(m_prop->physical){
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@ -483,16 +494,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if(m_armor_groups_sent == false){
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m_armor_groups_sent = true;
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std::ostringstream os(std::ios::binary);
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writeU8(os, LUAENTITY_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, m_armor_groups.size());
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for(ItemGroupList::const_iterator i = m_armor_groups.begin();
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i != m_armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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@ -500,18 +505,19 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string LuaEntitySAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 1);
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// pos
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writeU8(os, 0); // version
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os<<serializeString(""); // name
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writeU8(os, 0); // is_player
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// hp
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writeS16(os, m_hp);
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// properties
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std::ostringstream prop_os(std::ios::binary);
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m_prop->serialize(prop_os);
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os<<serializeLongString(prop_os.str());
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writeU8(os, 3); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_set_sprite( // 3
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m_prop->initial_sprite_basepos,
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1, 1.0, false
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));
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// return result
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return os.str();
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}
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@ -574,15 +580,9 @@ int LuaEntitySAO::punch(v3f dir,
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<<" hp, health now "<<getHP()<<" hp"<<std::endl;
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_PUNCHED);
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// damage
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writeS16(os, result.damage);
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// result_hp
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writeS16(os, getHP());
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std::string str = gob_cmd_punched(result.damage, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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@ -683,29 +683,23 @@ float LuaEntitySAO::getYaw()
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void LuaEntitySAO::setTextureMod(const std::string &mod)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
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// parameters
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os<<serializeString(mod);
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std::string str = gob_cmd_set_texture_mod(mod);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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std::string str = gob_cmd_set_sprite(
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p,
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num_frames,
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framelength,
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select_horiz_by_yawpitch
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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@ -714,6 +708,22 @@ std::string LuaEntitySAO::getName()
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return m_init_name;
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}
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std::string LuaEntitySAO::getPropertyPacket()
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{
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return gob_cmd_set_properties(
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m_prop->hp_max,
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m_prop->physical,
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m_prop->weight,
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m_prop->collisionbox,
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m_prop->visual,
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m_prop->visual_size,
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m_prop->textures,
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m_prop->spritediv,
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true, // is_visible
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false // makes_footstep_sound
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);
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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{
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
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@ -726,28 +736,17 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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float update_interval = m_env->getSendRecommendedInterval();
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
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// do_interpolate
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writeU8(os, do_interpolate);
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// pos
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writeV3F1000(os, m_base_position);
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// velocity
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writeV3F1000(os, m_velocity);
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// acceleration
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writeV3F1000(os, m_acceleration);
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// yaw
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writeF1000(os, m_yaw);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF1000(os, update_interval);
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std::string str = gob_cmd_update_position(
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m_base_position,
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m_velocity,
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m_acceleration,
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m_yaw,
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do_interpolate,
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is_movement_end,
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update_interval
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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ActiveObjectMessage aom(getId(), false, str);
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}
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/*
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@ -767,6 +766,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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m_wield_index(0),
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m_position_not_sent(false),
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m_armor_groups_sent(false),
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m_properties_sent(true),
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m_teleported(false),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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@ -827,18 +827,15 @@ bool PlayerSAO::unlimitedTransferDistance() const
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std::string PlayerSAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// name
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os<<serializeString(m_player->getName());
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// pos
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writeV3F1000(os, m_player->getPosition());
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// yaw
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writeU8(os, 0); // version
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os<<serializeString(m_player->getName()); // name
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writeU8(os, 1); // is_player
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writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
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writeF1000(os, m_player->getYaw());
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// dead
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writeU8(os, getHP() == 0);
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// wielded item
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os<<serializeString(getWieldedItem().getItemString());
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writeS16(os, getHP());
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writeU8(os, 2); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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return os.str();
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}
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@ -850,6 +847,15 @@ std::string PlayerSAO::getStaticData()
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void PlayerSAO::step(float dtime, bool send_recommended)
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{
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if(!m_properties_sent)
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{
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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m_time_from_last_punch += dtime;
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/*
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@ -895,30 +901,33 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if(m_position_not_sent)
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{
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m_position_not_sent = false;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_player->getPosition());
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// yaw
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writeF1000(os, m_player->getYaw());
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float update_interval = m_env->getSendRecommendedInterval();
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std::string str = gob_cmd_update_position(
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m_player->getPosition() + v3f(0,BS*1,0),
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v3f(0,0,0),
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v3f(0,0,0),
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m_player->getYaw(),
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true,
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false,
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update_interval
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), false, str);
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m_messages_out.push_back(aom);
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}
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if(m_wielded_item_not_sent)
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{
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m_wielded_item_not_sent = false;
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// GenericCAO has no special way to show this
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}
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std::ostringstream os(std::ios::binary);
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// command (3 = wielded item)
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writeU8(os, 3);
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// wielded item
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os<<serializeString(getWieldedItem().getItemString());
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if(m_armor_groups_sent == false){
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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@ -959,9 +968,14 @@ int PlayerSAO::punch(v3f dir,
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// No effect if PvP disabled
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if(g_settings->getBool("enable_pvp") == false){
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if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
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std::string str = gob_cmd_punched(0, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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return 0;
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}
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}
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HitParams hitparams = getHitParams(m_armor_groups, toolcap,
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time_from_last_punch);
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@ -974,13 +988,9 @@ int PlayerSAO::punch(v3f dir,
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if(hitparams.hp != 0)
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{
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std::ostringstream os(std::ios::binary);
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// command (1 = punched)
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writeU8(os, 1);
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// damage
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writeS16(os, hitparams.hp);
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std::string str = gob_cmd_punched(hitparams.hp, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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@ -1019,13 +1029,11 @@ void PlayerSAO::setHP(s16 hp)
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// On death or reincarnation send an active object message
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if((hp == 0) != (oldhp == 0))
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{
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std::ostringstream os(std::ios::binary);
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// command (2 = update death state)
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writeU8(os, 2);
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// dead?
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writeU8(os, hp == 0);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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// Will send new is_visible value based on (getHP()!=0)
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m_properties_sent = false;
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// Send new HP
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std::string str = gob_cmd_punched(0, getHP());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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}
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@ -1097,3 +1105,22 @@ void PlayerSAO::createCreativeInventory()
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scriptapi_get_creative_inventory(m_env->getLua(), this);
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}
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std::string PlayerSAO::getPropertyPacket()
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{
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core::array<std::string> textures;
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textures.push_back("player.png");
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textures.push_back("player_back.png");
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return gob_cmd_set_properties(
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PLAYER_MAX_HP,
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false,
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75,
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core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.),
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"upright_sprite",
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v2f(1, 2),
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textures,
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v2s16(1,1),
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(getHP() != 0), // is_visible
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true // makes_footstep_sound
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);
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}
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@ -42,6 +42,8 @@ public:
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~LuaEntitySAO();
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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u8 getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment();
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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@ -72,6 +74,7 @@ public:
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bool select_horiz_by_yawpitch);
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std::string getName();
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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std::string m_init_name;
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@ -85,6 +88,7 @@ private:
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float m_yaw;
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ItemGroupList m_armor_groups;
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bool m_properties_sent;
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float m_last_sent_yaw;
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v3f m_last_sent_position;
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v3f m_last_sent_velocity;
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@ -104,6 +108,8 @@ public:
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~PlayerSAO();
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_PLAYER; }
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u8 getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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std::string getDescription();
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/*
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@ -174,6 +180,8 @@ public:
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}
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private:
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std::string getPropertyPacket();
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Player *m_player;
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u16 m_peer_id;
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Inventory *m_inventory;
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@ -184,6 +192,7 @@ private:
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bool m_position_not_sent;
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ItemGroupList m_armor_groups;
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bool m_armor_groups_sent;
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bool m_properties_sent;
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public:
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// Some flags used by Server
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@ -0,0 +1,136 @@
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/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "genericobject.h"
|
||||
#include "utility.h"
|
||||
#include <sstream>
|
||||
|
||||
std::string gob_cmd_set_properties(
|
||||
s16 hp_max,
|
||||
bool physical,
|
||||
float weight,
|
||||
core::aabbox3d<f32> collisionbox,
|
||||
std::string visual,
|
||||
v2f visual_size,
|
||||
core::array<std::string> textures,
|
||||
v2s16 spritediv,
|
||||
bool is_visible,
|
||||
bool makes_footstep_sound
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
|
||||
writeS16(os, hp_max);
|
||||
writeU8(os, physical);
|
||||
writeF1000(os, weight);
|
||||
writeV3F1000(os, collisionbox.MinEdge);
|
||||
writeV3F1000(os, collisionbox.MaxEdge);
|
||||
os<<serializeString(visual);
|
||||
writeV2F1000(os, visual_size);
|
||||
writeU16(os, textures.size());
|
||||
for(u32 i=0; i<textures.size(); i++){
|
||||
os<<serializeString(textures[i]);
|
||||
}
|
||||
writeV2S16(os, spritediv);
|
||||
writeU8(os, is_visible);
|
||||
writeU8(os, makes_footstep_sound);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
f32 yaw,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_UPDATE_POSITION);
|
||||
// pos
|
||||
writeV3F1000(os, position);
|
||||
// velocity
|
||||
writeV3F1000(os, velocity);
|
||||
// acceleration
|
||||
writeV3F1000(os, acceleration);
|
||||
// yaw
|
||||
writeF1000(os, yaw);
|
||||
// do_interpolate
|
||||
writeU8(os, do_interpolate);
|
||||
// is_end_position (for interpolation)
|
||||
writeU8(os, is_movement_end);
|
||||
// update_interval (for interpolation)
|
||||
writeF1000(os, update_interval);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_set_texture_mod(const std::string &mod)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
|
||||
// parameters
|
||||
os<<serializeString(mod);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_set_sprite(
|
||||
v2s16 p,
|
||||
u16 num_frames,
|
||||
f32 framelength,
|
||||
bool select_horiz_by_yawpitch
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_SPRITE);
|
||||
// parameters
|
||||
writeV2S16(os, p);
|
||||
writeU16(os, num_frames);
|
||||
writeF1000(os, framelength);
|
||||
writeU8(os, select_horiz_by_yawpitch);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_punched(s16 damage, s16 result_hp)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_PUNCHED);
|
||||
// damage
|
||||
writeS16(os, damage);
|
||||
// result_hp
|
||||
writeS16(os, result_hp);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
|
||||
writeU16(os, armor_groups.size());
|
||||
for(ItemGroupList::const_iterator i = armor_groups.begin();
|
||||
i != armor_groups.end(); i++){
|
||||
os<<serializeString(i->first);
|
||||
writeS16(os, i->second);
|
||||
}
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GENERICOBJECT_HEADER
|
||||
#define GENERICOBJECT_HEADER
|
||||
|
||||
#include <string>
|
||||
#include "irrlichttypes.h"
|
||||
|
||||
#define GENERIC_CMD_SET_PROPERTIES 0
|
||||
#define GENERIC_CMD_UPDATE_POSITION 1
|
||||
#define GENERIC_CMD_SET_TEXTURE_MOD 2
|
||||
#define GENERIC_CMD_SET_SPRITE 3
|
||||
#define GENERIC_CMD_PUNCHED 4
|
||||
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
|
||||
|
||||
std::string gob_cmd_set_properties(
|
||||
s16 hp_max,
|
||||
bool physical,
|
||||
float weight,
|
||||
core::aabbox3d<f32> collisionbox,
|
||||
std::string visual,
|
||||
v2f visual_size,
|
||||
core::array<std::string> textures,
|
||||
v2s16 spritediv,
|
||||
bool is_visible,
|
||||
bool makes_footstep_sound
|
||||
);
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
f32 yaw,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
);
|
||||
|
||||
std::string gob_cmd_set_texture_mod(const std::string &mod);
|
||||
|
||||
std::string gob_cmd_set_sprite(
|
||||
v2s16 p,
|
||||
u16 num_frames,
|
||||
f32 framelength,
|
||||
bool select_horiz_by_yawpitch
|
||||
);
|
||||
|
||||
std::string gob_cmd_punched(s16 damage, s16 result_hp);
|
||||
|
||||
#include "itemgroup.h"
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue