Clarify radii and distance types in documentation
Because not all circles are round: * circles using an euclidean metric are what we usually call "round" * circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares) * circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one) [ci skip]master
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@ -393,13 +393,13 @@ Examples of sound parameter tables:
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{
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pos = {x=1,y=2,z=3},
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gain = 1.0, -- default
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max_hear_distance = 32, -- default
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max_hear_distance = 32, -- default, uses an euclidean metric
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}
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-- Play connected to an object, looped
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{
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object = <an ObjectRef>,
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gain = 1.0, -- default
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max_hear_distance = 32, -- default
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max_hear_distance = 32, -- default, uses an euclidean metric
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loop = true, -- only sounds connected to objects can be looped
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}
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@ -1664,7 +1664,7 @@ numerical form, the raw integer value of an ARGB8 quad:
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or string form, a ColorString (defined above):
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`colorspec = "green"`
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Vector helpers
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Spatial Vectors
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--------------
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* `vector.new([x[, y, z]])`: returns a vector.
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@ -1682,8 +1682,8 @@ For the following functions `x` can be either a vector or a number:
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* `vector.add(v, x)`: returns a vector
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* `vector.subtract(v, x)`: returns a vector
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* `vector.multiply(v, x)`: returns a vector
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* `vector.divide(v, x)`: returns a vector
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* `vector.multiply(v, x)`: returns a scaled vector or Schur product
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* `vector.divide(v, x)`: returns a scaled vector or Schur quotient
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Helper functions
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-----------------
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@ -1971,11 +1971,13 @@ and `minetest.auth_reload` call the authetification handler.
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* Returns `ObjectRef`, or `nil` if failed
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* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
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* `minetest.get_objects_inside_radius(pos, radius)`
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* `radius`: using an euclidean metric
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* `minetest.set_timeofday(val)`
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* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
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* `minetest.get_timeofday()`
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* `minetest.get_gametime()`: returns the time, in seconds, since the world was created
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* `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* `minetest.find_nodes_in_area(minp, maxp, nodenames)`: returns a list of positions
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* returns as second value a table with the count of the individual nodes found
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@ -2039,7 +2041,7 @@ and `minetest.auth_reload` call the authetification handler.
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* returns a table of 3D points representing a path from `pos1` to `pos2` or `nil`
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* `pos1`: start position
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* `pos2`: end position
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* `searchdistance`: number of blocks to search in each direction
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* `searchdistance`: number of blocks to search in each direction using a maximum metric
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* `max_jump`: maximum height difference to consider walkable
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* `max_drop`: maximum height difference to consider droppable
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* `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"`
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