Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()
parent
a785522194
commit
736b386554
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@ -163,6 +163,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "72");
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settings->setDefault("water_level", "1");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("server_map_save_interval", "5.3");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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@ -4832,6 +4832,8 @@ v3f findSpawnPos(ServerMap &map)
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#endif
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#if 1
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s16 water_level = g_settings->getS16("water_level");
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// Try to find a good place a few times
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for(s32 i=0; i<1000; i++)
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{
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@ -4843,13 +4845,13 @@ v3f findSpawnPos(ServerMap &map)
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// Get ground height at point (fallbacks to heightmap function)
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s16 groundheight = map.findGroundLevel(nodepos2d);
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// Don't go underwater
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if(groundheight < WATER_LEVEL)
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if(groundheight <= water_level)
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{
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//infostream<<"-> Underwater"<<std::endl;
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continue;
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}
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// Don't go to high places
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if(groundheight > WATER_LEVEL + 4)
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if(groundheight > water_level + 6)
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{
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//infostream<<"-> Underwater"<<std::endl;
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continue;
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