Fix rounding issue of hud dpi on some machines
parent
0d6e4ef5f3
commit
65016c880c
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@ -49,7 +49,7 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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m_screensize = v2u32(0, 0);
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m_screensize = v2u32(0, 0);
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m_displaycenter = v2s32(0, 0);
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m_displaycenter = v2s32(0, 0);
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m_hotbar_imagesize = HOTBAR_IMAGE_SIZE * porting::getDisplayDensity();
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m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
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m_padding = m_hotbar_imagesize / 12;
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m_padding = m_hotbar_imagesize / 12;
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const video::SColor hbar_color(255, 255, 255, 255);
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const video::SColor hbar_color(255, 255, 255, 255);
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@ -436,7 +436,7 @@ void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
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void Hud::resizeHotbar() {
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void Hud::resizeHotbar() {
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if (m_screensize != porting::getWindowSize()) {
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if (m_screensize != porting::getWindowSize()) {
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m_hotbar_imagesize = porting::getDisplayDensity() * HOTBAR_IMAGE_SIZE;
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m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
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m_padding = m_hotbar_imagesize / 12;
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m_padding = m_hotbar_imagesize / 12;
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m_screensize = porting::getWindowSize();
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m_screensize = porting::getWindowSize();
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m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
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m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
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