Fix line_of_sight (AGAIN)

master
sapier 2013-11-25 00:03:03 +01:00
parent f87c1c2410
commit 4f246f0e22
1 changed files with 6 additions and 4 deletions

View File

@ -39,7 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if( env == NULL) return 0
///////////////////////////////////////////////////////////////////////////////
@ -632,7 +632,7 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
Map *map = &(env->getMap());
LuaVoxelManip *o = new LuaVoxelManip(map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
@ -660,10 +660,12 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
// read position 2 from lua
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
if (lua_isnumber(L, 3))
if (lua_isnumber(L, 3)) {
stepsize = lua_tonumber(L, 3);
}
return (env->line_of_sight(pos1,pos2,stepsize));
lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
return 1;
}
// minetest.find_path(pos1, pos2, searchdistance,