Players are left on server while server is running. No passwords yet.
parent
cfaa15895a
commit
3fb0d2fb65
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@ -568,7 +568,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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if(our_peer_id == PEER_ID_NEW){
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if(our_peer_id == PEER_ID_INEXISTENT){
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dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
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"we have no peer id"
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<<std::endl;
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@ -634,7 +634,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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if(our_peer_id == PEER_ID_NEW){
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if(our_peer_id == PEER_ID_INEXISTENT){
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dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
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"we have no peer id"
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<<std::endl;
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@ -1410,7 +1410,7 @@ void Client::sendPlayerPos()
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}
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// Set peer id if not set already
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if(myplayer->peer_id == PEER_ID_NEW)
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if(myplayer->peer_id == PEER_ID_INEXISTENT)
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myplayer->peer_id = our_peer_id;
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// Check that an existing peer_id is the same as the connection's
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assert(myplayer->peer_id == our_peer_id);
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@ -497,7 +497,7 @@ Connection::Connection(
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m_protocol_id = protocol_id;
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m_max_packet_size = max_packet_size;
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m_timeout = timeout;
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m_peer_id = PEER_ID_NEW;
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m_peer_id = PEER_ID_INEXISTENT;
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//m_waiting_new_peer_id = false;
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m_indentation = 0;
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m_peerhandler = peerhandler;
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@ -534,8 +534,8 @@ void Connection::Connect(Address address)
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m_socket.Bind(0);
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// Send a dummy packet to server with peer_id = PEER_ID_NEW
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m_peer_id = PEER_ID_NEW;
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// Send a dummy packet to server with peer_id = PEER_ID_INEXISTENT
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m_peer_id = PEER_ID_INEXISTENT;
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SharedBuffer<u8> data(0);
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Send(PEER_ID_SERVER, 0, data, true);
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@ -568,7 +568,7 @@ bool Connection::Connected()
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if(node == NULL)
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return false;
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if(m_peer_id == PEER_ID_NEW)
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if(m_peer_id == PEER_ID_INEXISTENT)
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return false;
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return true;
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@ -643,7 +643,7 @@ SharedBuffer<u8> Channel::ProcessPacket(
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con->PrintInfo();
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dout_con<<"Got new peer id: "<<peer_id_new<<"... "<<std::endl;
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if(con->GetPeerID() != PEER_ID_NEW)
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if(con->GetPeerID() != PEER_ID_INEXISTENT)
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{
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con->PrintInfo(derr_con);
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derr_con<<"WARNING: Not changing"
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@ -951,7 +951,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
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throw InvalidIncomingDataException("Channel doesn't exist");
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}
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if(peer_id == PEER_ID_NEW)
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if(peer_id == PEER_ID_INEXISTENT)
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{
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/*
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Somebody is trying to send stuff to us with no peer id.
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@ -994,7 +994,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
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/*
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The peer was not found in our lists. Add it.
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*/
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if(peer_id == PEER_ID_NEW)
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if(peer_id == PEER_ID_INEXISTENT)
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{
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// Somebody wants to make a new connection
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@ -1016,7 +1016,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
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}
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PrintInfo();
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dout_con<<"Receive(): Got a packet with peer_id=PEER_ID_NEW,"
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dout_con<<"Receive(): Got a packet with peer_id=PEER_ID_INEXISTENT,"
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" giving peer_id="<<peer_id_new<<std::endl;
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// Create a peer
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@ -1042,7 +1042,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
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if(node == NULL)
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{
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// Peer not found
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// This means that the peer id of the sender is not PEER_ID_NEW
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// This means that the peer id of the sender is not PEER_ID_INEXISTENT
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// and it is invalid.
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PrintInfo(derr_con);
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derr_con<<"Receive(): Peer not found"<<std::endl;
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@ -209,7 +209,7 @@ channel:
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Only channels 0, 1 and 2 exist.
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*/
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#define BASE_HEADER_SIZE 7
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#define PEER_ID_NEW 0
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#define PEER_ID_INEXISTENT 0
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#define PEER_ID_SERVER 1
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#define CHANNEL_COUNT 3
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/*
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@ -243,11 +243,44 @@ Player * Environment::getPlayer(u16 peer_id)
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return NULL;
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}
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Player * Environment::getPlayer(const char *name)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(strcmp(player->getName(), name) == 0)
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return player;
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}
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return NULL;
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}
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core::list<Player*> Environment::getPlayers()
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{
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return m_players;
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}
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core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
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{
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core::list<Player*> newlist;
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for(core::list<Player*>::Iterator
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i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(ignore_disconnected)
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{
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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}
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newlist.push_back(player);
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}
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return newlist;
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}
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void Environment::printPlayers(std::ostream &o)
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{
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o<<"Players in environment:"<<std::endl;
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@ -59,7 +59,9 @@ public:
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LocalPlayer * getLocalPlayer();
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#endif
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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core::list<Player*> getPlayers();
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core::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
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#ifndef SERVER
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@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Player::Player():
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touching_ground(false),
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in_water(false),
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peer_id(PEER_ID_NEW),
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peer_id(PEER_ID_INEXISTENT),
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m_speed(0,0,0),
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m_position(0,0,0)
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{
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16
src/player.h
16
src/player.h
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@ -96,9 +96,10 @@ public:
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virtual bool isLocal() const = 0;
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virtual void updateLight(u8 light_at_pos) {};
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virtual bool isClientConnected() { return false; }
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virtual void setClientConnected(bool) {}
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// NOTE: Use peer_id == 0 for disconnected
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/*virtual bool isClientConnected() { return false; }
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virtual void setClientConnected(bool) {}*/
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bool touching_ground;
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bool in_water;
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@ -118,8 +119,9 @@ protected:
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class ServerRemotePlayer : public Player
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{
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public:
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ServerRemotePlayer(bool client_connected):
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m_client_connected(client_connected)
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/*ServerRemotePlayer(bool client_connected):
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m_client_connected(client_connected)*/
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ServerRemotePlayer()
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{
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}
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virtual ~ServerRemotePlayer()
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@ -135,7 +137,7 @@ public:
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{
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}
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virtual bool isClientConnected()
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/*virtual bool isClientConnected()
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{
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return m_client_connected;
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}
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@ -145,7 +147,7 @@ public:
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}
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// This
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bool m_client_connected;
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bool m_client_connected;*/
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private:
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};
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401
src/server.cpp
401
src/server.cpp
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@ -294,6 +294,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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Player *player = server->m_env.getPlayer(peer_id);
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assert(player != NULL);
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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@ -604,8 +606,9 @@ void RemoteClient::SendObjectData(
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/*
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Get and write player data
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*/
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core::list<Player*> players = server->m_env.getPlayers();
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// Get connected players
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core::list<Player*> players = server->m_env.getPlayers(true);
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// Write player count
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u16 playercount = players.size();
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@ -656,6 +659,8 @@ void RemoteClient::SendObjectData(
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Player *player = server->m_env.getPlayer(peer_id);
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assert(player);
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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@ -847,7 +852,8 @@ PlayerInfo::PlayerInfo()
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void PlayerInfo::PrintLine(std::ostream *s)
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{
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(*s)<<id<<": \""<<name<<"\" ("
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(*s)<<id<<": ";
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(*s)<<"\""<<name<<"\" ("
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<<position.X<<","<<position.Y
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<<","<<position.Z<<") ";
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address.print(s);
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i = m_clients.getIterator();
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i.atEnd() == false; i++)
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{
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u16 peer_id = i.getNode()->getKey();
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// Delete player
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/*// Delete player
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// NOTE: These are removed by env destructor
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{
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u16 peer_id = i.getNode()->getKey();
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JMutexAutoLock envlock(m_env_mutex);
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m_env.removePlayer(peer_id);
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}
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}*/
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// Delete client
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delete i.getNode()->getValue();
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@ -1419,20 +1425,44 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Set up player
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*/
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// Get player name
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const u32 playername_size = 20;
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char playername[playername_size];
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for(u32 i=0; i<playername_size-1; i++)
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{
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playername[i] = data[3+i];
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}
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playername[playername_size-1] = 0;
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// Get player
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Player *player = emergePlayer(playername, "");
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//Player *player = m_env.getPlayer(peer_id);
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Player *player = m_env.getPlayer(peer_id);
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// If a client is already connected to the player, cancel
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if(player->peer_id != 0)
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{
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derr_server<<DTIME<<"Server: peer_id="<<peer_id
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<<" tried to connect to "
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"an already connected player (peer_id="
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<<player->peer_id<<")"<<std::endl;
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return;
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}
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// Set client of player
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player->peer_id = peer_id;
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// Check if player doesn't exist
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if(player == NULL)
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throw con::InvalidIncomingDataException
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("Server::ProcessData(): INIT: Player doesn't exist");
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// update name if it was supplied
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/*// update name if it was supplied
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if(datasize >= 20+3)
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{
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data[20+3-1] = 0;
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player->updateName((const char*)&data[3]);
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}
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}*/
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// Now answer with a TOCLIENT_INIT
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@ -1488,9 +1518,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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assert(client->peer_id == i.getNode()->getKey());
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if(client->serialization_version == SER_FMT_VER_INVALID)
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continue;
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// Get player
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Player *player = m_env.getPlayer(client->peer_id);
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// Get name of player
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std::wstring name = L"unknown";
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Player *player = m_env.getPlayer(client->peer_id);
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if(player != NULL)
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name = narrow_to_wide(player->getName());
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// Add name to information string
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@ -2394,15 +2425,17 @@ core::list<PlayerInfo> Server::getPlayerInfo()
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PlayerInfo info;
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Player *player = *i;
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try{
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con::Peer *peer = m_con.GetPeer(player->peer_id);
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// Copy info from peer to info struct
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info.id = peer->id;
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info.address = peer->address;
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info.avg_rtt = peer->avg_rtt;
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}
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catch(con::PeerNotFoundException &e)
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{
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// Outdated peer info
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// Set dummy peer info
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info.id = 0;
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info.address = Address(0,0,0,0,0);
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info.avg_rtt = 0.0;
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@ -2470,7 +2503,8 @@ void Server::SendPlayerInfos()
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//JMutexAutoLock envlock(m_env_mutex);
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core::list<Player*> players = m_env.getPlayers();
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// Get connected players
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core::list<Player*> players = m_env.getPlayers(true);
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u32 player_count = players.getSize();
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u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
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@ -2922,6 +2956,200 @@ RemoteClient* Server::getClient(u16 peer_id)
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return n->getValue();
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}
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Player *Server::emergePlayer(const char *name, const char *password)
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{
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/*
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Try to get an existing player
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*/
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Player *player = m_env.getPlayer(name);
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if(player != NULL)
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{
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// Got one.
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return player;
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}
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/*
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Create a new player
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*/
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{
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player = new ServerRemotePlayer();
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//player->peer_id = c.peer_id;
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player->peer_id = PEER_ID_INEXISTENT;
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player->updateName(name);
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/*
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Set player position
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*/
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#if 0
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// We're going to throw the player to this position
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//v2s16 nodepos(29990,29990);
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//v2s16 nodepos(9990,9990);
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v2s16 nodepos(0,0);
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v2s16 sectorpos = getNodeSectorPos(nodepos);
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// Get sector
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m_env.getMap().emergeSector(sectorpos);
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// Get ground height at point
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f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
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// The sector should have been generated -> groundheight exists
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assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
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// Don't go underwater
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if(groundheight < WATER_LEVEL)
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groundheight = WATER_LEVEL;
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#endif
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#if 1
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v2s16 nodepos;
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f32 groundheight = 0;
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// Try to find a good place a few times
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for(s32 i=0; i<100; i++)
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{
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s32 range = 1 + i*5;
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// We're going to try to throw the player to this position
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nodepos = v2s16(-range/2 + (myrand()%range),
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-range/2 + (myrand()%range));
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v2s16 sectorpos = getNodeSectorPos(nodepos);
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// Get sector
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m_env.getMap().emergeSector(sectorpos);
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// Get ground height at point
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groundheight = m_env.getMap().getGroundHeight(nodepos, true);
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// The sector should have been generated -> groundheight exists
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assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
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// Don't go underwater
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if(groundheight < WATER_LEVEL)
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continue;
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// Don't go inside ground
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try{
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v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
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v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);
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if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
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|| m_env.getMap().getNode(headpos).d != CONTENT_AIR)
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{
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// In ground
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continue;
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}
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}catch(InvalidPositionException &e)
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{
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// Ignore invalid position
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continue;
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}
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// Found a good place
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break;
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}
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#endif
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player->setPosition(intToFloat(v3s16(
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nodepos.X,
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groundheight + 1,
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nodepos.Y
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)));
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/*
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Add player to environment
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*/
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m_env.addPlayer(player);
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/*
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Add stuff to inventory
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*/
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if(g_settings.getBool("creative_mode"))
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{
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// Give some good picks
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{
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InventoryItem *item = new ToolItem("STPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("MesePick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
|
||||
/*
|
||||
Give materials
|
||||
*/
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
|
||||
// add torch first
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Then others
|
||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
// Skip some materials
|
||||
if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
/*// Give some lights
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
|
||||
return player;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::UpdateBlockWaterPressure(MapBlock *block,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
|
@ -2966,145 +3194,6 @@ void Server::handlePeerChange(PeerChange &c)
|
|||
client->peer_id = c.peer_id;
|
||||
m_clients.insert(client->peer_id, client);
|
||||
|
||||
// Create player
|
||||
{
|
||||
Player *player = m_env.getPlayer(c.peer_id);
|
||||
|
||||
// The player shouldn't already exist
|
||||
assert(player == NULL);
|
||||
|
||||
player = new ServerRemotePlayer(true);
|
||||
player->peer_id = c.peer_id;
|
||||
|
||||
/*
|
||||
Set player position
|
||||
*/
|
||||
|
||||
// We're going to throw the player to this position
|
||||
//v2s16 nodepos(29990,29990);
|
||||
//v2s16 nodepos(9990,9990);
|
||||
v2s16 nodepos(0,0);
|
||||
v2s16 sectorpos = getNodeSectorPos(nodepos);
|
||||
// Get zero sector (it could have been unloaded to disk)
|
||||
m_env.getMap().emergeSector(sectorpos);
|
||||
// Get ground height at origin
|
||||
f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
|
||||
// The sector should have been generated -> groundheight exists
|
||||
assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
|
||||
// Don't go underwater
|
||||
if(groundheight < WATER_LEVEL)
|
||||
groundheight = WATER_LEVEL;
|
||||
|
||||
player->setPosition(intToFloat(v3s16(
|
||||
nodepos.X,
|
||||
groundheight + 1,
|
||||
nodepos.Y
|
||||
)));
|
||||
|
||||
/*
|
||||
Add player to environment
|
||||
*/
|
||||
|
||||
m_env.addPlayer(player);
|
||||
|
||||
/*
|
||||
Add stuff to inventory
|
||||
*/
|
||||
|
||||
if(g_settings.getBool("creative_mode"))
|
||||
{
|
||||
// Give some good picks
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("MesePick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
|
||||
/*
|
||||
Give materials
|
||||
*/
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
|
||||
// add torch first
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Then others
|
||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
// Skip some materials
|
||||
if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
/*// Give some lights
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
} // PEER_ADDED
|
||||
else if(c.type == PEER_REMOVED)
|
||||
{
|
||||
|
@ -3133,9 +3222,15 @@ void Server::handlePeerChange(PeerChange &c)
|
|||
message += L" (timed out)";
|
||||
}
|
||||
|
||||
// Delete player
|
||||
/*// Delete player
|
||||
{
|
||||
m_env.removePlayer(c.peer_id);
|
||||
}*/
|
||||
|
||||
// Set player client disconnected
|
||||
{
|
||||
Player *player = m_env.getPlayer(c.peer_id);
|
||||
player->peer_id = 0;
|
||||
}
|
||||
|
||||
// Delete client
|
||||
|
|
|
@ -425,6 +425,12 @@ private:
|
|||
// When called, connection mutex should be locked
|
||||
RemoteClient* getClient(u16 peer_id);
|
||||
|
||||
// Gets a player from memory or creates one.
|
||||
// Caller should check isClientConnected() and set it appropriately.
|
||||
//
|
||||
// Call with env and con locked.
|
||||
Player *emergePlayer(const char *name, const char *password);
|
||||
|
||||
/*
|
||||
Update water pressure.
|
||||
This also adds suitable nodes to active_nodes.
|
||||
|
|
Loading…
Reference in New Issue