Add player knockback on punch to builtin
parent
cf64054390
commit
291e7730cf
|
@ -33,5 +33,6 @@ dofile(gamepath .. "features.lua")
|
||||||
dofile(gamepath .. "voxelarea.lua")
|
dofile(gamepath .. "voxelarea.lua")
|
||||||
dofile(gamepath .. "forceloading.lua")
|
dofile(gamepath .. "forceloading.lua")
|
||||||
dofile(gamepath .. "statbars.lua")
|
dofile(gamepath .. "statbars.lua")
|
||||||
|
dofile(gamepath .. "knockback.lua")
|
||||||
|
|
||||||
profiler = nil
|
profiler = nil
|
||||||
|
|
|
@ -0,0 +1,46 @@
|
||||||
|
-- can be overriden by mods
|
||||||
|
function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
|
||||||
|
if damage == 0 or player:get_armor_groups().immortal then
|
||||||
|
return 0.0
|
||||||
|
end
|
||||||
|
|
||||||
|
local m = 8
|
||||||
|
-- solve m - m*e^(k*4) = 4 for k
|
||||||
|
local k = -0.17328
|
||||||
|
local res = m - m * math.exp(k * damage)
|
||||||
|
|
||||||
|
if distance < 2.0 then
|
||||||
|
res = res * 1.1 -- more knockback when closer
|
||||||
|
elseif distance > 4.0 then
|
||||||
|
res = res * 0.9 -- less when far away
|
||||||
|
end
|
||||||
|
return res
|
||||||
|
end
|
||||||
|
|
||||||
|
local function vector_absmax(v)
|
||||||
|
local max, abs = math.max, math.abs
|
||||||
|
return max(max(abs(v.x), abs(v.y)), abs(v.z))
|
||||||
|
end
|
||||||
|
|
||||||
|
core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, unused_dir, damage)
|
||||||
|
if player:get_hp() == 0 then
|
||||||
|
return -- RIP
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Server::handleCommand_Interact() adds eye offset to one but not the other
|
||||||
|
-- so the direction is slightly off, calculate it ourselves
|
||||||
|
local dir = vector.subtract(player:get_pos(), hitter:get_pos())
|
||||||
|
local d = vector.length(dir)
|
||||||
|
if d ~= 0.0 then
|
||||||
|
dir = vector.divide(dir, d)
|
||||||
|
end
|
||||||
|
|
||||||
|
local k = core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, d, damage)
|
||||||
|
|
||||||
|
local kdir = vector.multiply(dir, k)
|
||||||
|
if vector_absmax(kdir) < 1.0 then
|
||||||
|
return -- barely noticeable, so don't even send
|
||||||
|
end
|
||||||
|
|
||||||
|
player:add_player_velocity(kdir)
|
||||||
|
end)
|
|
@ -5019,6 +5019,15 @@ Misc.
|
||||||
of the creative mode setting, checks for "sneak" to set the `invert_wall`
|
of the creative mode setting, checks for "sneak" to set the `invert_wall`
|
||||||
parameter and `prevent_after_place` set to `true`.
|
parameter and `prevent_after_place` set to `true`.
|
||||||
|
|
||||||
|
* `minetest.calculate_knockback(player, hitter, time_from_last_punch,
|
||||||
|
tool_capabilities, dir, distance, damage)`
|
||||||
|
* Returns the amount of knockback applied on the punched player.
|
||||||
|
* Arguments are equivalent to `register_on_punchplayer`, except the following:
|
||||||
|
* `distance`: distance between puncher and punched player
|
||||||
|
* This function can be overriden by mods that wish to modify this behaviour.
|
||||||
|
* You may want to cache and call the old function to allow multiple mods to
|
||||||
|
change knockback behaviour.
|
||||||
|
|
||||||
* `minetest.forceload_block(pos[, transient])`
|
* `minetest.forceload_block(pos[, transient])`
|
||||||
* forceloads the position `pos`.
|
* forceloads the position `pos`.
|
||||||
* returns `true` if area could be forceloaded
|
* returns `true` if area could be forceloaded
|
||||||
|
|
Loading…
Reference in New Issue