Explain node boxes in lua_api.txt

master
Perttu Ahola 2012-06-17 17:23:58 +03:00
parent 1575448b1a
commit 22ae83a589
1 changed files with 37 additions and 1 deletions

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@ -299,6 +299,41 @@ Look for examples in games/minimal or games/minetest_game.
- plantlike
- fencelike
- raillike
- nodebox -- See below. EXPERIMENTAL
Node boxes
-----------
Node selection boxes are defined using "node boxes"
The "nodebox" node drawtype allows defining visual of nodes consisting of
arbitrary number of boxes. It allows defining stuff like stairs. Only the
"fixed" box type is supported for these.
^ Please note that this is still experimental, and may be incompatibly
changed in the future.
A nodebox is defined as any of:
{
-- A normal cube; the default in most things
type = "regular"
}
{
-- A fixed box (facedir param2 is used, if applicable)
type = "fixed",
fixed = box OR {box1, box2, ...}
}
{
-- A box like the selection box for torches
-- (wallmounted param2 is used, if applicable)
type = "wallmounted",
wall_top = box,
wall_bottom = box,
wall_side = box
}
A box is defined as:
{x1, y1, z1, x2, y2, z2}
A box of a regular node would look like:
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
Representations of simple things
--------------------------------
@ -1186,7 +1221,8 @@ Node definition (register_node)
liquid_viscosity = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
node_box = {type="regular"}, -- See "Node boxes"
selection_box = {type="regular"}, -- See "Node boxes"
legacy_facedir_simple = false, -- Support maps made in and before January 2012
legacy_wallmounted = false, -- Support maps made in and before January 2012
sounds = {