Change m_client_event_queue's type to std::queue
As indicated in its name, m_client_event_queue should be a queue. Change std::list to std::queue to improve the queue's performance.master
parent
fe6575b8d3
commit
1f1e14ab7f
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@ -2562,7 +2562,7 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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event.type = CEE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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event.player_damage.send_to_server = handle_hp;
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m_client_event_queue.push_back(event);
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m_client_event_queue.push(event);
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}
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void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
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@ -2570,7 +2570,7 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
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ClientEnvEvent event;
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event.type = CEE_PLAYER_BREATH;
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event.player_breath.amount = breath;
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m_client_event_queue.push_back(event);
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m_client_event_queue.push(event);
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}
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/*
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@ -2604,7 +2604,7 @@ ClientEnvEvent ClientEnvironment::getClientEvent()
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event.type = CEE_NONE;
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else {
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event = m_client_event_queue.front();
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m_client_event_queue.pop_front();
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m_client_event_queue.pop();
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}
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return event;
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}
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@ -534,7 +534,7 @@ private:
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IrrlichtDevice *m_irr;
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std::map<u16, ClientActiveObject*> m_active_objects;
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std::vector<ClientSimpleObject*> m_simple_objects;
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std::list<ClientEnvEvent> m_client_event_queue;
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std::queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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IntervalLimiter m_lava_hurt_interval;
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IntervalLimiter m_drowning_interval;
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