Improve set_texture_mod documentation (#10339)
Properly documents the select_x_by_camera valuesmaster
parent
d052593c7a
commit
1eaff3dfa4
|
@ -6100,6 +6100,9 @@ object you are working with still exists.
|
||||||
* `set_yaw(radians)`: sets the yaw (heading).
|
* `set_yaw(radians)`: sets the yaw (heading).
|
||||||
* `get_yaw()`: returns number in radians
|
* `get_yaw()`: returns number in radians
|
||||||
* `set_texture_mod(mod)`
|
* `set_texture_mod(mod)`
|
||||||
|
* Set a texture modifier to the base texture, for sprites and meshes.
|
||||||
|
* When calling `set_texture_mod` again, the previous one is discarded.
|
||||||
|
* `mod` the texture modifier. See [Texture modifiers].
|
||||||
* `get_texture_mod()` returns current texture modifier
|
* `get_texture_mod()` returns current texture modifier
|
||||||
* `set_sprite(p, num_frames, framelength, select_x_by_camera)`
|
* `set_sprite(p, num_frames, framelength, select_x_by_camera)`
|
||||||
* Specifies and starts a sprite animation
|
* Specifies and starts a sprite animation
|
||||||
|
@ -6110,6 +6113,12 @@ object you are working with still exists.
|
||||||
* `framelength`: Time per animated frame in seconds, default: `0.2`
|
* `framelength`: Time per animated frame in seconds, default: `0.2`
|
||||||
* `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x`
|
* `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x`
|
||||||
position according to the view direction. default: `false`.
|
position according to the view direction. default: `false`.
|
||||||
|
* First column: subject facing the camera
|
||||||
|
* Second column: subject looking to the left
|
||||||
|
* Third column: subject backing the camera
|
||||||
|
* Fourth column: subject looking to the right
|
||||||
|
* Fifth column: subject viewed from above
|
||||||
|
* Sixth column: subject viewed from below
|
||||||
* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
|
* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
|
||||||
* `get_luaentity()`
|
* `get_luaentity()`
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue