Don't use unordered maps for ProfilerGraph (fixes flickering)
parent
4f684b589d
commit
0b27a70b29
10
src/game.cpp
10
src/game.cpp
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@ -605,7 +605,9 @@ public:
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void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
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gui::IGUIFont *font) const
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{
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UNORDERED_MAP<std::string, Meta> m_meta;
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// Do *not* use UNORDERED_MAP here as the order needs
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// to be the same for each call to prevent flickering
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std::map<std::string, Meta> m_meta;
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for (std::deque<Piece>::const_iterator k = m_log.begin();
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k != m_log.end(); ++k) {
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@ -615,7 +617,7 @@ public:
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i != piece.values.end(); ++i) {
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const std::string &id = i->first;
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const float &value = i->second;
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UNORDERED_MAP<std::string, Meta>::iterator j = m_meta.find(id);
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std::map<std::string, Meta>::iterator j = m_meta.find(id);
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if (j == m_meta.end()) {
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m_meta[id] = Meta(value);
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@ -642,7 +644,7 @@ public:
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sizeof(usable_colors) / sizeof(*usable_colors);
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u32 next_color_i = 0;
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for (UNORDERED_MAP<std::string, Meta>::iterator i = m_meta.begin();
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for (std::map<std::string, Meta>::iterator i = m_meta.begin();
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i != m_meta.end(); ++i) {
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Meta &meta = i->second;
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video::SColor color(255, 200, 200, 200);
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@ -658,7 +660,7 @@ public:
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s32 textx2 = textx + 200 - 15;
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s32 meta_i = 0;
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for (UNORDERED_MAP<std::string, Meta>::const_iterator i = m_meta.begin();
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for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
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i != m_meta.end(); ++i) {
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const std::string &id = i->first;
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const Meta &meta = i->second;
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