Add chat message callback and send functions
parent
ab3911ba9e
commit
05df2ee8a4
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@ -147,3 +147,24 @@ minetest.register_node("ignore", {
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air_equivalent = true,
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})
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--
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-- Chat message processing
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--
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minetest.registered_on_chat_messages = {}
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minetest.on_chat_message = function(name, message)
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for i,func in ipairs(minetest.registered_on_chat_messages) do
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ate = func(name, message)
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if ate then
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return true
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end
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end
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return false
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end
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minetest.register_on_chat_message = function(func)
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table.insert(minetest.registered_on_chat_messages, func)
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end
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-- END
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@ -19,8 +19,11 @@
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-- minetest.register_on_newplayer(func(ObjectRef))
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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-- minetest.register_on_chat_message(func(name, message))
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-- minetest.setting_get(name)
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-- minetest.setting_getbool(name)
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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--
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-- Global objects:
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-- minetest.env - environment reference
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@ -1371,6 +1374,21 @@ end)
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print("setting max_users = " .. dump(minetest.setting_get("max_users")))
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print("setting asdf = " .. dump(minetest.setting_get("asdf")))
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minetest.register_on_chat_message(function(name, message)
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print("on_chat_message: name="..dump(name).." message="..dump(message))
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local cmd = "/testcommand"
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if message:sub(0, #cmd) == cmd then
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print(cmd.." invoked")
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return true
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end
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local cmd = "/help"
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if message:sub(0, #cmd) == cmd then
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print("script-overridden help command")
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minetest.chat_send_all("script-overridden help command")
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return true
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end
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end)
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--
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-- Done, print some random stuff
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--
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@ -936,6 +936,31 @@ static int l_setting_getbool(lua_State *L)
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return 1;
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}
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// chat_send_all(text)
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static int l_chat_send_all(lua_State *L)
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{
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const char *text = luaL_checkstring(L, 1);
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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// Send
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server->notifyPlayers(narrow_to_wide(text));
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return 0;
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}
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// chat_send_player(name, text)
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static int l_chat_send_player(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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const char *text = luaL_checkstring(L, 2);
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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// Send
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server->notifyPlayer(name, narrow_to_wide(text));
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return 0;
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_nodedef_defaults", l_register_nodedef_defaults},
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{"register_entity", l_register_entity},
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@ -951,6 +976,8 @@ static const struct luaL_Reg minetest_f [] = {
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{"register_on_respawnplayer", l_register_on_respawnplayer},
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{"setting_get", l_setting_get},
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{"setting_getbool", l_setting_getbool},
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{"chat_send_all", l_chat_send_all},
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{"chat_send_player", l_chat_send_player},
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{NULL, NULL}
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};
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@ -1594,6 +1621,26 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
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lua_settable(L, objectstable);
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}
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bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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const std::string &message)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.on_chat_message builtin function
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "on_chat_message");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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if(lua_pcall(L, 2, 1, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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bool ate = lua_toboolean(L, -1);
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return ate;
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}
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/*
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misc
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@ -1791,7 +1838,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_environment_on_generated"<<std::endl;
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//infostream<<"scriptapi_environment_on_generated"<<std::endl;
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_generateds
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@ -37,6 +37,10 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
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// Returns true if script handled message
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bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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const std::string &message);
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/* environment */
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// On environment step
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void scriptapi_environment_step(lua_State *L, float dtime);
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@ -3422,6 +3422,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Get player name of this client
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std::wstring name = narrow_to_wide(player->getName());
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// Run script hook
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bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
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wide_to_narrow(message));
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// If script ate the message, don't proceed
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if(ate)
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return;
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// Line to send to players
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std::wstring line;
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// Whether to send to the player that sent the line
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