Add option to use neither node highlighting nor outlining
parent
febd07fc0d
commit
018217f6b2
|
@ -25,7 +25,8 @@ local labels = {
|
|||
},
|
||||
node_highlighting = {
|
||||
fgettext("Node Outlining"),
|
||||
fgettext("Node Highlighting")
|
||||
fgettext("Node Highlighting"),
|
||||
fgettext("None")
|
||||
},
|
||||
filters = {
|
||||
fgettext("No Filter"),
|
||||
|
@ -52,7 +53,7 @@ local dd_options = {
|
|||
},
|
||||
node_highlighting = {
|
||||
table.concat(labels.node_highlighting, ","),
|
||||
{"box", "halo"}
|
||||
{"box", "halo", "none"}
|
||||
},
|
||||
filters = {
|
||||
table.concat(labels.filters, ","),
|
||||
|
|
|
@ -344,7 +344,7 @@ enable_clouds (Clouds) bool true
|
|||
enable_3d_clouds (3D clouds) bool true
|
||||
|
||||
# Method used to highlight selected object.
|
||||
node_highlighting (Node highlighting) enum box box,halo
|
||||
node_highlighting (Node highlighting) enum box box,halo,none
|
||||
|
||||
# Adds particles when digging a node.
|
||||
enable_particles (Digging particles) bool true
|
||||
|
|
|
@ -382,7 +382,7 @@
|
|||
# enable_3d_clouds = true
|
||||
|
||||
# Method used to highlight selected object.
|
||||
# type: enum values: box, halo
|
||||
# type: enum values: box, halo, none
|
||||
# node_highlighting = box
|
||||
|
||||
# Adds particles when digging a node.
|
||||
|
|
25
src/hud.cpp
25
src/hud.cpp
|
@ -87,24 +87,31 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
|
|||
m_halo_boxes.clear();
|
||||
|
||||
m_selection_pos = v3f(0.0, 0.0, 0.0);
|
||||
std::string mode = g_settings->get("node_highlighting");
|
||||
std::string mode_setting = g_settings->get("node_highlighting");
|
||||
|
||||
if (mode_setting == "halo") {
|
||||
m_mode = HIGHLIGHT_HALO;
|
||||
} else if (mode_setting == "none") {
|
||||
m_mode = HIGHLIGHT_NONE;
|
||||
} else {
|
||||
m_mode = HIGHLIGHT_BOX;
|
||||
}
|
||||
|
||||
m_selection_material.Lighting = false;
|
||||
|
||||
if (g_settings->getBool("enable_shaders")) {
|
||||
IShaderSource *shdrsrc = client->getShaderSource();
|
||||
u16 shader_id = shdrsrc->getShader(
|
||||
mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
|
||||
m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
|
||||
m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
|
||||
} else {
|
||||
m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
}
|
||||
|
||||
if (mode == "box") {
|
||||
m_use_selection_mesh = false;
|
||||
if (m_mode == HIGHLIGHT_BOX) {
|
||||
m_selection_material.Thickness =
|
||||
rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
|
||||
} else if (mode == "halo") {
|
||||
m_use_selection_mesh = true;
|
||||
} else if (m_mode == HIGHLIGHT_HALO) {
|
||||
m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
|
||||
m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
} else {
|
||||
|
@ -518,7 +525,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
|
|||
|
||||
void Hud::drawSelectionMesh()
|
||||
{
|
||||
if (!m_use_selection_mesh) {
|
||||
if (m_mode == HIGHLIGHT_BOX) {
|
||||
// Draw 3D selection boxes
|
||||
video::SMaterial oldmaterial = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
|
@ -538,7 +545,7 @@ void Hud::drawSelectionMesh()
|
|||
driver->draw3DBox(box, video::SColor(255, r, g, b));
|
||||
}
|
||||
driver->setMaterial(oldmaterial);
|
||||
} else if (m_selection_mesh) {
|
||||
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
|
||||
// Draw selection mesh
|
||||
video::SMaterial oldmaterial = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
|
@ -564,7 +571,7 @@ void Hud::drawSelectionMesh()
|
|||
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
|
||||
{
|
||||
m_camera_offset = camera_offset;
|
||||
if (!m_use_selection_mesh)
|
||||
if (m_mode != HIGHLIGHT_HALO)
|
||||
return;
|
||||
|
||||
if (m_selection_mesh) {
|
||||
|
|
Loading…
Reference in New Issue